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From Amazon/Spike1x
I've worked with a friend from Rockstar, and I can tell you a mission, which is in San Andreas. The mission is called 'Reuniting the Families', and it tells of an arranged sit-down with all the heads of local gangs (e.g.the Ballas) in an effort to patch up their differences and avoid a war.
When the gang rolls up at the hotel which is to serve at the meeting place, Sweet enters as the OGF representative. All of a sudden a police chopper appears over the car park and cops begin to abseil down to the tarmac below, guns blazing. The remianing members of the OGF p u s s y out and leg it, leaving CJ to enter the hotel in a valiant attempt to save Sweet. Here we see some strident shotgun work, as within the building police continue to abseil down from balconies, trigger fingers blurring, hot lead fluming from their semi-automatic nozzlery.
This is all I am telling you.
Well...B o l l o c k s or wat
> Ragdoll physics will take care of that :D
Indeed - this is thing I'm probably most excited about.
As long as they have an anti-grav cheat as well for when things get boring, I'll be happy.
With that, i don't think ploughing through a gaggle of townies will ever get boring.
> Don't tell me you never flipped the radio to Wildstyle
That's my least favourite radio station, according to my stats.
:)
Breakdance fighting is a must though. Oh and I wanna play dice and drink 40's with the 'home boys'.
Let's get it ooooon, foo'
> I'd like to see more realism in the pedestrians reactions. They way
> you can run around blatantly holding a minigun and the pedestrians
> don't even bat an eyelid is just retarded.
Pedestrian AI is being vastly improved, apparently. They no longer just walk past while you kill someone, they will now try to intervene. Take a look at Driver 3 for an example, certain pedestrians will pull a gun on you if they see you attacking someone.
> Oh and one major thing they left out of Vice City which really hurt
> the game was breakdance fighting.
Major? Really?
Oh and one major thing they left out of Vice City which really hurt the game was breakdance fighting. I wanted to walk into the Malibu Club and square off against some B-Boys, but I couldn't which sucked. Shooting the Village People was a nice touch though, pity they were so brain dead though. You shoot people in the club and the one's still standing carry on dancing like nothing's happened.
> I understand where you're coming from, it does get quite annoying
> when you're in the middle of a gunfight and you have to stop to shoot
> with certain weapons.
Well, I didn't mean include that, obviously. That would suck.
While we're on it, they should let you run properly when holding a rocket launcher or flame thrower. It's stupid that you can store the weapon away (up your ass?) and run fine, but when you're actually carrying it you slow down.
Boring. And ditch the gay running stamina thing as well.
You know, I'm sure it the same guy that keeps coming up with these ideas. It's probably the owner of the company, swoops in, says "Hey guys - I've got a really good idea!"
Then everyone's like ".... yeah, cool ...."
And it gets in as no-one wants to get sacked.
>I just meant that the movement method you're
> suggesting is very mechanical, the way your character walks in the
> GTA games feels more fluid and less 'floaty'. If they could manage
> to implement that system but smooth it out, a lot, then that should
> be fine.
To be honest, floaty suits me fine as long as I can gun down whole gangs without the camera or a crappy aiming system making me die.
I'm taking Hitman 2 as a role model here, by the by.