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From Amazon/Spike1x
I've worked with a friend from Rockstar, and I can tell you a mission, which is in San Andreas. The mission is called 'Reuniting the Families', and it tells of an arranged sit-down with all the heads of local gangs (e.g.the Ballas) in an effort to patch up their differences and avoid a war.
When the gang rolls up at the hotel which is to serve at the meeting place, Sweet enters as the OGF representative. All of a sudden a police chopper appears over the car park and cops begin to abseil down to the tarmac below, guns blazing. The remianing members of the OGF p u s s y out and leg it, leaving CJ to enter the hotel in a valiant attempt to save Sweet. Here we see some strident shotgun work, as within the building police continue to abseil down from balconies, trigger fingers blurring, hot lead fluming from their semi-automatic nozzlery.
This is all I am telling you.
Well...B o l l o c k s or wat
It'll be great - trust me. I'm a doctor*
*may not be true
Countryside and desert..yes but it wont be as big as you think :D
Realism was'nt a main function and target of the Gta games. FFF's right, if i want realism ill buy Civilization or the sims for christ sake.
>It adds to the realism a bit.
Screw realism - I want to walk one way and shoot another.
Oh, and Ryder looks like Eazy E. Dunno if that's deliberate.
> As long as it's got a decent 'Vice City' style soundtrack and some
> really funky cars then I'll be happy.
It doesn't take much to make you happy eh?
:)
I think the biggest area that needs improving is the level design, GTA3 got it spot on, but Vice City was a bit of a mess in terms of level design.
> All they need is a FPS-style control system like used in Hitman and
> the game would be a good deal better.
No, no, no, no, no, I think that would waste it. I like the way you control the character as it is. Just look at Max Payne, Driver3 and the example you gave, the way those characters move is very mechanical, GTA is much smoother. It adds to the realism a bit.