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"San Andreas Missions Revealed - Hmmmm"

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This thread has been linked to the game 'Grand Theft Auto: San Andreas'.
Mon 28/06/04 at 17:02
Regular
"Insert Gently"
Posts: 2,681
There is some guy on Amazon who claims to have played it

From Amazon/Spike1x

I've worked with a friend from Rockstar, and I can tell you a mission, which is in San Andreas. The mission is called 'Reuniting the Families', and it tells of an arranged sit-down with all the heads of local gangs (e.g.the Ballas) in an effort to patch up their differences and avoid a war.

When the gang rolls up at the hotel which is to serve at the meeting place, Sweet enters as the OGF representative. All of a sudden a police chopper appears over the car park and cops begin to abseil down to the tarmac below, guns blazing. The remianing members of the OGF p u s s y out and leg it, leaving CJ to enter the hotel in a valiant attempt to save Sweet. Here we see some strident shotgun work, as within the building police continue to abseil down from balconies, trigger fingers blurring, hot lead fluming from their semi-automatic nozzlery.
This is all I am telling you.

Well...B o l l o c k s or wat
Tue 29/06/04 at 18:57
Regular
Posts: 14,437
Although the map is gonna be huge, it's safe to say most missions will be localised to one particular area. Maybe occasionally you will get a long mission requiring you to cross the desert and the like.

It'll be great - trust me. I'm a doctor*


*may not be true
Tue 29/06/04 at 18:55
Regular
"Arghh Me Heel"
Posts: 218
Nah sorry mate. 3 times vice city.
Countryside and desert..yes but it wont be as big as you think :D
Tue 29/06/04 at 18:54
Regular
Posts: 119
Tere's 3 cities, each are the size of Vice city each. Then there's the desert areas and countryside that surrounds the cities that you have to travel through to get around the map, in total the whole map is said to be 8 times the size of Vice City.
Tue 29/06/04 at 18:45
Regular
"Arghh Me Heel"
Posts: 218
3 times the size.

Realism was'nt a main function and target of the Gta games. FFF's right, if i want realism ill buy Civilization or the sims for christ sake.
Tue 29/06/04 at 18:44
Regular
Posts: 119
I heard the game map's gonna be 8 times the size of Vice City....seems a bit large to me. You have to drive through the desert and countryside to get to each city, it's gonna take an age to get around.
Tue 29/06/04 at 18:36
"period drama"
Posts: 19,792
Lou Role wrote:
>It adds to the realism a bit.

Screw realism - I want to walk one way and shoot another.
Tue 29/06/04 at 14:34
Regular
Posts: 119
They better have a decent Hip Hop station on the radio with licencesed music. I wanna be bouncing round the burbs with 2 Pac booming out my speakers doing drive bys on mofo's.
Tue 29/06/04 at 06:41
Regular
Posts: 14,437
Hmm, doesn't look too bad (from the link). I wonder how many references to 'hood' films like Boyz In The Hood & Menace II Society will be in there - I can already see a couple.

Oh, and Ryder looks like Eazy E. Dunno if that's deliberate.
Mon 28/06/04 at 22:42
Regular
"Just Bog Standard.."
Posts: 4,589
Ginger Peni wrote:
> As long as it's got a decent 'Vice City' style soundtrack and some
> really funky cars then I'll be happy.

It doesn't take much to make you happy eh?

:)

I think the biggest area that needs improving is the level design, GTA3 got it spot on, but Vice City was a bit of a mess in terms of level design.
Mon 28/06/04 at 22:40
Regular
"Just Bog Standard.."
Posts: 4,589
FinalFantasyFanatic wrote:
> All they need is a FPS-style control system like used in Hitman and
> the game would be a good deal better.

No, no, no, no, no, I think that would waste it. I like the way you control the character as it is. Just look at Max Payne, Driver3 and the example you gave, the way those characters move is very mechanical, GTA is much smoother. It adds to the realism a bit.

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