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From Amazon/Spike1x
I've worked with a friend from Rockstar, and I can tell you a mission, which is in San Andreas. The mission is called 'Reuniting the Families', and it tells of an arranged sit-down with all the heads of local gangs (e.g.the Ballas) in an effort to patch up their differences and avoid a war.
When the gang rolls up at the hotel which is to serve at the meeting place, Sweet enters as the OGF representative. All of a sudden a police chopper appears over the car park and cops begin to abseil down to the tarmac below, guns blazing. The remianing members of the OGF p u s s y out and leg it, leaving CJ to enter the hotel in a valiant attempt to save Sweet. Here we see some strident shotgun work, as within the building police continue to abseil down from balconies, trigger fingers blurring, hot lead fluming from their semi-automatic nozzlery.
This is all I am telling you.
Well...B o l l o c k s or wat
> Getting fat?
No, I'm actually losing weight.
;)
> And I think they're called Nunchucks.
Yeah sorry about that :D not thinking. I think they are trying to make it something its not though. Getting fat?
> Num chucks, how crap
That's not too bad, but chains would work better. They're just more normal. And I think they're called Nunchucks.
If they had three cities, each the size of Liberty City then that would work better. At least that way you'll have some chance of remembering your way around them.
Num chucks, how crap
>It adds to the realism a bit.
FFF wrote:
> Screw realism - I want to walk one way and shoot another.
I understand where you're coming from, it does get quite annoying when you're in the middle of a gunfight and you have to stop to shoot with certain weapons. I just meant that the movement method you're suggesting is very mechanical, the way your character walks in the GTA games feels more fluid and less 'floaty'. If they could manage to implement that system but smooth it out, a lot, then that should be fine.
Look at all the repetitive textures and stuff they used in VC - three times that.
And you'll just have learnt (vaguely) the way around when you finish the game.
Think how (even more) mind-numbingly boring searching for all the hidden packages and unique jumps will be now. Unless you can win / find / buy a map showing the ones you've already found / have yet to it'll be total crap.
Anyone who thinks miles of desert is a good thing to have in a game should be shot.
I really do think they hired a retard to think up some new ideas for this game.
And there better not be any more weapons (not least with the crap VC system of storing them) - where I'd just build up a killer arsenal, then decide to do the rampages and loose everything.
Excuse me ...
Well i can tell you that you are wrong.
The person doing the game, from Rockstar North has done numerous interviews live on the web and in magazines. He said "3 times Vice City".
It is gonna be huge but it won't be that big.
Says 4-6 times as big as Vice City.