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It's this kind of comment that makes me want to headbutt people.
It's on the advert for BG&E, it's on the inside cover of NGC, among other places. You'd think IGN had more sense..
It was different and it was genius.
> Dringo wrote:
> Then you have grown up and turned into Playstation gamers :P
>
> Or maybe... MAYBE... Metroid Prime's a better game. Hardcore Nintendo
> fans want innovation and new steps in gaming, that's what Metroid
> Prime delivered by the bucketload, Mario Sunshine and Zelda were good
> fun, but not as good as Metroid Prime.
Metroid Prime is annoying... it has a crap control method... it has a dull and unprovocative story... it makes you trample all over the place when there is nothing to do.
In my Gamecube charts it falls behind the likes of Timesplitters and Soul Calibur 2. I can't enjoy Prime... I've tried numerous times...
I've said it before and I've said it again... a game that keeps me hooked right to the very end... that IS a good game. I got a good way through prime but got bored and never touched it again.
>
> I love fun games, but Sunshine wasn't as fun for me as it was made
> out to be. The Wind Waker also lacked the passion and overall
> polishing that went into the likes of OOT and A Link to the Past.
> Metroid Prime was a new, refreshing and envigorating experience that
> was very welcome among things we'd seen many times before.
Yeah yeah Prime ruled...
But Mario Sunshine was JUST as fun as other Mario game... ignore the mis en scene and the icongraphy... it was fantastic... I slid over the oil from down the hill, span into the water, climbed up the hill again... and did it again. I explored the level just for a laugh! I'd mess with the controls, see what I could get away with. I played both the roller coaster ballon bursting game and the squid racing game over and over again... I also re-fought bosses and did those linear platform sections again and again.
I'd never want to fight the bosses in Metroid Prime again... in fact I felt proud I got as far as I did. Yes MP had a level of satisfaction BUT Sunshine did too... and it made me want to do it again. In fact I think I'll get it out again to put the Hawaiian suit on and leap from that lighthouse... head first into the sand.
As for Zelda I've figured the game lasts around 30-40 hours if you play it properly... to get all the things for the Nintendo Gallery would take even longer. It's a long game, sure not the 60 hours of OOT but it is a long game. Saying that it is the length that ruins it is not true... it's the story. The thing is after you enter the temple of light the story doesn't open up much further... a bit about sages but nothing much. Nintendo needed to add a few more twists or depth to the latter part of the game in order to keep the story going... that could have made the absence of an entire dungeon almost unnoticable.
The game had stunning graphics, fantastic control system, emotional storyline, fantastic side-quests etc... one of the best Zelda's... it was just slightly shorter and the story wasn't told as well as it should be. Nintendo lavished as much hard work and attention on the game as they did MM and maybe OOT... to claim otherwise is just false.
> Then you have grown up and turned into Playstation gamers :P
Or maybe... MAYBE... Metroid Prime's a better game. Hardcore Nintendo fans want innovation and new steps in gaming, that's what Metroid Prime delivered by the bucketload, Mario Sunshine and Zelda were good fun, but not as good as Metroid Prime.
> A fun game isn't crap...
>
> Metroid Prime's seriousness... and hitman 2's etc... are alright but
> not something I go for.
>
> GTA's brilliance come from the fact it is fun and serious combined.
Hey, Metroid Prime COULD have had an element of fun.
You know what comes next, :-)
What surprised me the most, when I actually played it, was how easily they could have just slotted it in. The levels seemed to suit it perfectly.
All the controls seemed to be designed for a third person game anyway - the lock on, the morph ball, the look around button...
All they had to do was change the map button from Z to a start menu feature. Z would switch between third and first person.
Then all they'd have to do is work a camera (a bit trickier but do-able if they moved the weapon selection to the d-pad, as visors don't apply to third person mode, and let you control the camera with the c-stick).
The camera would need a ghost technique where it could move freelee through walls and "transparise" any walls between it and Samus (ofcourse, you'd only see a reflection of the wall from Samus' side, otherwise it would glitch and allow you to see into other rooms).
With this, it would suit the game perfectly, and improve many sections. Make the platforming great fun rather than merely adequade (which is the best you'll get from an FP game and it's a miracle they managed THAT).
Going in and out of the morphball would be smoother (no camera change breaking gameplay) and fighting where manuvauring is more important the aiming would work better in a third person environment.
Don't get me wrong.
To my amazement, the game managed amazingly well without it (seriously, they've stretched the limits with what you can do in the first person genre), but the FP genre does have limits and you could just about see them.
Other than that is WAS Metroid through and through (which did prove me wrong in lots of ways). Infact, in some of the morphball sections, I was playing the same game as I'd been raving about on the Snes.
Definately the best single player game on the Gamecube.
But being allowed some comic relief by being able to try out some of Samus' fancy jumping moves as well, that would've been gaming perfection.
It would've especially wooed gamers who thought they were too old for Mario, and have missed out on gaming goodness until now.
But there's always the next one. :-)
And it's a LOT better than either Sunshine or Windwaker. :-P
> Then you have grown up and turned into Playstation gamers :P
That's a different thing altogether.
I'm somebody who can appreciate all types of games, and while I thought Super Mario Sunshine and The Wind Waker were very good, Metroid Prime was the better game. It mixed overall depth with incredible gameplay that can not only be fun, but tense, scary, suspenseful, light hearted, intriguing... with various levels of pace.
I love fun games, but Sunshine wasn't as fun for me as it was made out to be. The Wind Waker also lacked the passion and overall polishing that went into the likes of OOT and A Link to the Past. Metroid Prime was a new, refreshing and envigorating experience that was very welcome among things we'd seen many times before.
Dead or Alive 3 still remains probably my favourite Xbox game after Knights of the Old Republic. Story mode is pants but the Survival mode is joy in motion.
I've had the thing for about 4 months but haven't got around to playing it yet, this might be more to my liking.