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8.1 - they said it was a great experience, but with archaic controls and most definitely a case of style over gameplay. However, apparently the puzzles are decent, the shooty bits are great and there are some crazy bosses, and overall it sounds excellent. I'm definitely getting it. It's good to know that it isn't a complete failure, as it easily could have been.
Bring on the 15th.
> Oh, and same goes for the introduction music for Streets Of Rage. I
> actually do feel like crying.
*Drools*
That game was so good. The co-operative aspects were absolutely spot on, the range of moves was perfect...
Mmm, Blaze Fielding...
*Drools more*
> I saw it in my local game shop today...
>
> Very Nearly Purchased it.
Likewise. Just don't have the money to spend on a full-priced game right now.
I ordered it, can't wait.
Very Nearly Purchased it.
The first level makes absolutely NO SENSE whatsoever, even though I know quite a bit about the game. There's no introduction, and everywhere you turn theres a ghost or a severed head with something bafflingly vague and ominous to say to you. The sound of the enemies laughing is horrific, especially because the jump into 1st person mode momentarily disorientates you, so a couple of times I've been blown up because I simply didn't have a clue where I was aiming.
Luckily the second level begins with some explaining, although it's still quite confusing, and I still only have a vague idea of what's going on. Shooting is fun and the multiple personalities thing is quite cool, although I tend to stick with Con because she shoots, runs and reloads fast, which is very useful. Some of the characters you'll only ever bring out because of their special moves, like Dan or Coyote, but Mask De Smith is pretty cool.
So far I'm enjoying it all, and the control isn't as bad as everyone makes out. I got to grips with it pretty quickly and although occasionally, after a long pause, I try to push the control stick to run, it's not such a big deal.