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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
The X-box is limited by PC technology (FACT)
So the fact that X-box games, no matter what the critics claim, can't be ported to either Playstation 2, GameCube, or both, doesn't suprise me.
> The PS2 and Xbox have the ability to synthesize sound from specified
> waveforms or generated in-game, much like vector graphics, allowing
> for vastly improved sound quality using less disc space.
I'm sure many people are used to multi-disc games by now. The extra space taken by the sound can't be that bad for gamers. And do the developers for multiformat games change the way they use sound in their games per system? I seriously doubt it.
> I don't know how anyone can say the ps2 has superior sound to the
> gamecube, the cube supports pro-logic2 in hardware whereas the ps2 can
> do it albeit in software, many people seem to think that due to the
> ps2 having an optical port for dd5.1 output in dvd's it does the same
> in games which is totally untrue, it can only output dd5.1 for fmv and
> music in games(which is sucked of the disc and has absolutely nothing
> to do with the audio technology)not for real-time sound effects.
> However the cube's audio processor can output real-time positioned
> effects in pro-logic2 without affecting the performance of the game,
> the only downside to this is pro-logic2 decoders are only really
> available in high-end amps/receivers at the moment and a standard
> pro-logic decoder will only give you a limited frequency mono surround
> channel, however this is still superior to a stereo signal with some
> fancy 3-d algorithim software that is about all the ps2 can offer in
> the positional department.
You don't seem to be 'arguing' your way out of this one Turbo.
> Thinks the whole arguement is pointless as people seen to forget that
> pc soundcards have been useing 64 channel sound for about 5 years or
> so also console wars arguements are ultmately pointless cause there
> will always be something faster coming along in a couple of years
> where consoles do have the edge except the xbox perhaps is stablity .
> The reason I said the xbox is cause of the harddrive which not only
> can have errors it is a breeding ground for viruses.
Er, and your PC isn't? How many people have had a serious virus? And the Xbox is a "breeding ground" despite it doing relatively few functions, contains little important unique data and has a skeleton operating system? You can't even install unsigned software on it!
Oh, and the plural of virus is VIRI! Get it right.
> Edgy wrote:
> Turbonutter wrote:
> But I have the ability to think up fresh and new arguments.
>
> Eg.
>
> The PS2 has vastly superior sound circuits and technology than the
> GameCube.
>
> Which are so obviously noticable! Who bloody cares? The sound on the
> GameCube seems to me to be just as sharp as that on the Playstation
> 2.
> It all depends on what the quality of the speakers you are using too
> remember.
>
> That "fresh and new" argument is laughable!
>
> GameCube has more audio channels than the PS2... and that's the only
> difference in sound. Not that it makes any difference.
The PS2 and Xbox have the ability to synthesize sound from specified waveforms or generated in-game, much like vector graphics, allowing for vastly improved sound quality using less disc space.
> I said the xbox is cause of the harddrive which not only
> can have errors it is a breeding ground for viruses.
Didnt someone write a virus for the Dreamcast? ... I dont remeber seeing its HDD advertised?