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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
SSB:M does *not* look better than MGS2 though. You need to play the came xtensively before it really hits you how amazing it is.
> You have a point about monitors, but no games actually *look* as good.
> Yet stil, arguing PS2 vs. PC is pointless - different ethics, widly
> different hardware.
> SSB:M does *not* look better than MGS2 though. You need to play the
> came xtensively before it really hits you how amazing it is.
I think that last statement applies to both games.
I've not played much of MGS2 to make a proper comparison, Smash Brothers may or may not be quite so good looking, but it certainly plays a lot faster!
And don't go on about the PS2 being technologically superior - it isn't. What's more, all the processing power put into graphical effects by the PS2 are pulled of with ease by the GameCube. No theoretical polygon limit nonsense, just proper, good ol' meaningful statistics describing what CAN be done, not which might be done.
See Ya ;-)
PinkPig