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"You blind Ninty monkeys"

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Thu 06/06/02 at 14:53
Regular
Posts: 787
You think you're so smart with your nice new GameCubes. Happy with them are you? I know you are, you've told us enough times. Especially "Oooh, this controller is fantastic, it's much better than all the other controllers I've used".

Bollards.

Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:

· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope

Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.

I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
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Tue 18/06/02 at 15:28
Posts: 0
Wheee.
Tue 18/06/02 at 15:27
Posts: 0
Pop.
Tue 18/06/02 at 15:27
Posts: 0
Yawn..
Tue 18/06/02 at 15:15
Regular
"Eff, you see, kay?"
Posts: 14,156
Tyla wrote:
> Turbonutter wrote:
> You'd need a boot disc, and I'm not sure it can handle full-screen
> MPEG2 decoding. It contains less CPU power than this 333mhz, and the
> quality with it isn't great, and I use hardware scaling from the
> Voodoo 5. The GameCube has none of this.
>
> CPU Power... What you on Rob? Its a PowerPC 450Mhz CPU, similar to
> that found in a high end G3/low end G4? Definately processess at a dam
> site higher than 333mHz...
>
> My brothers father in-law is currently benchmarking all three
> processors from PS2. GC and XBOX at Oxford University... will have the
> results soon (he's into odd stuff like that, in fact you'd probably
> get on well toghether in a geeky kind of way), But he has already
> assured me that tthough the GC's processor clocks at 450 odd, it is
> capable of running a twice the speed (900Mhz) without any
> modification... he did explain the ins and outs but basically the tiny
> little box can be pushed beyond the specs people have been told and
> that 450 was an early figure... I'll post his results when I get
> them...

I thought it was a 350..

This is true though, although the same applies to the Emotion Engine. In fact, moreso, due to the EE being an extremely unique chips. And the PS2 actually has more processors than a GameCube..
Tue 18/06/02 at 15:03
Regular
"l33t cs50r"
Posts: 2,956
Tiltawhirl wrote:
> Since when is it realistic to feel your heart beat in the parm of your
> hand?

I didn't say anything about realism... I was referign to the "Atmosphere" and "Tension" this portrays a sense of feeling of... As I said, life's to short to be arguing about weather to rumble or not to rumble...
Tue 18/06/02 at 14:54
Regular
Posts: 21,800
Since when is it realistic to feel your heart beat in the parm of your hand?
Tue 18/06/02 at 14:46
Regular
Posts: 11,875
Tyla wrote:
> Insane Bartender wrote:
> Tyla wrote:
> Metal Gear Solid 1/2
>

> The whole Psycho Mantis episode? Being able to feel your heart beat
> when guards approach or trying to stay calm when aiming your rifle?,
> Feeling the floor shake as something huge closes in?.. All of this
> adds atmosphere and depth in the gameplay of MGS1&2 and used the
> technology accordingly... All of us can plough through a game and find
> it unchallenging, but knocking back a £50 bottle of wine and
> saying the same thing is easy too. Only those of us who appreciate the
> work that goes into some of these title can appreciate why things were
> put there in the frst place...
>

But would you rather have had:
MGS2 had been a 30 hour game but had no rumble
The short, un-challenging, no-reply value game that it is, with rumble?
Tue 18/06/02 at 14:36
Regular
"l33t cs50r"
Posts: 2,956
Turbonutter wrote:
> You'd need a boot disc, and I'm not sure it can handle full-screen
> MPEG2 decoding. It contains less CPU power than this 333mhz, and the
> quality with it isn't great, and I use hardware scaling from the
> Voodoo 5. The GameCube has none of this.

CPU Power... What you on Rob? Its a PowerPC 450Mhz CPU, similar to that found in a high end G3/low end G4? Definately processess at a dam site higher than 333mHz...

My brothers father in-law is currently benchmarking all three processors from PS2. GC and XBOX at Oxford University... will have the results soon (he's into odd stuff like that, in fact you'd probably get on well toghether in a geeky kind of way), But he has already assured me that tthough the GC's processor clocks at 450 odd, it is capable of running a twice the speed (900Mhz) without any modification... he did explain the ins and outs but basically the tiny little box can be pushed beyond the specs people have been told and that 450 was an early figure... I'll post his results when I get them...
Tue 18/06/02 at 14:23
Regular
"Eff, you see, kay?"
Posts: 14,156
Tyla wrote:
> Edgy wrote:
> However, Nintendo's own version of OD's, used specifically for
> GameCube games, can not be bought as you said.
>
> Correct.. the 8cm version was custrom designed by Panasonic and
> Nintendo, though Sony did release a similar product years ago for
> computer storage - 8cm Optical Disc (MODisc)
>
> (How are Datel making the Action Replay disc though???)
> The GC can still read DVD format discs, So I would assume that Datel
> are using 8cm DVD's. I read an artcle the other week saying the a GC
> could read DVD films if someone could be bothered to fine a way to get
> them to fit on an 8cm disc....


You'd need a boot disc, and I'm not sure it can handle full-screen MPEG2 decoding. It contains less CPU power than this 333mhz, and the quality with it isn't great, and I use hardware scaling from the Voodoo 5. The GameCube has none of this.
Tue 18/06/02 at 11:52
Regular
"l33t cs50r"
Posts: 2,956
Insane Bartender wrote:
> Tyla wrote:
> Metal Gear Solid 1/2
>
> I played metal gear solid start to finish with no such feature. The
> game was short, and unchallenging, albeit okish. Rumble would have
> added nothing.

The whole Psycho Mantis episode? Being able to feel your heart beat when guards approach or trying to stay calm when aiming your rifle?, Feeling the floor shake as something huge closes in?.. All of this adds atmosphere and depth in the gameplay of MGS1&2 and used the technology accordingly... All of us can plough through a game and find it unchallenging, but knocking back a £50 bottle of wine and saying the same thing is easy too. Only those of us who appreciate the work that goes into some of these title can appreciate why things were put there in the frst place...

> SW Rouge Leader
>I own this on GameCube, and after it irritated me for 20 minutes, I
> turned the rumble feature off. How exactly do you feel it adds to the
> experience? Don't you realise when you're getting shot? Perhaps my
> senses and reflexes are just superior to yours, but using a rumble
> pack to tell me what I already know seems a waste of effort to me.

Playing it with no volume is certainly helped when being shot from behind with the Ruble "on" though I do have to agree that the rumble isn't that amazing. But sad though I am, I do play at night with no volume on the TV and I do find that the occassional feedback I get through the pad helps.

And as Wookie pointed out, in games like GT3, it's almost as integeral as having thumbs! I too tried playing GT3 without force feedback and it affects the game immensley.

Each to there own I suppose, lifes to short to be arguing about Rumble features...
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