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"You blind Ninty monkeys"

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Thu 06/06/02 at 14:53
Regular
Posts: 787
You think you're so smart with your nice new GameCubes. Happy with them are you? I know you are, you've told us enough times. Especially "Oooh, this controller is fantastic, it's much better than all the other controllers I've used".

Bollards.

Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:

· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope

Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.

I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
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Sat 08/06/02 at 01:21
Regular
"gsybe you!"
Posts: 18,825
(Not the films killings but the music)

;-)
Sat 08/06/02 at 01:21
Regular
"gsybe you!"
Posts: 18,825
Sibs wrote:
>>
> Anyway, wanna play your platoon music? :P

thank you...............sniff..........Dafoes fallen, oh god its awful!



*sniff* - but beautiful!
Sat 08/06/02 at 01:17
Sat 08/06/02 at 01:12
Regular
"Eff, you see, kay?"
Posts: 14,156
Sibs wrote:
> Turbonutter wrote:
> No, that's what we have 4 shoulder buttons for. Jesus it just goes
> on
> and on...
>
> Well, here is the bit where I have an opinion, but I find using
> shoulder buttons as primary buttons very uncomfortable... If you use
> them as primary buttons you need your fingers constantly resting on
> them, which I don't find very comfortable.

It's not perfect, but it's a damn sight better than using digital buttons for movement, I think you'll agree.

> To play the many games than need or make use of 2 analog sticks...
>
> My point is there aren't many games (well, not many I can think of)
> that require two analogue sticks for a significant amount of time. FPS
> may make use of two like Halo, and certain racers may make use of two
> (one for forward motion, one for sideways) but I don't think there are
> many instances where it would be needed to use two analogue sticks for
> the majority of the game. One could be used for main control/movement,
> and the other as a secondary stick for other functions, camera angle
> for example...

Oh god, there are hundreds. Some games CAN'T be played without two sticks, and I don't just mean FPSs.

> Anyway, it is still down to personal preferance. Whether the PS2 pad
> provides correlation or not, if it feels uncomfortable to the player
> they won't appreciate it, and some players may prefer no correlation
> to differenciate between the movement of each thumb...

But it doesn't feel uncomfortable. I have exceptionally small hands and it's fine.
Sat 08/06/02 at 01:10
Regular
"Want a cd key.."
Posts: 3,443
Lol..

Right. Lol..

PS2 Controller better? Hm, well. In my opinion. N64, GC control, were amazing. And nothing could beat them.

I hate the anologue on the PS2, it gets in the way. And my thumbs always touch, and my thumbs always slip off the anaolgue. Crap basically.

I admit, the GC rumble isn't as good as the PS2, there's less rumble in the GC control, but I feel its stronger.. Mm, so, even.

D-Pad? Well, yeah, the D-Pad is a bit small, but its alright.

GC Controller copied from PS2? Gah.. you must be on drugs or something..
Sat 08/06/02 at 01:08
Regular
"Eff, you see, kay?"
Posts: 14,156
Sibs wrote:
> Turbonutter wrote:
>
> Erm, X-axis is left/right. As in turning in driving games, turning
> in
> FPSs, turning from third-person, strafing, movin gin beat 'em ups,
> good old platformers which still exist, roll in flight sims, don't
> make me go on...
>
> Okay, racing games... all others (apart from 2D platformers, and 2D
> fighters) Y-axis is just as important... are you saying you don't need
> to move forward and backward in a FPS? Or you don't need to control
> the pitch in a flight sim or space shooter? they are just as important
> as each other for most game genres, the only ones they aren't are for
> 2D games (and the D-pad would be just as useful in a 2D game...) or a
> racer. So unless you think racing games are the most important ever
> genre, then that argument is pretty irrelevant...

But they are generally MORE important than the Y-axis. FPS - you just keep moving forwards or backwards to keep the pase. Rotation is far, far more in need of accuracy, and that's just one example. In almost )almost) all games the X is more important.

> You have no vocabulary.
>
> (That's how many words you know)
>
> I know what vocabulary is, and I thought you said Ninties were
> resorting to namecalling...? Anyway, what brought that on? I'm hardly
> going around spelling half the words I type incorrectly, sorry if I
> don't use as many big words as you, didn't realise it made my points
> invalid...

You think I like Tiltawhirl, so you missunderstood me.
Sat 08/06/02 at 00:50
Regular
"Peace Respect Punk"
Posts: 8,069
Cyclone wrote:
> oi Sibs! Stop it!
>
>
> ;-)

Hey, in all honesty I'm not too bothered which pad TBN thinks is best, I know I'm not gonna change his opinion, but what I don't get is how he thinks he can scientifically prove something which is a matter of opinion...

Anyway, wanna play your platoon music? :P
Sat 08/06/02 at 00:50
Regular
Posts: 11,875
Turbonutter wrote:

> Ergonomically the sticks are perfectly places. Firstly the are
> symmetrical, this gives creater correlation between the two thumbs and
> allows them to co-ordinate movements with greater precision. Secondly,
> the X-axis movements are controlled by the pitching of the thumbs.
> This has an advantage over the GameCube's method of rotating the
> thumb, because it requires the thumbs tonot only co-ordinate pitch and
> rotation, but rotation is less sensitive seeing as the rotational
> muscles are weaker. Seeing as X-axis movement is often the most
> important, the PS2 ad is ergonomically better designed.
>

Actually it's just because PS owners are thugish idiots. Your a lesser form of life than Nintendo owners and so using the Nintendo controller method is far too complicated for your simple brains to comprehend. Therefore you must use things that are symmetrical etc. so your brain can actually work out whats going on. After all this is why you all buy Playstations like sheep 'cause they are considered 'cool' and 'trendy', but are really just inferior machines, badly made and rushed in design and manufacture because they just want to make a load of money (that goes for the games too). Still only two controller ports, still the most expensive console even thoguh it's been out for over two years and is the least technically advanced? Wake up and realise Sony are just sucking money from you like a dyson in a bank vault.
Sat 08/06/02 at 00:43
Regular
"gsybe you!"
Posts: 18,825
oi Sibs! Stop it!


;-)
Sat 08/06/02 at 00:42
Regular
"Peace Respect Punk"
Posts: 8,069
Turbonutter wrote:
> No, that's what we have 4 shoulder buttons for. Jesus it just goes on
> and on...

Well, here is the bit where I have an opinion, but I find using shoulder buttons as primary buttons very uncomfortable... If you use them as primary buttons you need your fingers constantly resting on them, which I don't find very comfortable.


> To play the many games than need or make use of 2 analog sticks...

My point is there aren't many games (well, not many I can think of) that require two analogue sticks for a significant amount of time. FPS may make use of two like Halo, and certain racers may make use of two (one for forward motion, one for sideways) but I don't think there are many instances where it would be needed to use two analogue sticks for the majority of the game. One could be used for main control/movement, and the other as a secondary stick for other functions, camera angle for example...

Anyway, it is still down to personal preferance. Whether the PS2 pad provides correlation or not, if it feels uncomfortable to the player they won't appreciate it, and some players may prefer no correlation to differenciate between the movement of each thumb...
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