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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
> DA2
> GT3
> MGS2
> Dropship
> Any footy game
> Silent Hill 2
> Smuggler's Run, in fact, any driving game
> Ace Combat 04
Don't even know what DA2 is...
I've already said about GT3. If you're going to reply to my post, you might as well read it before you do.
I'll accept MGS2 purely because its got a cool name
Dropship is aweful. Sayings its great shows you're desperate. Bad controls, merciful difficulty and complete boredome don't make a good game. Well, they don't make a good game for any console except the PS2.
'Any footy game'. Okay then... so you think that International League Soccer is good? Well, it is the PS2...
Every half good football game is multi-platform, except Pro Evo. Then again, every console has got their own must-have football game, and after all, its just football. Judging the quality of a console by how well it can render a team of incompetent millionaires running around a muddy pitch is ludicrous.
I liked Smugglers Run. For ten minutes. Then it was boring. That you think Smugglers Run is one of the PS2's best is utterly hilarious. Shows how the PS2 is wallowing in mediocrity. HA!
And then Ace Combat 4. I can understand that you might like it. Its alright. But not brilliant, not amazing, and not a classic. And its boring.
By now its getting boring to argue. The pitiful depth of your argument totally amuses me, coupled with the fact that your 'best PS2 games' are a bunch of slackers. If they were on the GameCube or Xbox, they'd give the consoles a new benchmark.
A new benchmark in crap games, that is.
> Turbonutter wrote:
> You obviously never owned a PlayStation. If you did you'd know that
> almost every game released after the DualShock included analog
> control.
>
> I did. First console I actually wanted to buy, not just given. And
> as a matter of fact, I think Tomb Raider 2 (or 3, not quite sure) was
> released after the Dual Shock and didn't include analogue support.
> There was only one game on the PlayStation which actually used the
> analogue control properly (ie. with the L3/R3 buttons), and that was
> the brilliant Ape Escape, the closest any game came to beating Mario
> (in my opinion, anyway)
>
>
> >God I rule.
>
> You have about as much influence and power as one of the lesser known
> princes of this country - none whatsoever.
>
> I disagree, I've spent an unhealthy amount of time playing GT3
> endurances, long DOA2 bouts, frantic Star Wars sessions, and I've
> never complained of anything about the way I can hold the DualShock
> 2
> in my hands.
>
> Your hands may not have ached, and the PS2 controller is still
> holdable, but the fact is that it just isn't comfortable. The prongs
> are too fat to wrap your fingers around. I even looked underneath to
> look and it would have made no difference if the prongs were flat -
> the only part of my hand touching them was the palm, my little finger,
> my index (on the shoulder buttons) and thumbs. At least on the
> GameCube you actually hold the controller, not just cradle it in your
> hand.
That's a pathetic reason.
> Can't we all just get along though. The fact that not all PS2 games
> are compatable with the analogue sticks makes it obvious that Sony
> didn't care when keeping on the same controller as the PSone.
>
> You funning WHAT? Name one game that isn't compatable, and those
> bermani games don't count because using analog would be ludicrous.
>
> Ummm... those bemani games. I meant to say analogue buttons. Almost
> all PS2 games can use the old dualshocks, which makes analogue buttons
> pointless. In fact, the only game I know which uses the analogue
> buttons is Mad Maestro. Ironically, that happens to be a bemani game.
> You can't claim for the PS2 to have all these extra functions if no
> developer is going to use them. I'm sure you'll be able to name a
> couple of games which do use them. Perhaps GT3. Other than that,
> pressing a button on the PS2 hard is going to have exactly the same
> effect as pressing it softly.
Sigh:
DA2
GT3
MGS2
Dropship
Any footy game
Silent Hill 2
Smuggler's Run, in fact, any driving game
Ace Combat 04
And that's just a one-minute list.
> No you're not, you support Nintendo. You forfeited your opinions.
>
> The mere thought
> that the PS2 is better than the GameCube is laughable, and claiming
> the games are better is even worse.
I rest my case.
The mere thought that the PS2 is better than the GameCube is laughable, and claiming the games are better is even worse. The PS2 has only 2 brilliant titles - MGS2 and FF10. GT3 is boring, and all the other great games are multiplatform, or have an equally brilliant equivalent on the
other console.
God I agree with you there! Two brilliant titles - correct. MGS2 and FFX? Wrong. FFX, yes but even though I did think MGS2 was great when I bought it, I let my friend borrow it soon after I bought it and haven't asked for it back since. It was far too short and after I had all the dog tags there was absolutely NO urge for me to play it again.
I think the 2 great titles on the PS2 are FFX and GTA3.
Devil May Cry was similar to MGS2 in the way that it was great playing through it, but after the second time I completed it (about 12 hours play) I got bored and haven't played it since.
And yes, GT3 is unbelievably boring! MSR is so much more fun!
> You obviously never owned a PlayStation. If you did you'd know that
> almost every game released after the DualShock included analog
> control.
I did. First console I actually wanted to buy, not just given. And as a matter of fact, I think Tomb Raider 2 (or 3, not quite sure) was released after the Dual Shock and didn't include analogue support. There was only one game on the PlayStation which actually used the analogue control properly (ie. with the L3/R3 buttons), and that was the brilliant Ape Escape, the closest any game came to beating Mario (in my opinion, anyway)
>God I rule.
You have about as much influence and power as one of the lesser known princes of this country - none whatsoever.
> I disagree, I've spent an unhealthy amount of time playing GT3
> endurances, long DOA2 bouts, frantic Star Wars sessions, and I've
> never complained of anything about the way I can hold the DualShock 2
> in my hands.
Your hands may not have ached, and the PS2 controller is still holdable, but the fact is that it just isn't comfortable. The prongs are too fat to wrap your fingers around. I even looked underneath to look and it would have made no difference if the prongs were flat - the only part of my hand touching them was the palm, my little finger, my index (on the shoulder buttons) and thumbs. At least on the GameCube you actually hold the controller, not just cradle it in your hand.
> Can't we all just get along though. The fact that not all PS2 games
> are compatable with the analogue sticks makes it obvious that Sony
> didn't care when keeping on the same controller as the PSone.
>
> You funning WHAT? Name one game that isn't compatable, and those
> bermani games don't count because using analog would be ludicrous.
Ummm... those bemani games. I meant to say analogue buttons. Almost all PS2 games can use the old dualshocks, which makes analogue buttons pointless. In fact, the only game I know which uses the analogue buttons is Mad Maestro. Ironically, that happens to be a bemani game. You can't claim for the PS2 to have all these extra functions if no developer is going to use them. I'm sure you'll be able to name a couple of games which do use them. Perhaps GT3. Other than that, pressing a button on the PS2 hard is going to have exactly the same effect as pressing it softly.
> No you're not, you support Nintendo. You forfeited your opinions.
If supporting Nintendo is a crime, the fact that your utterly biased and incompetent opinion is worthy of being hanged. The mere thought that the PS2 is better than the GameCube is laughable, and claiming the games are better is even worse. The PS2 has only 2 brilliant titles - MGS2 and FF10. GT3 is boring, and all the other great games are multiplatform, or have an equally brilliant equivalent on the other console.
> You just opened up a whole new can of worms now...
Who opened up the first can?
My god! I think I need to go back to bed.
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Right, the D-Pad is better on the PS2 pad.
However, I prefer the analog stick on the GC pad for one reason. It is above the thumb. On the PS2 pad, you have to move your thumb down to get it. Because of this, I find it impossible to push the stick directly uipwards on the PS2 pad. I always push slightly to the right, and this gets REALLY annoying in 3rd person games. (Admittedly, this is only because I got so used to the N64 pad where you had to move your thumb upwards to get to the analog stick, but it's all about your preference anyway.)
There is rumble on the GC pad.
There isn't full analog on the all the buttons, you're right but there's hardly full analog on all the PS2 buttons either! On the GC pad, the L and R buttons are PROPER analog as you can tell how far you push them in. On the PS2, there are basically 2 settings - hard and soft. It was extremely annoying trying to put away your weapon in MGS2 after you had already got it out because the analog wasn't obvious. Had it been releasing the buttons on the DC triggers or the GC shoulders then it would have been far easier.
As for dropping them for stories I really can't comment. I did drop my PS2 pad from about 4 feet the other day though. It hit the floor with quite a thud and I immediately gave it my full attention. When I realsied there was nothing wrong with it, I threw it on the floor again. Actually, I didn't. I simply put it down on my sofa and then went to my Hifi. Bit of an anti-climax there, huh? :-D
As for the button layout, they're not the same at all! The PS2 pad is set out in a very organised way (4 buttons in square/rhombus shape), shoulder buttons in same place on each side and analog sticks in symmetrical positions. The GC pad on the other hand, is far more random. The analog sticks aren't in the same place on each side and the 4 main buttons aren't in a set pattern.
I'm not sure which button layout I prefer as I don't like the positions of the Z and B buttons on the GC pad. However, I certainly prefer the feel of the GC pad. It just fits (almost) perfectly into your hand. In my opinion, the N64 pad is still the best pad available though. That DID fit perfectly into your hands! And for those retards who claimed you couldn't reach the analog stick, when you're using the stick YOU HOLD IT IN THE MIDDLE!!
a) No home console market
b) No originality after about two years, thats if a home cnsole market ever came from somewhere else
c) No analouge stick on console controllers, if Nintendo had never made the N64 controller, do you *really* think that Sony would have made the dual shock? (and that includes the rumble feature)
d) Everyone have would use PC's to play games, so you might as well not bother.
e) No comfy controllers