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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
Nah, its all Natalie Portman for me mate.
;-)
(I doubt they have given up - Dringo will be back, I bet you!)
> Whitestripes wrote:
> Thats because it was designed for the PS2 controller, if it was made
> for the GameCube the controls would be changed to work on that pad.
>
>
> It wouldn't work at all on any other pad. There are barely enough
> buttons for it on the PS2 pad - it uses double-taps, analog
> sensitivity and button combinations that have nothing to do with what
> the buttons do uncombined. We're talking a full PC-style flight sim
> that would be suited to a 105 key keyboard and 3-button mouse squeezed
> onto a 14 button layout, and this is including the D-pad and {R,L}3.
Reinforces my belief in the PC. Anyway, anything is possible, and if you consider that great games such as Sky Odysee were brilliant flight simulators and didn't require loads of buttons, it shows that its possible to do it. After all, games such as this can be simplified in terms of controls - having 'hot keys' which you set functions to (a la Zelda) means that everything doesn't have to be mapped out, and being rid of all the different weapon keys off keyboards doesn't scale any game down at all. In fact, Deus Ex worked great on the PS2 pad despite having less than half the buttons required.
> Thats because it was designed for the PS2 controller, if it was made
> for the GameCube the controls would be changed to work on that pad.
It wouldn't work at all on any other pad. There are barely enough buttons for it on the PS2 pad - it uses double-taps, analog sensitivity and button combinations that have nothing to do with what the buttons do uncombined. We're talking a full PC-style flight sim that would be suited to a 105 key keyboard and 3-button mouse squeezed onto a 14 button layout, and this is including the D-pad and {R,L}3.
> No two people are alike (if anyone mentions twins they'll get a
> kipperin'
> There *cannot be* a best over-all controller. At least, not until we
> discover organic technology that adjusts and moulds itself to the
> shape of each individual who holds it.
Well, not technically true. I'm sure people would prefer next-gen controllers to, say, the NES. Or perhaps not (If you have square hands)
> I believe that this discussion has a lot of bias in it. Owning all
> three machines, I've given what I consider to be an unbiased opinion.
> As have a few others. I'm primarily a Sony fan, true - but I've said
> that I do like the GC pad, and given the reasons why I just put
> DualShock marginally ahead - and those are genuine reasons, not just
> because Sony make it.
Well, I'm a bit like you. I own all three machines, consider myself unbiased yet I find myself fighting to defend Nintendo. I consider Nintendo's controller much more comfortable, yet because of this I'm a 'blind Ninty monkey' and therefore am supposed to hate all three consoles. But the thing is, I don't. I think the PS2 is great, just lacking in certain areas, as are the Xbox and GameCube. I really do think that the PS2 should have had an entirely original controller - backwards compatability isn't an issue in terms of designing a new controller, because if you can plug in your old ones, why would you need to use your new PS2 controller to play your old PSone games. In fact, I think Sony made the PS2 controller worse. The analogue sticks are aweful on the PS2. They put up more resistance - on the PSone they were light and 'airy', but on the PS2 they're stiff, so it makes it harder to push the sticks lightly. What is better about the GameCube's primary analogue stick is that it is light and very sensitive (ie. a little push does actually push the joystick). This is demonstrated in Super Monkey Ball - the slightest push responds. And I think SMB wouldn't work on the PS2, primarily because the joystick is stiffer.
That is just nitpicking, my real point is that I believe the GameCube controller to be the best of the three. That is my, unbiased opinion. But because this is siding with Nintendo, I'm therefore a Ninty. I find it demeaning that somebody with an unbiased opinion has to be neutral in all arguments to remain unbiased. God I hate technicality.
I AM UNBIASED. NINTENDO MAKE THE BEST JOYPAD.
There, how's that??? (cue plenty of 'ur biusd ninty' remarks [pointing no fingers])
> But I can't help thinking, given some of the responses, that some
> people are saying that X is better than Y and Z simply because they
> like a particular manufacturer and must be seen to support them at all
> costs, regardless of what they *actually* think.
Well, I think that TBN is sticking up for Sony because its the console he owns and the manufacturer that he likes. In fact, this whole 'console war' (more of an argument to me - a war uses guns and fighting and involves death and mutilation) is because of this manufacturer battle and siding with various ones. What is the point of topics like this being started. Of course TBN isn't going to like what he doesn't have - nobody does. I don't like rich people because I'm not rich, but if I was rich I would like them. Bad example, perhaps, but a lot of people despise the royals because of their lack of productivity. If you were the king, would you have royalty due to lack of productivity? No.
I'm side tracking, but my whole point here is that people are only going to support what they own. I used to be a 'sonyphile' until I bought an N64, when I was just anti-Sega because I didn't own a Dreamcast. When I finally did buy a Dreamcast, I felt foolish for dissing it because it was amazing.
Therefore, if Turbonutter was to buy a GameCube, he'd see our point of view. Using controllers for half a minute in a shop doesn't count as 'in depth play'. Why can't we accept that all of the next-gen controllers are different, and better for different reasons. I think the PS2's rumble is the best. I think the Xbox's analogue stick's grip is the best. I think the GameCube's is the most comfortable. Most of all, I think a mouse and keyboard are technically superior for almost every type of game.
> Tellah wrote:
> Name 1 game that wouldn't work with the Duel Shock that works with
> the
> GC pad.......
>
> I can do it the other way round...
>
> Dropship would not work well on either the GC or Xbox pad.
Thats because it was designed for the PS2 controller, if it was made for the GameCube the controls would be changed to work on that pad.
> Name 1 game that wouldn't work with the Duel Shock that works with the
> GC pad.......
I can do it the other way round...
Dropship would not work well on either the GC or Xbox pad.
> The true test:
>
> Name 1 game that wouldn't work with the Duel Shock that works with the
> GC pad.......
>
> I've already named 2 series of excellent games that will never work on
> the GC because of the pad - Tekken and SF2 (both because they need the
> d-pad to be accessible and generic buttons). There are more too...
Luigi's Mansion - the R1/R2 button will be too delicate when compared to the GC's R button for sucking up ghosts. Possibly.