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"You blind Ninty monkeys"

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Thu 06/06/02 at 14:53
Regular
Posts: 787
You think you're so smart with your nice new GameCubes. Happy with them are you? I know you are, you've told us enough times. Especially "Oooh, this controller is fantastic, it's much better than all the other controllers I've used".

Bollards.

Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:

· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope

Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.

I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
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Tue 11/06/02 at 10:47
Regular
Posts: 14,117
The Xbox pad is the most comfortable pad around, simple.

Shame the rumble feature is so bloody noisy though...
Tue 11/06/02 at 10:40
Regular
Posts: 18,185
Turbonutter wrote:
> The developers know which is the main button on PS2 - X.

Yes so why not have a big X button?

> Your shoulder pads theory doesn't work. The PS2 can do exactly the
> same thing, as shown on Dropship, with the two-buttons-in-one thing
> easily. Have you ever played this game? Thought not. So the PS2 can
> have 8 buttons - which all have uses - on the shoulders, so the dual
> analog is really useful.

Yes I have played Dropship, yes it is crap and you are right but that wasn't the point i was referring more to the indents.

> And the PS2 pad doesn't stretch your thumbs. I've never had complaints
> from anyone who doesn't hate Sony with all their biased heart, and I
> can use a DS perfectly.

It doesn't stretch your thumbs just the analogue stick isn't being used as the main form of movement unlike the cube's. Cube's D-pad is smaller and moved aside as it is not needed. PS2's D-pad is big, meaty and in the section which is most likely to be used. The PS2 is out of date with its layout, technically the controller is good but it hasn't been layed out well at all.
Tue 11/06/02 at 09:35
Regular
"bearded n dangerous"
Posts: 754
Heh. May as well stick my oar in as well.

I'm not sure if Turbo is being deliberately obtuse, of if he's just being a nob. Either way, here's my opinions, whether you're interested or not.

I can only see the GC's prioritisation of the buttons as a good thing. As Turbo himself points out, most PS2 developers use the same buttons anyway, X being the main one, followed by square etc. It's makes good ergonomic sense to scale up the most frequently used buttons, and put them in the most comfortable positions.

I do agree with the point that the Dual Shock 2 is a fine peice of engineering, and personally, I find it hugely comfortable to use for long periods of time. But then if I had bigger or smaller hands, this probably wouldn't be the case. I've been disappointed in the poor use of the analogue buttons for the main part, aside from a few notable exceptions (MGS2, Turbo mentions Dropship - I've not played it). Aside from these two and maybe a couple more I'm sure I've neglected, it's a woefully underused feature.

And surely comfort IS one of the most important features of a controller? Why else is everyone complaining about the X-box controller?

Tuppeny'wurth well and truly put in.
Mon 10/06/02 at 22:29
Regular
"Eff, you see, kay?"
Posts: 14,156
The developers know which is the main button on PS2 - X.

Your shoulder pads theory doesn't work. The PS2 can do exactly the same thing, as shown on Dropship, with the two-buttons-in-one thing easily. Have you ever played this game? Thought not. So the PS2 can have 8 buttons - which all have uses - on the shoulders, so the dual analog is really useful.

And the PS2 pad doesn't stretch your thumbs. I've never had complaints from anyone who doesn't hate Sony with all their biased heart, and I can use a DS perfectly.
Mon 10/06/02 at 21:53
Regular
Posts: 18,185
Turbonutter wrote:
> Dringo, the analog sticks are just perfect where they are. They're not
> awkward to use at all. Different, but not as awkward. I like them
> because you can nudge and caress them with your thumb, they're a good
> distance away. But this is also an opinion.
>
> As for the meaty concept:
>
> On the PS2 pad, no button dominates over the other. The main one is X,
> brake/stop/etc is usually square, and others are accessibele for
> whatever needs with thumb/forefinger. It allows for flexible button
> configurations, rather than "These buttons are inferior, that's
> how it is".

Err but developers know which button to use as the most used button this way and it helps the gamers. The Analogue stick placement is too do with priority, it is easier to use the D-pad on the PS2 and is the most used form of movement. Is this the future of Gaming?

Lost for words on the L and R thing i see.

So other than more buttons that aren't neccesary got anything else to throw at us?
Mon 10/06/02 at 21:48
Regular
"sdomehtongng"
Posts: 23,695
Turbonutter wrote:
> Right, I'm disregarding ½pint's post and I didin't even read
> Dringo's:
>
> This argument is about *controllers*, that's what's in the topic
> title. I'm going to do a proper full GameCube vs. PlayStation 2
> argument in a bit, so just leave that one alone for the moment.

---

Oh, goodie.

I'll get involved this time.
Mon 10/06/02 at 20:52
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
I think I mentioned that the Left Analog Stick is awkward, which it is.
It has your thumb over stretched.
Mon 10/06/02 at 20:48
Regular
"Eff, you see, kay?"
Posts: 14,156
Dringo, the analog sticks are just perfect where they are. They're not awkward to use at all. Different, but not as awkward. I like them because you can nudge and caress them with your thumb, they're a good distance away. But this is also an opinion.

As for the meaty concept:

On the PS2 pad, no button dominates over the other. The main one is X, brake/stop/etc is usually square, and others are accessibele for whatever needs with thumb/forefinger. It allows for flexible button configurations, rather than "These buttons are inferior, that's how it is".
Mon 10/06/02 at 20:35
Regular
"Eff, you see, kay?"
Posts: 14,156
And you're the idiot for not realising that the last line was to Whitestripes! :-D
Mon 10/06/02 at 20:21
Regular
Posts: 18,185
1: Comfort wasn't the main theme

2: I didn't say anything about PS2 not using analogue.

Read it my friend if you don't reply i'll brandish you someone who has lost the argument.

You're and Idiot, You're and Idiot, You're and Idiot :)
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