The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Nintendo have to cut prices and/0r add a free killer game, like they did with the Mario/Goldeneye N64s.
They have to do it before Christmas, or else they'll take a pounding.
This pricedrop deal of the Xbox's was DESPERATION tictags (tactics).
Dreamcast did it, did really well, then said byebye.
Sony:
Gave small developers funds to develop games. Paid for exclusive games. Gave away dev kits, with excellent support. Offered free code libraries. Used CD's as an easy development platform. Asked for low royalties. Bought a handful of small companies.
Sega:
Produced a console so hard to develop for that only they and Capcom bothered. Not only that, but Sega hogged almost all the dev kits themselves.
Nintendo:
Didn't give any release dates, and when they did they were delayed. Didn't allow any third parties to publish release games. Didn't give away any development kits until near the console's release. Asked for MASSIVE royalties for having the privilidge of developing on a Nintendo console. Offered no software support.
So, which company did developers flock to?
Nowadays, MS actually have really strong competition so HAVE to spend a load of money. In a market where Sega fails, I think it's fairly obvious?
> Well to be honest I don't remember seeing Sony splash millions about
> on buying out developers and advertising.
>
> They sponsered some football matches, and that was about it. Sony
> acheived their success with far, far less expenditure than Microsoft
> will.
Sony didn't need too!
When the PS1 was being developed, Sony gave dev kits out for free, gave developers excellent support, and asked for little game royalties.
Meanwhile Nintendo REFUSED to give away any dev kits to third parties until after launch in most cases, asked for massive royalties, and kept the cart format.
Hence Square, Namco and the rest jumped ship because there was no better alternative!
They sponsered some football matches, and that was about it. Sony acheived their success with far, far less expenditure than Microsoft will.
Microsoft, however, are in a different situation from Sony or Nintendo. Being new to the market, they have to create a customer base from scratch. They have to steal potential customers from more established brands.
So, to do this, they spend billions advertising, buying quality developers and getting exclusive contracts. When a well known company like Sega fail to get a console off the grounds you can see how far MS really have to go.
All this means that, even with massive software sales, Microsoft will always make a net loss on the Xbox. However, the point of the console is not to make money, but to create a fanbase and launchpad for Microsoft's future consoles. They are doing almost everything right - all that remains is for them to release the next console with even more developer support.
You see, releasing a console is a catch 22. Developers won't make games because there is no established market, players won't buy it because there are no games. So, for MS to have brought some great games to the console and made sales this high (even though they lag behind ninty and Sony, they've started from ground zero), they must be doing something very well.
Sonic
> What, more expensive than a PS2, which costs more?
Yes, indeed it is. By expense, I mean value for money. Sure, it's the cheapest console - but in my mind, the most expensive. To me, the PS2 and GameCube have so much more to offer, even though their not as cheap, so the X-Box is more expensive.