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"Splinter Cell Vs Metal Gear Solid 2"

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Mon 02/12/02 at 13:28
Regular
Posts: 787
Played them both, enjoyed them both.
But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV bottom until it's bright red, then throws it away.

Why?
It's just more fun.
No stopping every 15 secs for a CODEC message from some manga-monkey to lecture us all about genetics and the evils of blah blah.
Nope, the occasional voice in head method of telling you where/why/when you should be going places.

"You can point your gun at the soldiers and they shake and give you their stuff" we all wah-wah about Solid Snake.
Big deal.
Splinter Cell you can interrogate them with a pistol against their head, stuff their big villain heads into scanners to open doors, club them unconscious with your gun or drop on them from the darkness.

Cut-Scenes.
*sigh* Hideo Kojima wants to be James Cameron. Ok, fair enough, good on you Kojima-San. But that means us having to sit through interminable cut-scenes of Goodfellas length whilst various characters reeled of expositional stuff worse than an Agatha Christie novel.
Splinter Cell?
Haven't seen one yet apart from the beginning.
It's just sneak/shoot/hide with no "And now we'll yank you from the game world to show off Kojima's really really poncy moralistic attitude on life"
Imagine a Japanese Jehova Witness coming to your door, you open it and have to stand there for upwards of 6 minutes while they drone at you.
Dull.

Remember that bit on the tanker when you got inside and that bloke's shadow fell across the aisle, the "oh no,he'll see you" element? Cool right? Yes. But only for that one section, apart from that you could bomb about in a Benny-rage and as long as you shot their radio it was all good.
Pah
Every single moment of Splinter Cell is not letting your shadow fall into view.

"Oooh, you can shoot ice-cubes"
Remember that? Kojima rubbing his trouser legs and talking about "real world mechanics"? The demo where we all shot the magazines and windows?
Hurrah! Except one you were out of the tanker, you didnt bother did you? You just snuck about and waded through cut-scene after cut-scene.
Not with Splinter Cell.
I've already grabbed a bloke for a human shield and proceeded to work my round a house shooting tvs, windows, cupboards, stereos, radios.
Then smashed him on the head and run away.

It's just a better game.
More involving,less movie-like (read: Boring) and the character isn't called "Solid Snake".
I mean come on, how cool can you be with a porno-man name?
Tue 03/12/02 at 23:13
Regular
"Infantalised Forums"
Posts: 23,089
Blank wrote:
For a start he wouldn't've been trained in that sort
> of stuff. And the walls would have to be the right disstance apart,
> exactly. Maybe he could do it on a slightly different size gap, but he
> would be unpractised at it and would probably fall or hurt himself.
> And realistically you're never going to use those things in that
> situation. But anyway, I'm willing to let it go.
--

Next time you're training agents, mail me and I'll sign up for your course!
Have you got an Xbox?
Tue 03/12/02 at 19:49
Posts: 0
Mantis wrote:
> RPGs do nothing for me. Dull as hell and I just don't have the time
> for them. Add the fact that all the RPG players in school are
> unsocial geeks that puts me off aswell.

Being an unsocial geek is essentailly the same thing as being a gamer. They go hand in hand.
Tue 03/12/02 at 19:41
Regular
"Oi you- sort it out"
Posts: 2,969
er no wrote:
> Morrowind -9.2/10
Splinter Cell - 7.8/10

I think you got those the wrong way round. :P
RPGs do nothing for me*. Dull as hell and I just don't have the time for them. Add the fact that all the RPG players in school are unsocial geeks that puts me off aswell.

*Except Shenmue.
Tue 03/12/02 at 19:23
Regular
"everyone says it"
Posts: 14,738
Ok, now I am nearing the end of my Splinter Cell game (since owning it from a while back). I have to say it was a fantastic game, but yet again it didn't live up to the hype and it finishes with a kinda 'meh of satisfaction'.

Which is probably why I prefer an RPG. Splinter Cell is very linear and I didn't like it when I found myself trying to remember what button did what in a panic (this is why it might just be better on the PC), and as amazing as it looks cannot compare with the astonishing vastness of Morrowind.

Peace out.

Morrowind -9.2/10
Splinter Cell - 7.8/10
Tue 03/12/02 at 19:10
Regular
"Oi you- sort it out"
Posts: 2,969
Ortega wrote:
> Gamespot only gave it a 8.6 (compared with MGS2's 9.6)

You are missing out big time. Get Splinter Cell, it's better IMO. Besides that's only one persons point of view. Everyone so far has loved it to bits and IGN gave it 9.7.

Tell me your "want" list and i'm sure I'll find a game that Splinter Cell is far superior to.
Tue 03/12/02 at 18:55
Posts: 0
Savatt78 wrote:
> About the splits jump - it is possible and very realistic how it is
> done. Fisher doesn't just jump up and do the splits. Look carefully
> how its done. You jump into the wall and get some extra height, from
> here, Fisher pushes his foot to the closest wall and then quickly
> extends his other leg to the other wall.
>
> Its a case of using one wall first to get the initial footing, then
> throwing the other leg out to keep himself up. It would take a lot of
> leg strength to do it, but it is very possible.

I've recnetly seen it again, and it is a bit more realistic than originally thought. But I still disagree with it, because it just wouldn't happen. For a start he wouldn't've been trained in that sort of stuff. And the walls would have to be the right disstance apart, exactly. Maybe he could do it on a slightly different size gap, but he would be unpractised at it and would probably fall or hurt himself. And realistically you're never going to use those things in that situation. But anyway, I'm willing to let it go.


> Jackie Chan does
> harder moves in his films without the aid of camera tricks which is
> why, along with having the guts to risk crippling himself in
> practically every scene he does, so many people respect the bloke.

Yeah, but in a film everything is tailor made :)
And rehearsed as well, of course.


Changing subject, I was thinking a while ago that instead of the unrealistic red camera thingy used in MGS2 as a thermal camera, they should have a proper one. You know, with red patches, yellow patches, etc to indicate more intense heat? Then I see Splinter Cell has it about a day later! I still wasn't really impressed with it, because from what I've seen it doesn't look too good and the heating areas seemed wrong. I've not seen much of it though, so I'll keep an open mind.
Tue 03/12/02 at 01:04
"High polygon count"
Posts: 15,624
Verbatim wrote:
> I dont need patronising thanks very much.

Okay, sorry - but I thought it was clear enough first time! ;-)
Tue 03/12/02 at 00:50
Posts: 0
WòókieeMøn§†€® wrote:
>
> I'm not telling you anything of the sort. What I am telling you is
> that, just because a game takes ideas from others and tinkers with
> them, does not necessarily mean that you have a better game at the end
> of it.

Im not saying its the case for eeeevvvvverrryyyyy game out there, but im willing to bet there are some cases out there.

>
> its not all that hard to understand.
>
> Indeed - so please, do try.

I dont need patronising thanks very much.

Its my view point, and ill stand by it.
Tue 03/12/02 at 00:39
"High polygon count"
Posts: 15,624
Verbatim wrote:
> I take your point, its not always the case. But there are always some
> cases.

Indeed there are - but few and far between.

I have said, for example, that Ratchet & Clank takes all the best ideas of past platform games, and comes up with an awesome title that is better than the sum of it's parts. For me, that is true - but try getting any Ninty to agree that Mario has been surpassed...
Tue 03/12/02 at 00:37
"High polygon count"
Posts: 15,624
Verbatim wrote:
> You can hardly tell me that developers do not look at
> games that are similar to the ones they are making, and take ideas,
> add them to there game and improve on them. Its obvious Splinter Cell
> is similar to MGS2, and there is no reason to think this sort of thing
> happened here.

I'm not telling you anything of the sort. What I am telling you is that, just because a game takes ideas from others and tinkers with them, does not necessarily mean that you have a better game at the end of it.

How many platform games down the years have copied Mario, and how many are better? How many games have copied Tomb Raider, and how many are better? How many racers have copied Gran Turismo and yet are still inferior?


> The game is newer than MGS2, there has been plenty of time to look on
> old ideas and revise them

That only means that the game will be different, not necesarily that it will be better - whether it be MGS/Splinter Cell, or any other similar titles in any other genre.


> its not all that hard to understand.

Indeed - so please, do try.

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