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But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV bottom until it's bright red, then throws it away.
Why?
It's just more fun.
No stopping every 15 secs for a CODEC message from some manga-monkey to lecture us all about genetics and the evils of blah blah.
Nope, the occasional voice in head method of telling you where/why/when you should be going places.
"You can point your gun at the soldiers and they shake and give you their stuff" we all wah-wah about Solid Snake.
Big deal.
Splinter Cell you can interrogate them with a pistol against their head, stuff their big villain heads into scanners to open doors, club them unconscious with your gun or drop on them from the darkness.
Cut-Scenes.
*sigh* Hideo Kojima wants to be James Cameron. Ok, fair enough, good on you Kojima-San. But that means us having to sit through interminable cut-scenes of Goodfellas length whilst various characters reeled of expositional stuff worse than an Agatha Christie novel.
Splinter Cell?
Haven't seen one yet apart from the beginning.
It's just sneak/shoot/hide with no "And now we'll yank you from the game world to show off Kojima's really really poncy moralistic attitude on life"
Imagine a Japanese Jehova Witness coming to your door, you open it and have to stand there for upwards of 6 minutes while they drone at you.
Dull.
Remember that bit on the tanker when you got inside and that bloke's shadow fell across the aisle, the "oh no,he'll see you" element? Cool right? Yes. But only for that one section, apart from that you could bomb about in a Benny-rage and as long as you shot their radio it was all good.
Pah
Every single moment of Splinter Cell is not letting your shadow fall into view.
"Oooh, you can shoot ice-cubes"
Remember that? Kojima rubbing his trouser legs and talking about "real world mechanics"? The demo where we all shot the magazines and windows?
Hurrah! Except one you were out of the tanker, you didnt bother did you? You just snuck about and waded through cut-scene after cut-scene.
Not with Splinter Cell.
I've already grabbed a bloke for a human shield and proceeded to work my round a house shooting tvs, windows, cupboards, stereos, radios.
Then smashed him on the head and run away.
It's just a better game.
More involving,less movie-like (read: Boring) and the character isn't called "Solid Snake".
I mean come on, how cool can you be with a porno-man name?
Look, if your trying to crack that Splinter Cell will look the same on PS2 I would say you are wrong.
> Those games like TH4 for instance were make on PS2 and ported to other
> consoles, and are made with PS2 limitations. Having said that most
> multiformat games do look better on Xbox- Turok and many more
> besides.
Turok has crap graphics on all formats from what I've seen.
> games that make full use of Xbox hardware- DOA3, Halo, Rallisport,
> Amped, Splinter cell, DOA Volleyball, Fable, Steel Batallion- all have
> very noticable differences between Xbox and PS2 visually.
Are you even alive? None of these games have appeared on PS2.
> Splinter
> Cell was made for Xbox and PC, and a version for PS2 and Gamecube
> probably will followe next year as currently development hasn't
> started on them.
With them being 2 and a half months away I bet it has.
> I'm just saying that Splinter Cell won't be the same on PS2- anyone
> who owns the game will tell you.
But they won't know, will they? Because they haven't seen it, have they? Just think for one minute about what you're saying...
> Don't forget all teh games that look exactly the same on both consoles,
Those games like TH4 for instance were make on PS2 and ported to other consoles, and are made with PS2 limitations. Having said that most multiformat games do look better on Xbox- Turok and many more besides.
games that make full use of Xbox hardware- DOA3, Halo, Rallisport, Amped, Splinter cell, DOA Volleyball, Fable, Steel Batallion- all have very noticable differences between Xbox and PS2 visually. Splinter Cell was made for Xbox and PC, and a version for PS2 and Gamecube probably will followe next year as currently development hasn't started on them.
I'm just saying that Splinter Cell won't be the same on PS2- anyone who owns the game will tell you.
> Blank wrote:
> Splinter Cell is coming to PS2 pretty soon anyway,
>
> The two versions will be barely recognisable, trust me. Splinter Cell
> has the most impressive visuals in any game probably ever, I don't
> have faith in the PS2 to recreate them.
>
> It'll be like wreakless on PS2, looks nothing like the Xbox version.
> Having said that the game is good enough gameplay wise to get anyway.
Erm...yeah. You sure have a twisted view of the world. Don't forget all teh games that look exactly the same on both consoles, plus they have more time to work on the PS2 version, whether they do or not.
The Chinese Embasy mission is my favourite so far. Great section of the level has you in the sewers, pitch black but the guards have flashlights on the ends of their rifles. My jaw was on the floor, again. The lighting really is so good.
AI has went up a notch too. Guards go down shooting when you knock the out, and sniffer dogs are around too. The gameplay in this level, along with the CIA level is VERY stealth orentated as you fail the mission if you kill any guards. Hard, but in a good way. God I love this game.
> Splinter Cell is coming to PS2 pretty soon anyway,
The two versions will be barely recognisable, trust me. Splinter Cell has the most impressive visuals in any game probably ever, I don't have faith in the PS2 to recreate them.
It'll be like wreakless on PS2, looks nothing like the Xbox version. Having said that the game is good enough gameplay wise to get anyway.