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But Splinter Cell takes MGS2 out behind the shed and spanks it's FMV bottom until it's bright red, then throws it away.
Why?
It's just more fun.
No stopping every 15 secs for a CODEC message from some manga-monkey to lecture us all about genetics and the evils of blah blah.
Nope, the occasional voice in head method of telling you where/why/when you should be going places.
"You can point your gun at the soldiers and they shake and give you their stuff" we all wah-wah about Solid Snake.
Big deal.
Splinter Cell you can interrogate them with a pistol against their head, stuff their big villain heads into scanners to open doors, club them unconscious with your gun or drop on them from the darkness.
Cut-Scenes.
*sigh* Hideo Kojima wants to be James Cameron. Ok, fair enough, good on you Kojima-San. But that means us having to sit through interminable cut-scenes of Goodfellas length whilst various characters reeled of expositional stuff worse than an Agatha Christie novel.
Splinter Cell?
Haven't seen one yet apart from the beginning.
It's just sneak/shoot/hide with no "And now we'll yank you from the game world to show off Kojima's really really poncy moralistic attitude on life"
Imagine a Japanese Jehova Witness coming to your door, you open it and have to stand there for upwards of 6 minutes while they drone at you.
Dull.
Remember that bit on the tanker when you got inside and that bloke's shadow fell across the aisle, the "oh no,he'll see you" element? Cool right? Yes. But only for that one section, apart from that you could bomb about in a Benny-rage and as long as you shot their radio it was all good.
Pah
Every single moment of Splinter Cell is not letting your shadow fall into view.
"Oooh, you can shoot ice-cubes"
Remember that? Kojima rubbing his trouser legs and talking about "real world mechanics"? The demo where we all shot the magazines and windows?
Hurrah! Except one you were out of the tanker, you didnt bother did you? You just snuck about and waded through cut-scene after cut-scene.
Not with Splinter Cell.
I've already grabbed a bloke for a human shield and proceeded to work my round a house shooting tvs, windows, cupboards, stereos, radios.
Then smashed him on the head and run away.
It's just a better game.
More involving,less movie-like (read: Boring) and the character isn't called "Solid Snake".
I mean come on, how cool can you be with a porno-man name?
We'll just have to see whether or not it can beat Substance or it's Tom Clancy brothers for the stealth crown.
> Bloody Hell, I've had the game 2 weeks and i'm on like the 5th
> mission!
I played it all Christmas Day & Boxing Day: we're talking marathon gaming sessions. Great game. There's some seriously tough bits near the end.
When I finished it, I suddenly realized that I never used the "leg-split attack" (what's it's proper name?). I'll experiment more on the second play-through....
> I'm up to the final mission (I think).
Bloody Hell, I've had the game 2 weeks and i'm on like the 5th mission!
I must admit I've cheated on the "heat-sensitive key-locked doors" - I just can't get to grips with that at all. Only 3 keys seem to show up.
But its pretty god damn frustrating at times.
I especially like the 'Diversion camera' and the general 'shadow-stealthliness'.
It can be a bit stop-start, but once you suss the best method of progression - it feels cool.
It probably might be even better on the second play through.
XBOX
> is a WINNER !"!!
indeed it is my man and Mantis isn't an idiot your the one who got in a strop easily blank mate :P