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"Nintendo 64"

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Thu 17/02/00 at 09:34
Regular
Posts: 787
Here a question.

How long do people think the N64 has left to live?

With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?

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Tue 30/05/00 at 16:07
Posts: 0
We all know full well that when Nintendo do a game, they do it properly and put effort into the gameplay as well as the graphics, sound and so on. Nintendo's best gaming achivements have always been platformers and RPG's, unfortunately there are very few decent RPG's out! Hopefully Square will work on games for the Dolphin as Sqare are the other company who know how to do RPG's that are as playable and addictive that have fiendish puzzles like Nintendo's. The greatest RPG's ever released were on the good ol' SNES, no-one can argue with that if they have had the pleasure of experiencing gaming masterpieces as Chrono Trigger, Secret Of Mana, Zelda-A Link To The Past, Terringima,Harvest Moon, Mario RPG and so on. Why has every company who develops for the N64 forgotten about RPG's? The console has many racing, fighting and sporting games as well as many other types but only has a very small amount of RPG's. Harvest Moon64 will be great and I'm glad it will be released as the SNES and GBC versions are classic and the game has imagination and orginality, only RPG's can diliver these high quality factors.
I await Dolphin with a great amount of anticipation as hopefully because of its DVD format developers such as Square will give it RPG classics to be proud of like they did with the SNES!
Pokemon is a classic RPG, Harvest Moon and Zelda are, developers take note, these are the quality titles we want more of, but PLEASE don't just rip off other games! (Cough, cough Digimon and Dragon Warrior Monsters!)

Thanx for reading,

Rebel Rich
Sun 28/05/00 at 17:26
Posts: 0
yeah , pity they don't work - password screen? have you tried it?.
Sun 28/05/00 at 17:02
Posts: 0
The N64 used to be, as the slogan said, The fastest most powerful games console on Earth. But now the Dreampants has been created it cannot use that phrase. Still Nintendo has the highest quality. My brother has an N64 and has loads of games: Goldeneye, Banjo Kazooie, 1080 Snowboarding, Zelda, Mario Kart 64, XG2, Turok, Duke Nukem Zero Hour, Pokémon Stadium + Transfer Pack, F1 WGP, Twisted Edge, Super Mario 64, V-Rally edition 99, F-Zero X, Extreme G and many more. He is now getting the older games because they are cheaper (even with the Gods of the games Special Reserve) and still top of the range quality. The only problem with Nintendo is the price of almost Ł50 for new games.

Not only are the games true quality, but the cartoons are too. My favourite used to be The Legend Of Zelda which used to be on GMTV all those years ago. I used to love watching that every bank holiday morning or in School holidays. As well as that there was the Super Mario Bros Cartoons. They were Excellent too, with all your favourite Characters like Mario, Luigi, Toad, Princess Toadstool(who now is called Peach), Goomba's, Kooper(Who now is called Bowser). This used to be on years ago but it used to follow the NES/SNES games exactly. In addition to that was the Film Mario Bros where Koopa tried to de-evolve Mario into an ape! Even though it is repeated on TV every other month it is still a great hit. Now there is a new craze which I know you all love to hear about: Pokémon. It's excellent as it has plenty of characters which are used to fight in competions. The characters and story lines are EXCELLENT, In my school all my friends watch it and for some reason call everyone who doesn't watch it "Non-Believers".

Sega are the only other company who have made their own cartoons but only of their blue hedgehog (Why blue?).
Sony can't afford to make any cartoons as everyone knows their consoles are made with cheap parts so that they can make more to attempt to sell them to the gullible public.

The main man of Nintendo Shiguru Myamoto (sorry if I've spelt it wrong) is the creater of Zelda, Mario and his friends and even the 3D Ape Donkey Kong. Keep up the good work!
Sun 28/05/00 at 14:07
Regular
"IT'S ALIVE!!"
Posts: 4,741
When the dolphin comes out all the original N64 owners will put their beloved N64's in their box and put them in their loft, or basement, this makes me sad because it is now that Nintendo are realising that they should bring out good games, Perfect dark, Concers thingymagig, dragon slayer....etc, All these games are coming out way too late, but will open new doors, but what is inside of those doors will only be accessed to their full potential in the later stages of the dolphin, which is a great shame as the N64 has been struggling for over a year now. I just Perfect Dark won't be destroyed by all the hype that's been built up, as if this is Nintendo's last hope for the N64.
Also I hope the Dolphin isn't some ugly crap like the PS, i mean they're copying them with the dvd, I don't want the looks to disolve with the cart!! (Nintendo has used carts for over 16 years!) It looks like Nintendo will do anything to keep up with the publics intrest, and has weakened at Sony's feet.
Sun 28/05/00 at 13:04
Posts: 0
More than a fashion accessory, the Mask of Shadows is grafted into Michael LeRoi's chest. With the voodoo powers of the mask, LeRoi can become Shadowman, a being of immense power with the ability to cross over into Deadside, the realm of the dead. Mama Nettie, a voodoo priestess, has used her powers to receive a dark omen of an immense evil gaining power within Deadside. In order to stop the forthcoming Armageddon, she instructs LeRoi to journey into Deadside, find the Asylum (a haven for dead killers and Dark Souls), and destroy it. Why worry? It's not like you can die or anything...

Shadowman for the N64 has all the markings of a hasty port from the PC. The original PC version was able to establish a dark and creepy mood for the adult subject matter of the game. Somehow, when moved to the N64, most of the subtleties that made the PC game good have been left out of the cartridge. While I never expected the N64 version to match the PC one exactly, this game feels like it could have used a little more Voodoo in the mix.

You control Shadowman from a third person view, focusing on exploration and collection. All the while, you must shoot the lost souls and demons that try to hinder your quest (how do you kill something that's already dead?). The main items that you must collect are the Dark Souls; the more you collect, the more locked gateways on earlier levels you'll be able to open and the stronger you'll become. Other voodoo items will let you touch fire or climb up waterways.

Shadowman uses a combat aiming function similar to Legend of Zelda: Ocarina of Time. You can lock-on to an enemy, and then move relative to him. While the function works decently, Zelda's "lock-on" had a cleaner, more refined feeling. In Shadowman, the lock occasionally gets lost when you step too much to the side or if something comes between you and the enemy. Furthermore, the lock is not very flexible and often you find yourself locked on a far off enemy while a closer enemy claws at you. To make things worse, the N64 version's target is barely even visible. Needless to say, it gets frustrating.

When you defeat an enemy, their soul is left behind. These souls serve as health. When you're Michael and you die in the game, you just go to Deadside, where you're Shadowman. If you're Shadowman and you die, you just start again from a checkpoint since you're already dead. Isn't immortality great?

Overall, there is a lot of platform jumping in the game, but never quite reaches the point of being overly frustrating. The controls can be rather sensitive and never evoke the overall smoothness of the PC version.

When you move between different game locations, you'll get a game disrupting loading screen. The illusion of a fully realized world would have seemed more convincing without the wait. Instead, even with the nonlinear nature of the game, the world of Deadside still has a "levels" feel to it. While I can partly accept load times from a CD, having to bear with it on a cartridge is damn annoying.

One neat feature is that the difficulty level keeps increasing as you get further into the game. Areas that were nearly empty the first time through are brimming with the undead the next time around. And yet another gripe in comparison to the PC is that there are fewer enemies on the N64 version. On top of that, the enemies that are still around seem, AI-wise, less dangerous.

Influenced by movies like Seven and the poetry of T.S. Eliot, the designers created a very stylish game. While the writing is infused with a feeling of deep meaning, the characters still seem to follow standard archetypes, with the familiar good vs. evil . . . or in this case, evil vs. evil-er.

While the deeper design is neat, the characters could have used more exposition. If the back story of LeRoi were included within the game, gamers would feel more driven to keep fighting during the times when they're stuck looking for some key item.

The graphics of Deadside embody the dark and chilling mood set by the plot. Because Deadside is an imaginary place, the different visual elements of caves, gothic architecture, and dead things don't have to follow the full rules of reality. That said, there are certain areas of the "Liveside" that, in contrast, just don't look as good as Deadside (stupid constraints of reality).

If you do play this game, you will probably want the expansion pack, because the low-resolution mode of the game is one blurry plate of confusion. The high-resolution mode is significantly better, but the framerate suffers. Either way, this game doesn't feel like it was put together with the N64 in mind.

Sound-wise, Shadowman N64 falls far short of the PC version. The environmental noise, occasional music, and shrieks of the enemies kept the game scary on the PC, but on the N64, many of those little touches have been lost. On the PC, when you fight an enemy, they start crying or shrieking, making some retching sound. It reminded me of my former, crazy roommate who talked to himself. On the N64, there isn't any crying, and the shrieks don't sound as good. It's like listening to that same roommate with a bag over his head (which isn't bad, considering that I don't have to look at him anymore). The music just doesn't have the same richness and sounds scratchy.

Shadowman's gothic, artsy flavor is refreshing, but underneath all the English Lit and references, is an exploration game that could have used some more port-specific tuning. Even, if I hadn't played the PC version first, I'd still be disappointed with the N64 edition. If you want to go to Deadside, the N64 isn't the voodoo portal to get you there.
Sun 28/05/00 at 13:02
Posts: 0
Re- volt is only Ł10 at special reserve, here is the only cheat that there is for the game...

Unlock all cars and tracks:
Enter the password B, A, Z, Z, B, L, A, C.
Sun 28/05/00 at 12:59
Posts: 0
Cheat Menu:
This must be done on Controller 1. Access the Options menu, then select 'Continues' and hold Block+Run for about 10 seconds. You'll hear a laugh, followed shortly by, 'Outstanding...'

Ending - Turn ON to see get your characters ending after only one fight.
Fatality 1 - For easy Fatality, hold Down and press HP.

Fatality 2 - For easy Fatality, hold Down and press HP.

Level Fatality - Will punch opponent into spikes, except in The Prison...

Note: Only one of the above cheats will work at a time.

Play as Goro:
You must first access the cheat menu. Select the Hidden button on the Character Select screen, then move up three, over one to Shinnok, and press Block and Run. Hold both buttons until you see Goro's face on the tournamnet ladder.

Play as Noob Saibot:
You must first access the cheat menu. Select the Hidden button on the Character Select screen, then move up two, over one to Reiko, and press Block and Run. Hold both buttons until you see Noob's face on the tournamnet ladder.

Play as Meat:
In order to play as the character Meat you must go to 'Group Mode' which can only be played in a two player mode. Play every character in the game (16 in all) and make sure you win every time. After you play and win with the final character pick anyone. Your character will then be Meat. He will have all the moves of the character you selected but will look like a bloody skeleton.


Alternate Outfits:
Hold Start and press any button. Your character's face will turn around and you'll see the MK4 symbol - do this up to three times for three different costumes.
Note: Some new costumes come with new weapons...just check out Johnny Cage in the tux!

Versus screen codes
111 111 - Free Weapon
222 222 - Randper Kombat
321 321 - Big Head Mode
444 444 - Armed and Dangerous
555 555 - Weapons will be trown out for you to pick up
666 666 - Silent Kombat
002 002 - Keep Weapons
012 012 - Noob Mode:
010 010 - Disable Maximum Damge
020 020 - Rain on Rain stage
050 050 - Explosive Kombat
110 110 - Disable Throws and Maximum Damage
123 123 - No Power Bars
100 100 - Disable Throws
001 001 - Unlimited Run

Stages
011 011 - Goro's Lair
022 022 - Furnace
033 033 - Elder Gods Stage
044 044 - Kombat Tomb
055 055 - Mountains
066 066 - Reptile's Lair
101 101 - Shaolin Temple
202 202 - Living Forest
303 303 - The Prison Stage
Sun 28/05/00 at 12:57
Posts: 0
Here are a few that i found whilst playing the game...

Password screen:
At the Main Menu, select 'Clubhouse' and press A+Z+R. This will enable the password screen.

First Camp Hyrule Cup:
Enter 0EQ561G2 at the Password Screen. Donkey Kong must be selected as a golfer for this code to work.

Second Camp Hyrule Cup:
Enter 5VW689O6 at the Password Screen. Plum must be selected as a golfer for this code to work.

Special Tournament:
Enter KPXWN9N3 at the Password Screen to access a secret tournament.

Enable Luigi:
Beat Luigi in 'Get Character' Mode.

Enable Yoshi:
Enable Luigi, then beat Yoshi in 'Get Character' Mode.

Enable Sonny:
Enable Yoshi, then beat Sonny in 'Get Character' Mode.

Enable Wario:
Enable Sonny, then beat Wario in 'Get Character' Mode.

Enable Harry:
Enable Wario, then beat Harry in 'Get Character' Mode.

Enable Mario:
Enable Harry, then beat Mario in 'Get Character' Mode.

Enable Bowser:
Enable Mario, then beat Bowser in 'Get Character' Mode.

Enable Donkey Kong:
Get 30 coins in Ring Mode to enable Donkey Kong.

Enable Maple:
Get 50 birdie badges in Tournament Mode.

Enable Metal Mario:
Get all 108 birdie badges to access Metal Mario.

Alternate DK Intro:
Enable Donkey Kong, then go to the 'press start' screen. Wait for it to show the introduction. Instead of Yoshi carrying Baby Mario on his back, Donkey Kong comes out holding Baby Mario with one arm.

Left-handed golfer:
Hold L when you choose your golfer.

Extra yardage:
Keep tapping Z or A when the ball lands to pick up a few more yards.

Different outfits:
Hold any of the C-Buttons while choosing a golfer to get a different costume.

Taunt:
Press C-Up, C-Left, C-Down, or C-Right to taunt your opponent during his/her turn.

Cheer:
Press any direction on the D-Pad to cheer for your opponent during his/her turn
Sun 28/05/00 at 12:52
Posts: 0
Multi-player Bonus Totems:
Find the following totems to open up multi-player bonuses.
Hidden Characters
Yellow Ant
Location: Goldwood
Character: Vela
Requirements: None

Blue Ant
Location: SS Anubis, Generator Room 2F
Character: Any
Requirements: None

Red Ant
Location: Ichor, Military Base
Character: Juno, Lupus
Requirements: None

Green Ant
Location: Spawn Ship, Cargo Sewer
Character: Any
Requirements: None

Male Tribal
Location: Sekhmet, Channel Area
Character: Any
Requirements: Magenta Key

Female Tribal
Location: Rith Essa Mine
Character: Vela
Requirements: Mine Key

Zombie Termite
Location: Tawfret, Treehut
Character: Lupus
Requirements: None

Beetle Termite
Location: Tawfret, Lost Tomb
Character: Vela
Requirements: None

Metallic Termite
Location: Sekhmet, Spiral Walkway (hover across)
Character: Lupus
Requirements: None

Purple Termite
Location: Mizar's Palace
Character: Juno
Requirements: None

Extra Stages
Rith Essa Mine Stage
Location: Walkway (station)
Character: Any
Requirements: Powered-up

Tunnels Stage
Location: Rith Essa, Waterfalls
Character: Vela
Requirements: None

Space Station Stage
Location: Space Station, Basement
Character: Any
Requirements: None

King of the Hill
Location: Cerulean Holding Room
Type: Totem Pole
Character: Any
Requirements: None


More bonuses:
To get the following multi-player bonuses, you must fulfill the specific requirements during the game.


Cyborg Ant
Location: Various
Character: Floyd
Requirements: Get an 'Expert' rating on all Floyd Missions

Goldwood Target Range
Location: Goldwood
Type: Floyd Mission Award
Character: Floyd
Requirements: Get Gold on Goldwood Floyd Mission

Rith Essa Target Range
Location: Eschebone
Type: Floyd Mission Award
Character: Floyd
Requirements: Get Gold on Eschebone Floyd Mission

Jeff & Barry Arcade Racing
Location: Ichor Arcade
Type: Arcade Score Reward
Character: Any
Requirements: Come in first on Jeff & Barry Arcade Racing

Jeff & Barry Arcade Racing II
Location: Ichor Arcade
Type: Arcade Score Reward
Character: Any
Requirements: Come in first on Jeff & Barry Arcade Racing II

Greenwood Village Race Track
Location: Ichor Arcade
Type: Arcade Score Reward
Character: Any
Requirements: Break the top records on both Jeff & Barry arcade machines.

Mizar 3D Racer
Location: Mizar's Palace
Type: Race Award
Character: Any
Requirements: Come in first in the Mizar races.
Rainbow blood:
Collect 100 ant heads to enable Rainbow Blood in the 'Cheats' menu.

Jet Force Kids:
Collect 200 ant heads to enable this in the 'Cheats' menu.

Ants into Pants:
Collect 300 ant heads to enable this cheat in the 'Cheats' menu. It turns all the enemy drones into stick figures with big pants.


Headless Zombies:
Go to the planet Tawfret and use the shurikens on the small zombie ants. Their heads will come off but they'll keep on coming. Cool huh?
Sun 28/05/00 at 12:15
Posts: 0
Roque Squadron is the crowning glory for star wars games. You must complete a wide range of 'planet surface' missions, flying in all the ships from the first 3 films (except the b-wing) and even as the naboo fighter. You are Luke Skywalker, and are backed up by an elite squadron of rebels. During missions, youre wingmen will help you out, and provide great sound effects when they get shot. You get to take on a multitude of imperial ground and air vehicles including AT-AT's and TIE bombers. A great extra is the little civillians, landspeeders, houses, sandcrawlers and stormtroopers. The graphics are not the best, but plug in an expansion pack and they're the best around. The sound effects are taken straight from the movie, adding a new dimension to the gameplay. The controls are all in the right place, and easy to use, and the gameplay is superb. This game is for star wars fans, and people looking for a great play alike. If that isn't enough, at the end of the game you get to blow up the Death Star, and fly in the battle of Hoth. To get these you must get medals on each level, based on accuracy, kills etc. You only get one ship on each stage until you play through the game, and then you can go back and choose. If you manage to get gold on all stages you even get the millenium falcon!! (or you can cheat). To round up, this game is great, and you really should buy it!
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