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How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
But I also think that having a console with DVD and internet will be very cool, but do we have to sacrifice our trusty Carts for the future??
I think I saw a review on this game and there were four people battling it out ina 3d arena, but I can't remeber if it for this game or not! I really like the sound of this game and I know it will be a big hit to all Zelda:Ocarina Of Time, owners and new comers that maybe havn't experienced the N64's true power!
Not many that’s for sure, but in Zelda you can do all this and a whole lot more. This game has been praised by almost every single N64 magazine and owner ever so you probably already have a copy but in the unlikely event you’ve missed out on this breathtaking game altogether you must be mad. The graphics as anyone will tell you are magnificent and really draw you into the game, the sound is perfect with quiet music when you’re alone and which speeds up when an enemy comes close keeps you on your toes all the time. And the gameplay........
Lets just say that every good thing anyone has ever said about Zelda is true. Instead of spending vast pages telling you about the gameplay all I need to say is this. Take the perfect game on any platform, then take away the fact that it doesn’t last as long as you would like and you have to play as an elf in tights and there you have it.
Not to mention the fact that you can now get it for just £19 at Special Reseve as they attempt to attract the few people who don’t already have this game. All other aspects of the game are nigh on perfect, Nintendo have handled the N64 like only they can and you’ll never tire of this game no matter how many times you complete it there’s always something to come back to.
So what are you waiting for? If you don’t have this I strongly advise you to buy it right now and experience the best game on any platform. You won’t regret it.
The Facts
"Nine tracks" (three tracks with three variations each)
25 cars
Classic and improved RR driving formula equipped with powerslides
Four different gameplay modes
Multiple drift modes
Four-player support
Save to cartridge
Gameplay
The Ridge Racer franchise is known for serving up a perfect blend of speedy pick-up-and-play mechanics and a skill-driven powersliding system. Developer NST (Nintendo of America's internal studios) has not strayed from the winning formula. RR64 is all about speed, ease of play, and of course, powersliding -- all taken to the next level. The game features options to race with title-specific drift and collision detection sets. So, if you liked the way Revolution played, you can select to race in RR64 with the exact same drift and collision detection style and believe us when we tell you that no details have been spared. Even better, NST has also designed its own unique drift and collision detection system that is employed as the standard -- and wow, is it polished. Not only does it improve upon the bouncy feeling of past RR titles, but it enables racers to pull off thrilling 360 powerslides that actually work to harness more speed when executed correctly. This addition alone is enough to change the way you think RR64. It's a huge extra that'll have your friends asking, "How in the hell did you do that?"
This game is blazing fast from the beginning on. RR64 has a decidedly arcade feel about it that enables players to jump right into it. While there are only four vehicles unlocked (out of a possible 25) to start with, they are already pretty zippy and cars only get faster from there. There is no tedious slow period that forces gamers to squeak by the first-wave of slow-moving turtles in order to acquire better vehicles later on. The cars are so fast that you want to pull back on the analog stick to make them fly. And once you've battled through the fist nine tracks and are a half-dozen vehicles through the game, the sensation of speed jumps to F-Zero X levels.
Control, which varies from vehicle to vehicle, is generally very tight. It's easy to round a soft corner and a few taps of the B button will execute a worthy powerslide that'll handle just about any sharp turn presented without any problems. And once your skill level rises, you'll be able to dazzle buddies with 360 spins to your heart's delight. You'll find yourself devising new ways to 360 powerslides past opponents and yes, you'll actually need to use it once you've advanced far enough.
Our biggest complaint is not a surprising one. Though Nintendo would love nothing more than boast that RR64 features nine unique courses, the fact of the matter is that there are really only three -- two from previous RR games and one original. Sure, there are three significant variations for each track (which is how we get that marketable 'nine' figure), and there are reverse courses to deal with after you've beaten the primary game, but even with all of that RR64 fails to deliver the amount of track variety that other racers do. We've had the game for three days and we're done. We've gone all the way through it. We've raced all the courses and we've acquired all the cars. The truth is, dedicated racers will probably be able to zip through RR64 in a day or two. Of course, the same could be said for Ridge Racer and Revolution for PlayStation, but that hasn't stopped either game from gaining classic status.
The truth is that the game is so fast, so polished and so much fun that you'll come back to it time and again even after you've beaten all the tracks and obtained all the cars. You'll come back to show your friends how you can take a sharp corner at 150mph with a speedy 360 powerslide. You'll plug in a few extra controllers and marvel at the framerate and play consistency. You'll master the tight controls and you'll take on the Time Attack mode to beat high scores previously set by yourself. And you'll love every minute of it.
Multiplayer
Up to four players can go head-to-head in a split-screen race in RR64. The two-player mode is spot-on with the single-player, delivering a brilliant framerate with drones on-screen, only slightly reduced detail and even options for different screen views. The three- and four-player modes are a notch lower on the playability scale thanks to a noticeably more sluggish framerate, but it's still never too bad and it's certainly never unplayable. The only gripe we have is that in three- and four-player mode, the engine noises are dropped out while the music continues to play.
Graphics
Let us just borrow a phrase Keanu Reeves made popular and say, "Whoa." That sums up the look of Ridge Racer 64. Perhaps the most amazing thing about this game is its blistering fast framerate, only upped in performance by F-Zero X on Nintendo 64 -- really. You won't believe your eyes as this game roars along with a smooth fluidity with a pretty environment scaling by, three polygonal cars up front and two in your rear view mirror. This game has virtually no framerate issues excluding minor slow-down in the replay mode with multiple cars displayed on-screen.
It seems NST has ensured a quality framerate above all else by making sacrifices in the overall polygon count of vehicles and environments. As a result, cars appear a bit on the blocky side (while they look spectacular in the selection screens) and environments, while beautiful, are still decidedly edgy. Also, for some odd reason, vehicles have this shaky, jittery, PlayStation-esque appearance in third-person mode that takes some getting used to. Texture design, obviously not in high-resolution mode (NST was going to use the 4BM Expansion Pak for an optional 640x480 mode, but decided against it as the standard resolution looked nearly as good), is slightly grainy in areas, but never bad. In fact, everything generally looks stunning, with added polish from motion blurs on headlights and taillights to dazzling reflections and pre-sourced shadows and lighting effects. In the end, we've got a game that looks spectacular and runs with a framerate only bettered by F-Zero X. Hats off NST. Brilliant work.
Sound
An opening intro shows a compilation of racing footage complete with vrooms and skids accompanied by a booming techno soundtrack in full stereo sound -- and it's the perfect indication of things to come. The soundtrack, composed entirely by an outside source, is all techno all the time and it's actually very well done (not quite Neil Voss caliber, mind you, but not bad all the same). Otherwise, we've got loads of engine noise, crash bangs, and occasional commentary like, "It's a new lap record!" You know, the standard RR mix. Overall, it all works well, though a full surround sound mode would have been nice. Also, we're a bit baffled by NST's decision to push music over sound effects in the three- and four-player modes.
Comments
Having played all the way through Ridge Racer 64, I can recommend it as the most polished racer on Nintendo 64. This game really has it all: an undeniable, incomparable sense of lightning fast speed; 25 cars (which are acquired through a fun dueling system); a top two-player mode and a decent four-player one; the classic RR drifts plus an amazing new one that enables full 360 spins and more! It's got an amazing framerate that never hitches and an overall clean, tweaked feel and look as well. The only problem I've got is that with only three main tracks (including major variations of each and reverse courses too), the overall experience is decidedly short -- so short, in fact, that dedicated racers will probably be able to zip through it in a day or two. However, RR64 is no shorter than Ridge Racer or Revolution for PlayStation, and we all love those games, so...
If you're an arcade racing fan, you'd be an idiot not to run out right now and slap down the $50 for Ridge Racer 64. But if you're a simulation junkie expecting weeks and weeks of extended customization options and gameplay, this isn't the game you're looking for.
NST has firmly established itself in my mind as one of the top developers in the industry and I simply cannot wait to see what it's got planned for Dolphin. Amazing work guys.
But when ground breaking technology is discovered you have to make use of it and the PC had AI years before the N64.
If only Nintendo could use the new breakthroughs then change would be slow if you have a competator copying you then you have to keep ahead
the N64 isn't finished with making games, they're just slowing up a bit, designing games for the Dolphin I suppose, it's just a bit over a year away, not long, time will fly by.
Cooky