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As a first-time Nintendo owner, maybe someone can explain the history of this title to me; why is it seen as such a major title, and why are people dashing out to buy Gamecube's to play it?
Don't get me wrong! It *is* a very good game, and I am enjoying playing it, but while it's fun, for me there's certainly nothing particularly outstanding about it.
By that I mean it is definitely a game worth owning, but - and remember, this is just my opinion - it's not a game worth specifically buying a 'cube to play.
For me, there are already better games on Gamecube that people *didn't* rush out and buy the machine to play.
Only amatuers need to turn hints on.
I managed the game in 12 hours with no hints.
I think you should be going to the Elite Pirate quarters by now though, which is in the Phazon Mines. Go to the bit with the big mushrooms, loads of Metroids and phazon on the ground that you seemingly can't get over and turn the X Ray visor on.
> Help me.
>
> I've just got the grapple beam and x-ray visor.
> Where do I go now?
>
> I turned hints off, and don't want to put them back on, but the
> prospect of backtracking through the whole freaking thing to find
> where to go next just really doesn't appeal to me.
>
> A definite trade-in once I finish it.
You switched hints off in the game but you come on here asking for hints from other users, hhmm.
Just turn the game hints on.
I've just got the grapple beam and x-ray visor.
Where do I go now?
I turned hints off, and don't want to put them back on, but the prospect of backtracking through the whole freaking thing to find where to go next just really doesn't appeal to me.
A definite trade-in once I finish it.
It's absolutly great just not as great as I thought... I do honestly prefer Mario Sunshine.
> I like a good involving story which is what I felt this game needed
> but as it goes it ain't half bad. Although I did get quite bored of
> it early on and found myself plodding through just to get to a save
> point so I could knock it off.
>
> *runs
Foo'.
*runs