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"Tomb raider owners, your attention!"

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Fri 04/07/03 at 13:58
Regular
Posts: 787
It has come to my attention that some of the puzzles are trickier than others, and there are multiple ways to complete each (some of which dont involve loosing £800! So, i thought if i set up this thread people can ask about puzzles, tell of how they solved them and also we could see how many people moan about the game.
Sun 20/07/03 at 19:41
Regular
Posts: 49
Cezza wrote:
> please please please can some help me!!! in the art gallery in tomb
> radier angel of darkness how do i get pass the second set of security
> lights, i no you have to hold the ledge and wait top dodge the lights
> but i never have enough life in my yellow bar and fall off the ledge
> onto the floor lights please help a damsal in distress
Sun 20/07/03 at 19:39
Regular
Posts: 49
please please please can some help me!!! int he art gallery in tomb radier angel of darkness how do i get pass the second set of security lights, i no you have to hold the ledge and wait top dodge the lights but i never have enough life in my yellow bar and fall off teh ledge onto the floor lights please help a damsal in distress
Fri 18/07/03 at 19:18
Regular
Posts: 7
Don't get me wrong. I thoroughly enjoyed the game. I am just so disappointed that the game was so short. I found the other TRs to be considerably longer and more difficult. I also agree with Wookie about the bosses. The only challenge I had was with Boaz. The final stage was riduculously easy!!
What happened to all the obstacles along the way?? The wild animals and all the guards? AOD is lacking greatly in this area. I found that a lot of time was spent running around jumping from ledge to ledge. Not very challenging.
I am just disappointed because I waited so long for the game to come out, (months and months after it was supposed to !!) and I was hoping to play it longer than 2 1/2 weeks!! I'm just sad to be done I guess.
Fri 18/07/03 at 18:05
Regular
Posts: 6
hi in some aspects it is pointless i have given up because in the louvre galleries i saved in an area in which i fell down to there is no way out its stuiped
Wed 16/07/03 at 13:57
Regular
"Cigar smoker"
Posts: 7,885
Oh don't get me wrong, I'm enjoying it as well, it's just those niggle bits which are more of an annoyance than a major "throw the disc out the window cos it's utter crap" sort of thing.

I still think CORE have got to do some major major rethinking to the whole game for the next two games, the loading issue is a major point, bosses as Wookiee has kindly spoilt for me sound as though they need to be vastly improved.

I'll give my final verdict once I've completed it [could be a while though] so watch this space.
Wed 16/07/03 at 12:49
"High polygon count"
Posts: 15,624
I wasn't disappointed by it at all, but I agree with the points Jive has made.

The PS1 games loaded MASSIVE levels all in one go, and AOD seems to load almost every time you go through a door.

Some individual rooms in earlier games seemed to be colossal, but there was none of that in AOD. It was quite claustraphobic compared to earlier games.

Also in previous games there were a number of difficult Boss characters at various points, and they were sadly lacking in AOD. For example...



*** POSSIBLE SPOILER ALERT ***



When you're approaching Eckhardt's lab, you enter a large room with a huge statue in it. Based on previous TR games, I expected this to come to life, and that Lara have to fight it.

But no, the floor collapses, taking the statue with it, and you just need to run a gauntlet of collapsing ledges.

In fact, the only real Boss battle that presented any real difficulty was taking on Boaz while playing as Kurtis. Even the final battle against Eckhardt was almost ridiculously easy, once I worked out how not to get hit AT ALL!



*** END OF POSSIBLE SPOILER ***



But having said that, this *is* only the first third of the story, and I did still find it highy enjoyable over all.
Wed 16/07/03 at 09:37
Regular
"Cigar smoker"
Posts: 7,885
I'm nowhere near finishing as I'm not playing it as much as I could but there are a few niggly things that have been bugging me since the start.

. supposed to be a brand new game engine, hmm correct me if I'm wrong but it seems exactly the same as previous games, yes I appreciate all the moves are the same etc .... walk up to a door to open it, she takes 3 sidesteps to left or right to reach the handle WTF, same as last games. Picking up items is exactly the same.....

. AI of guards (Louvre) is appaling, sorry but my grandma (90 this year) would put up a better fight against Lara!

. puzzles, someone mentioned that they were different to previous games, ie not pulling levers and moving boxes etc etc ..... nope this is the case!

. level size before loading is terrible as well, think of Vice City and the size of one island and think how much data has to be loaded, then think of the amount of data for one level of TR before you get 'fade to black screen while part of level loads' not impressed.

I'm sure there's more .... oh yeah almost forgot, where or why have CORE taken the double guns out, this is a classic piece of Lara and to leave it out in my opinion is just being downright lazy.

Still I might change my views by the end of the game but probably not.
Wed 16/07/03 at 01:58
Regular
Posts: 7
I just finished AOD yesterday and i have to say that I am VERY disappointed!! It was so short and not very difficult. I usually have to go online and find a couple of cheats to help me out, but not so with AOD. Was anyone else as disappointed as I was??
Tue 15/07/03 at 23:04
Regular
"Conversation Killer"
Posts: 5,550
I don't play it that often, only when i'm round my fathers so i'm just past the oil bit. Can't help you out i'm afraid

*runs back to Gran Turismo*
Tue 15/07/03 at 22:49
Regular
"Cigar smoker"
Posts: 7,885
Many thanks Mandatare :)

You were absolutely spot on with that and the next bit as well.

Perhaps you can help me on the next problem, the hole above the mona lisa, how the feck do you get into it?

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