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> please please please can some help me!!! in the art gallery in tomb
> radier angel of darkness how do i get pass the second set of security
> lights, i no you have to hold the ledge and wait top dodge the lights
> but i never have enough life in my yellow bar and fall off the ledge
> onto the floor lights please help a damsal in distress
What happened to all the obstacles along the way?? The wild animals and all the guards? AOD is lacking greatly in this area. I found that a lot of time was spent running around jumping from ledge to ledge. Not very challenging.
I am just disappointed because I waited so long for the game to come out, (months and months after it was supposed to !!) and I was hoping to play it longer than 2 1/2 weeks!! I'm just sad to be done I guess.
I still think CORE have got to do some major major rethinking to the whole game for the next two games, the loading issue is a major point, bosses as Wookiee has
I'll give my final verdict once I've completed it [could be a while though] so watch this space.
The PS1 games loaded MASSIVE levels all in one go, and AOD seems to load almost every time you go through a door.
Some individual rooms in earlier games seemed to be colossal, but there was none of that in AOD. It was quite claustraphobic compared to earlier games.
Also in previous games there were a number of difficult Boss characters at various points, and they were sadly lacking in AOD. For example...
*** POSSIBLE SPOILER ALERT ***
When you're approaching Eckhardt's lab, you enter a large room with a huge statue in it. Based on previous TR games, I expected this to come to life, and that Lara have to fight it.
But no, the floor collapses, taking the statue with it, and you just need to run a gauntlet of collapsing ledges.
In fact, the only real Boss battle that presented any real difficulty was taking on Boaz while playing as Kurtis. Even the final battle against Eckhardt was almost ridiculously easy, once I worked out how not to get hit AT ALL!
*** END OF POSSIBLE SPOILER ***
But having said that, this *is* only the first third of the story, and I did still find it highy enjoyable over all.
. supposed to be a brand new game engine, hmm correct me if I'm wrong but it seems exactly the same as previous games, yes I appreciate all the moves are the same etc .... walk up to a door to open it, she takes 3 sidesteps to left or right to reach the handle WTF, same as last games. Picking up items is exactly the same.....
. AI of guards (Louvre) is appaling, sorry but my grandma (90 this year) would put up a better fight against Lara!
. puzzles, someone mentioned that they were different to previous games, ie not pulling levers and moving boxes etc etc ..... nope this is the case!
. level size before loading is terrible as well, think of Vice City and the size of one island and think how much data has to be loaded, then think of the amount of data for one level of TR before you get 'fade to black screen while part of level loads' not impressed.
I'm sure there's more .... oh yeah almost forgot, where or why have CORE taken the double guns out, this is a classic piece of Lara and to leave it out in my opinion is just being downright lazy.
Still I might change my views by the end of the game but probably not.
*runs back to Gran Turismo*
You were absolutely spot on with that and the next bit as well.
Perhaps you can help me on the next problem, the hole above the mona lisa, how the feck do you get into it?