As we seem to have a thread for most of the big games, I thought we may as well have one for this behemoth of a game - so if you have any ideas, favourite ways to play the game or just want to pass comment on what already appears to be a fantastic and absorbing game - please post here.
If you want to discuss the plot or other aspects of the storyline - remember to use the
first off...I'm liking the combat system now - no definite turn based combat? Action seems to be constant even though you have to select your moves. Brilliant?
ilove my Cool tablet cases
It really does look promising, or at least more promising than 13 was.
Can't find the link ATM, downloaded it on my PS3.
150 poke... sorry monsters to collect? Sounds bleh to me, but I'm not that daunted tbh.
To be fair, with the story in 13 you could read the dialog online and know it better than by playing the game anyway. So don't let that stop you.
Also 14 made some huge effort to improve things, holding many Q and A with customers. They have done some good work, and making it free to play was a large step. But it still doesn't scratch WoW and the new expansion is looking better so...
See, this looks much more appealing but I'll never play it because I gave up on F13 and dont want to join the story half way through now.
My position as well, plus 13 was an abomination.
More interesting to me was seeing 14 advertised as being available for pre-order on the PS3. Amazon has it priced for under £8, which is great if they manage to fix the disaster that was the pc version.
"Master of Monsters
A wide variety of over 150 different monsters inhabiting the game world can be recruited into the player’s party and battle strategy, with each creature having unique and devastating special abilities!"
Lot of info on GAME - Click See More
I'm not really convinced its the game they intended. I think it got refactored half way through. There are some areas early in the game which look suspiciously like hubs. And maybe thats why theres so much of the story in text as well.
This at least I agree with. They pretty much admitted this halfway through development.
They actually cited that they had kind of "done the RPG" as well as they could, and they wanted to try something new. To appeal to a wider audience. At least they were honest I guess, even if it upset fans.
Good news tho, FF13-2 is looking better from a fan perspective. Hubs, sidequests, a proper mini-game (blitzball anyone?), and sounds like battles have been thickened out (although atm all I can see is the ability to power up moves by timing a button press) :S
Still good news tho.