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Sat 21/02/04 at 18:53
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"SOUP!"
Posts: 13,017
I recently dug out the N64 that my best mate and I used to play on religiously for about 4 years. The same copy of Goldeneye and Fifa 99, and it is still just a much fun as it was back then.

Goldeneye is still THE DADDY of first person shooters, and Fifa 99 is as good as Pro Evo 3 for its playability (not graphics though). WWF No Mercy is still the best wrestling game out there, no contest, the smackdown titles dont even come close to its prowess.

I still like my PS2 but the N64 is just, well, more fun!
Tue 24/02/04 at 01:34
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Posts: 9,848
Hehe.

We all grew up gaming through the 3D revolution. :-)



As to Perfect Dark Vs Halo, if Perfect Dark wasn't bogged down by the N64's lack of power, I think it would be a better game.
Halo is fantastic, and has many advantages over Perfect Dark including the Vehicles and the surperb open air levels.
But Perfect Dark was better in terms of weapons, level design, and variety in gameplay etc.

But, like Ali said, at the end of the day, if you have a frantic four player game on Perfect Dark, you're likely to be plunged into a whirl of slowdown while Halo remains Mr Smooth through the worst of it.

However, although I've enjoyed Halo, I'll never enjoy it like I used to enjoy Perfect Dark, and Perfect Dark, despite bettering Goldeneye in almost every way, was never enjoyed half as much as Goldeneye was.
Mon 23/02/04 at 20:23
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"SOUP!"
Posts: 13,017
Strafio, until now you were "just that guy half-way on the gameaday winners list"

Now I have a soulmate!
Mon 23/02/04 at 18:36
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Posts: 10,437
And I'm saying Perfect Dark and Majora's Mask haven't been bettered.
Mon 23/02/04 at 18:31
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Posts: 10,489
Rickoss wrote:
> When you were mainly an XBox guy, you'd have soiled yourself at news
> of Banjo instead of Grabbed by the Ghoulies, and saying differently
> would be a downright lie.

Eh?

Lets not start throwing hissy fits and making things up. I wasn't interested in Grabbed by the Ghoulies and seeing as though there was no information regading a new Banjo game why would I say that?

I only disregard the games which have been bettered in one form or another, there is no point in playing with copper when you can have gold.
Mon 23/02/04 at 12:26
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Posts: 10,437
The only current-generation title that has come close to equally the brilliance and originality of soem of the N64's efforts is Metroid prime; yes, the Cube has many-a gerat game as does XBox and PS2, but not that really live up to the glory days of the 64. If one game's better than another, i don't care about graphics and AI.

I pretty much agree with everything Strafio said, for all its advancements, Wind Waker didn't live up to the standard Majora's Mask set, and it remains my all time favourite game. WW turned MM upsidedown (see what I did there?) but certainly didn't revolution the series in the way it should have.
Mon 23/02/04 at 11:39
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Posts: 9,848
My opinion now! :-)


I've also come back to the N64 recently (everyone seems to be doing it at the same time! :-S).


I was surprised to find that Mario 64 is actually better than Sunshine.
Not Banjo or DK64 (although I never noticed it at the time, despite the incredibly surperior graphics, these don't touch Mario on playability) but it is.

Not just for the time either.
Sure, Sunshine is that little bit slicker, with better graphics and more inventive level design in places but Mario 64 is just overall... better...

More challenging (although the Fludd was a nice touch, it seriously "watered down" ;-) the challenge and gameplay), more, bigger levels, better challenges (some of the stars on 64 were easy but some on Sunshine took the biscuit) and a lot less repetitive.

Now I finally get my hands on Banjo, I realise why Donkey Kong 64 was so wrong. (Banjo is great but DK64 was the same game with Donkey Kong trademarks painted over the top. Wrong way to go about a DK game...).
It's still fun but it's gameplay shows serious age.


Goldeneye has aged.
I think a lot of the fun from it now is partly the simplicity and the purity of it and partly nostalgia.
Perfect Dark is a lot better but still doesn't QUITE cut it in frame-rate and smoothness (the N64 was only so powerful).
I'd say that they'd both better for their time than Halo, a lot, but Halo took the best from them, shaped it with Xbox power, added new idea's (like Vehicles and this new shield idea, which is certainly as important as Goldeneye's classic reload) and despite the rushed, repetitve level design (Library was the worst but you can see it throughout the entire "indoors" sections of the game - "outdoors" was beautiful) and is probably the best standing FPS of the moment.



The thing with the N64 though, although the games are now showing their age, they still stand up to the current crop.
Sure, the new PS2/Gamecube/Xbox versions have less slowdown, fancier graphics and slicker gameplay controls, but the fact remains that most of them are yesteryears game with a new lick of paint.

The N64 marked the explosion into 3D.
Sure, the Playstation tried to keep up, but it's lack of standard analogue control and power meant that it often either had to fake it (Resident Evil) or would fall flat in terms of gameplay or inventiveness to the N64 counterpart.

It started with Mario (where for the first time you'd grab the big monster boss by its tail and swing it round) and ended with Conker (where for the last time you'd grab the big monster boss by it's tail and...).


Mario marked the leap into full freedom 3D.
Goldeneye "consoled" the FPS genre, re-defining the entire genre.
Alongside Mario Kart it standardised 4 player splitscreen gaming.
F-Zero reached new heights in speed and slicked controlled gameplay.
Zelda: Orcarina of Time created the ultimate adventure, for the first time bringing to life land full of characters and places you'd treat as almost real.
Majora's Mask took the illusion further.
Despite a smaller world, it was so much more interactive and although there was a time limit, it could be slowed and skipped as you pleased and was never really an issue for me. Not having all the time in the world was a small sacrifice to have 3 days of villiage life.

Perfect Dark took what was started with Goldeneye to create the ULTIMATE FPS. The only advantages Halo still holds over this game are almost purely down to the Xbox bettering the N64 rather than Bungie out-doing Rare.
I've yet to see a better menu system for setting up multiplayer games.

Jet Force Gemini crossed Mario and Goldeneye.
THe result was slightly clunky in terms of gameplay control, but otherwise it was a tour de force in terms of graphics and action and cinematography (still the best game music ever).

Nintendo's 3 sports games, 1080, WaveRace 64 and the bike one were the first to realistically re-create the exotic sports in all their beauty into games. The first 2 appearing long before Gran Tourismo gave the Playstation it's first taste of accurate realism, and even then it sacrificed the playability of Nintendo's own efforts.

No Mercy is STILL the best wrestling game.
Despite the extra power of the new consoles, everything over than the graphics of the new WWF games are just crap in comparison.

Smash Brothers re-wrote the rules of the beat em up to such an extent is that no one would class it as one. It was the game fans always dreamed about, all the Nintendo characters in a massive free for all and Nintendo created the perfect game, where every character showed off their full power and character while still keeping a deep, playable and balanced game.
So random, yet so controlled. Pure genius.
It's outdated now but only because Melee took the whole thing and greased it and added to it new levels of playability.
Still, no matter Melee's new bells and whistles, it'll never recreate playing the original game for the first time.

Conker was the last game I played.
I avoided it at first because I thought it would just be Banjo/DK64 with South Park humour glued on. A huge but boringly repatitive game.
When I reluctantly ordered it under Dringo's recommendations, it turned out to be the opposite.

Even for it's time, the playability wasn't outstanding, let alone compared to the new generation of slick controlled platformers, but everything about the game was brought to life in ways that had never been done before.
The humour, the jokes, all were beautifully executed with the slickest animated sounds and visuals the game industry had seen.
Even now, the only game I've seen with more life is Kameo...



And so that whetted our appetites.
The last few games had really shown that the N64 was past it, with slowdown hampering the otherwise endless possibilities these games could have had.
So we looked forward to the Gamecube, imagining what Rare and Nintendo could do with that...

The Gamecube arrives and within one and a half years, I've practically grown out of gaming. Not because of an age thing, but because other than a few odd surprises, I've always seen it before, I'm always playing yesteryear's games.

Some games touched on the magic of the N64, but none truly re-created it.
The closest have been Mario Sunshine, Zelda Windwaker, Halo (proabbly the best all rounder), Timesplitters 2 and Smash Brothers Melée.
And so that's it.

I still play games.
I still enjoy games.
But I don't think I'll ever live for them again...








God knows if I'll have another sentimental ramble like this again! :-S

Ooops, went on it bit! :-D
If you're still here, give yourself a pat on the back! ;-)
Mon 23/02/04 at 10:33
Regular
Posts: 10,437
I said these improvements make games better, but only on a very small scale. Twin Snakes is still a five-year-old game, and if Goldeneye was remade so would that. Does it mean they're not as good as today's efforts? No.

It's completely retarded that you disregard old games on the basis that they were released howevere long ago; sure, some games like 1080, Wave Race and Mario Kart have been improved since the last generation, but some haven't.

When you were mainly an XBox guy, you'd have soiled yourself at news of Banjo instead of Grabbed by the Ghoulies, and saying differently would be a downright lie.
Sun 22/02/04 at 23:24
Regular
Posts: 10,489
Oh and before you say it I did really enjoy playing those games back then, they were the best on the market. For me todays pick of the crop better that of the 64 at the time.
Sun 22/02/04 at 23:23
Regular
Posts: 10,489
Oh please...

I enjoyed those games back then but now they simply don't cut it against the best of the crop at the moment. You can almost laughably say that all the aformentioned updates don't improve the games but they do, however minimal and insignificant those updates may seem to you they will make the game better in one form or another.

Deny it all you want.
Sun 22/02/04 at 23:20
Regular
Posts: 10,437
I'm not being ignorant, saying that just because a game is perhaps better developed than an older game, it doesn't make it better.

Take away all of these new elements in MGS: TT updates and it's just the same game as it was 5 years ago. If Goldeneye got updated with flashy graphics, new updated physics and a superior control system it would be a better game for it, but it wouldn't make it better than a game that was better than the original.

I don't give a crap if Halo is more polished, has larger environments a superior control scheme and better AI, if another game is more enjoyable, is a better experience to play but lacks these elements, it's a better game.

I'd say you're the one being ignorant if you can't see that.

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