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Just a shame I won't have broadband when it comes out on November 9th.
I wasn't expecting anything superb from Metroid, but it was. How anyone can call it a mess is beyond me, it's easily the best game I've played in ages.
I've been thrashing KOTOR and then I'll be thrashing Harvest Moon, no need to get bogged down in extra games at the moment.
From what I remember though, the majority of the game took place inside(including caverns), which is a shame cause they sucked.
As soon as you land from the Pod after the Pillar of Autumn you can't help but admire the draw distance and size of the landscape. This was all handled with multiple enemies on screen at once as well as friendly AI players.
I can't think of a game prior to Halo that offered this. This has been bettered since by Far Cry but at the time it was a first for console games.
>the massive outdoor sections which were a first for a
> console game which managed to maintain decent visuals and a decent
> frame rate.
I don't agree with that, I'm sure there's been plenty of games with outdoor environments as big or bigger than Halo's. They weren't exactly massive anyway; they may have been quite long but the path was always rather narrow - you couldn't move more than about 10m sideways in most places.
Granted the FPS genre can be divided up into many parts these days, wyhat with Riddick as an example of a game which takes on many different genres and blends them perfectly. However as the standard FPS, ala Doom; Halo managed to excel beyond expectations, it was and still is an awesome game.
It was a straight forward FPS that offered nothing new, and which had it's levels designed in 2 days by a gibbon playing with some lego and texture development which involved taking a shot of a grey surface and pasting it everywhere.
It's only real achievement as far as I'm concerned was the implementing of the vehicles, which was probably the best at the time. The flying ones weren't perfect but then no one ever seems to manage that (except actual flying games).
It's a 7/10 game, which BTW is the same score I gave to Mario Sunshine and Wind Waker.
Edit: Plus the standard grunts looked and sounded like Boobah, I just couldn't take it seriously after I realised I was shooting children's entertainers. No wonder they waved their arms around like gimps.
> I didn't mean it was actually crap, I meant that the ratio for
> development time : goodness was very poor. Considering there was at
> least 5 years on actual game development I think there should have
> been a whole lot more.
If you've seen the videos of the playtesting and model demos, then you can see how much was actually taken out to improve the game. All the things like rocket warthogs, buggies, helicopters, etc., were in the original vision (and it was 3rd person - imagine that!), but were removed. I think the final result is a fantastic showcase of everything the Xbox is capable of. Considering it was a launch game and is still easiy the most popular game on the xbox, I think 4 years of development is well worth that.