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"Dear Bonus..."

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Sun 23/05/04 at 21:51
Regular
Posts: 18,185
IGN recently did their E3 awards. They are totally irrelevant (one year Blinx won an award) but the ones that are most interesting are best graphics and Technological Excellence. Well the awards are in and for best graphics it is not a surprise to see a the RARE X-box re-release of Conker's Bad Fur Day followed quickly by Splinter Cell 3 with Resident Evil 4 a single vote behind that. You remember Resident Evil 4 surly Bonus? The one with the dissapointing graphical effects?

Well it beat Doom 3 AND Halo 2 to the awards, you know the games with "better graphics". But hey maybe you just meant the lighting and shadow effects yes? Well then you'll be surprised to hear it won the "Technological Excellence" award with this small snippet of information from the IGN crew:

Capcom's latest entry into the survival horror genre not only arrives as the most ambitious Resident Evil yet from a gameplay standpoint, but it also blows the rooftops off everything else out there from a technical one. The game, which once again stars franchise hero Leon Kennedy as he explores dark and gritty locales in search of the President's daughter, features the best graphics yet seen on GameCube. Unbelievably beautiful art design mixes with a host of technical achievements, from environments and character models made using high amounts of polygons to an incredibly detailed lighting and shadow system, explosive particle effects, superb animation and more, all of which make for an end visual experience that will leave players speechless -- and scared.

Your brilliant "Doom III" did not even get a runners up medal, ROME and Half Life 2 won those!

Now shut the hell up.

:) *All in the spirit of friendly debate of course.
Wed 02/06/04 at 18:00
Regular
Posts: 18,185
You clearly said a while ago that the graphics of Resident Evil 4 weren't all that and the lighting effects were dissapointing.

That is why I'm argueing with you.
Wed 02/06/04 at 17:53
Regular
Posts: 6,492
I haven't said the graphics have faults, I have just said that it would be better with a more advanced graphics engine. I feel a more advanced lighting and shading model would greatly enhance the atmosphere of any survival horror game, not just Resident Evil games.

It will be interesting to see if the move to full 3D is worth the loss of effects such as the giant fan shadow in the original remake.

It wont make much difference to the PC market, which now runs the console market's technology, other then with Sony consoles.

ATI will be supplying the chips for both the next gen Nintendo and Microsoft machines, so the only real graphics hardware innovator left in the industry will be Sony, who are committed to developing their own GS for the PS3.

That's more of a side issue though.

The only real difference to the games companies is that if they have implemented the code well into an engine, then they will be able to reuse the same techniques in future games, and that can only be of benefit to them.
Wed 02/06/04 at 17:45
Regular
Posts: 15,681
That's the attitude Nintendo have taken:

The first console to bring two player gaming.
The first console to bring four player gaming.
The first console to bring the rumble pak.
The first successful multi-game handheld.
The first multi-screen handheld games device.
The first multi-screen multi-game handheld.

And so on.

Technology is always improving and I agree it continuously needs to, however I can't see people worrying too much about faults in the graphics of Resident Evil 4.
Wed 02/06/04 at 17:35
Regular
Posts: 6,492
Tiltawhirl wrote:
> Hush your mouth and just be happy with what you've got, it looks
> amazing. To find fault in the graphics just says to me that you'd
> find fault in anything no matter how perfect it is.


Nothing will ever be perfect, there will never be enough processing power to completely simulate reality, still doesn't hurt to look forward than be happy to stangnate with what we have now.

I hope to get a job as a games developer, I will hopefully be getting paid to find nothing as good as it could be and to strive to make it better.

There's nothing wrong with highlighting how things could be improved, that's exactly the attitude which has seen the massive advancement in gaming technology we have had over the last 20 years.
Wed 02/06/04 at 17:27
Regular
Posts: 21,800
Bonus if you're gonna seriously complain about the graphics in RE4 then I really think you need to get out more dude. Have you seen the trailer from E3 with all the funky lighting effects in the castle? it looks stunning.

If you really expect there to be realtime shadows like you'll find in games like SPlinter Cell on Xbox then you're insane. There so much more going on, on screen than in Splinter Cell. With realtime shadows the game would run like a 2 legged dog on any of the consoles available.

Hush your mouth and just be happy with what you've got, it looks amazing. To find fault in the graphics just says to me that you'd find fault in anything no matter how perfect it is.
Wed 02/06/04 at 16:07
Regular
Posts: 6,492
Rickoss wrote:
> Have you seen the new Resi trailer? It proves that everything you've
> said about the lighting is complete and utter crap.

If you would like to say why that frm the trailer what I have said is crap, then I'd like to hear it.

The shadows are simply circles under the models, not actually rendered shadows.

There are no real time shadows cast from the models in ANY game footage shown of the game.
Wed 02/06/04 at 15:04
Regular
"everyone says it"
Posts: 14,738
Resident Evil 4 is going to produce wee in my pants.
Wed 02/06/04 at 14:21
Regular
"Smooth Operator"
Posts: 180
Delorentis wrote:
> Bonus wrote:
> I'm not hiding from anything, and I certainly ain'tlosing.
>
> For a run down on a comparison between the consoles, go to
> www.anandtech.com and look for their series on the console hardware
> comparisons, you'll find a massive run down on what the consoles can
> and can't do in a 3 part series. Lots of attention is paid to the
> fact the the Gamecube has a fixed function pipeline and that the
> Xbox
> has DirectX 8.1 standard vertex and pixel shaders. No arguement to
> be had there, that's solid fact.
>
> I would also challenge you to find me a better use of lighting in
> resi 4 than the fan shadows in the first Resi on the Cube. That was
> achieveable because it was pre-rendered, not real-time rendered. No
> lighting in Resi 4 looks as good, or atmospheric as that.
>
> I'll still say it looks like a good game, but could be more
> atmospheric with better lighting effects, which it looks like the
> Cube cant handle.
>
> Reasonable argumument, and well informed. Lets see how the game
> plays. The points could all be moot if you're too busy weeing
> yourself cos the chainsaw man is coming to get you...
>
> Resi 4 would be a better and more atmospheric game with real-time
> shadows cast using per-frame calculated shadow volumes. If you
> don't
> know what that means, go do some research. The shadows cast by Leon
> and the zombies in Resi 4 are simple round circles under them, not
> the shape of the body, look at Splinter Cell Pandora Tomorrow for an
> example of that in use.
>
> No one has explained in any article what is good about the shadows.
> If they simply mean that the side of a model away from the light
> isn't lit and looks dark, that's not a shadowing effect in Games
> Technology circles, that is simply a lighting effect.
>
> Classed as a shadow by the game journoulists, classed as lighting by
> programmers who know what they are talking about.
>
> [URL]http://www.gamedev.net/reference/articles/article1873.asp[/URL]
>
> That's a link to a discussion of shadow volumes.

Errgh - I don't know why it posted the response with none of my text. Stupid thingy. Anyway - well informed arguments mister Bonus. I say we wait to see what the game plays like and then have the debate eh?
Wed 02/06/04 at 14:08
Regular
"Smooth Operator"
Posts: 180
Bonus wrote:
> I'm not hiding from anything, and I certainly ain'tlosing.
>
> For a run down on a comparison between the consoles, go to
> www.anandtech.com and look for their series on the console hardware
> comparisons, you'll find a massive run down on what the consoles can
> and can't do in a 3 part series. Lots of attention is paid to the
> fact the the Gamecube has a fixed function pipeline and that the Xbox
> has DirectX 8.1 standard vertex and pixel shaders. No arguement to
> be had there, that's solid fact.
>
> I would also challenge you to find me a better use of lighting in
> resi 4 than the fan shadows in the first Resi on the Cube. That was
> achieveable because it was pre-rendered, not real-time rendered. No
> lighting in Resi 4 looks as good, or atmospheric as that.
>
> I'll still say it looks like a good game, but could be more
> atmospheric with better lighting effects, which it looks like the
> Cube cant handle.

Reasonable argumument, and well informed. Lets see how the game plays. The points could all be moot if you're too busy weeing yourself cos the chainsaw man is coming to get you...
>
> Resi 4 would be a better and more atmospheric game with real-time
> shadows cast using per-frame calculated shadow volumes. If you don't
> know what that means, go do some research. The shadows cast by Leon
> and the zombies in Resi 4 are simple round circles under them, not
> the shape of the body, look at Splinter Cell Pandora Tomorrow for an
> example of that in use.
>
> No one has explained in any article what is good about the shadows.
> If they simply mean that the side of a model away from the light
> isn't lit and looks dark, that's not a shadowing effect in Games
> Technology circles, that is simply a lighting effect.
>
> Classed as a shadow by the game journoulists, classed as lighting by
> programmers who know what they are talking about.
>
> [URL]http://www.gamedev.net/reference/articles/article1873.asp[/URL]
>
> That's a link to a discussion of shadow volumes.
Wed 02/06/04 at 14:04
Regular
Posts: 15,681
I haven't seen a trailer and would very much like to do so.

Anyone got any links?

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