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"Dear Bonus..."

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Sun 23/05/04 at 21:51
Regular
Posts: 18,185
IGN recently did their E3 awards. They are totally irrelevant (one year Blinx won an award) but the ones that are most interesting are best graphics and Technological Excellence. Well the awards are in and for best graphics it is not a surprise to see a the RARE X-box re-release of Conker's Bad Fur Day followed quickly by Splinter Cell 3 with Resident Evil 4 a single vote behind that. You remember Resident Evil 4 surly Bonus? The one with the dissapointing graphical effects?

Well it beat Doom 3 AND Halo 2 to the awards, you know the games with "better graphics". But hey maybe you just meant the lighting and shadow effects yes? Well then you'll be surprised to hear it won the "Technological Excellence" award with this small snippet of information from the IGN crew:

Capcom's latest entry into the survival horror genre not only arrives as the most ambitious Resident Evil yet from a gameplay standpoint, but it also blows the rooftops off everything else out there from a technical one. The game, which once again stars franchise hero Leon Kennedy as he explores dark and gritty locales in search of the President's daughter, features the best graphics yet seen on GameCube. Unbelievably beautiful art design mixes with a host of technical achievements, from environments and character models made using high amounts of polygons to an incredibly detailed lighting and shadow system, explosive particle effects, superb animation and more, all of which make for an end visual experience that will leave players speechless -- and scared.

Your brilliant "Doom III" did not even get a runners up medal, ROME and Half Life 2 won those!

Now shut the hell up.

:) *All in the spirit of friendly debate of course.
Tue 01/06/04 at 16:36
Regular
Posts: 18,185
These efects are not in Resi 4,
> no ifs, buts or maybes about it.


YES THEY ARE!!!!!!!
Tue 01/06/04 at 16:35
Regular
Posts: 18,185
Bonus wrote:

>
> Dringo, you dont know what you are talking about, so don't bother
> trying.

You bloody hypocrit... a game you've never played... no night time videos released...

And IGN who have played the game, who clearly state here that the lighting effects are fantastic, are liars.

Get a life.
Tue 01/06/04 at 16:33
Regular
Posts: 6,492
There is no description of the lighting system by IGN, they will not be basing this on the screenshots and videos on their website because there are NO REAL TIME DYNAMIC LIGTHING EFFECTS IN THOSE SHOTS :D

Listen to what I have been saying and slowly you may remember what I was actually talking about with shadows being cast from more than one light source and clearly being calculated in real time and being cast over objects and the environments. These efects are not in Resi 4, no ifs, buts or maybes about it.

Dringo, you dont know what you are talking about, so don't bother trying.
Tue 01/06/04 at 12:37
Regular
Posts: 18,185
If you insist.

Just like to mention this post was for Bonus... who... has dissapeared.
Tue 25/05/04 at 18:33
Regular
Posts: 13,611
Delorentis wrote:
> Mav - I must disagree. I think HL 2looks the nuts but it's engine is
> easily over a year old. The engine powering Splinter Cell 3, as a
> newly developed engine, may take advantage of a newer version of the
> Pixel Shader model or other features of DX 9.0b or even DX Next.
> Conker is simply stunning becuase to achieve that display quality at
> a high frame rate is very good. Resi 4 is impressive becuase it
> literally wrings the cube's neck to get the results - something we
> want to see more of.

I certainly agree that what has been done with Resident Evil 4, Conker: Live and Reloaded and Splinter Cell 3 is very impressive, but in terms of raw graphical brilliance, I think Half-Life 2 takes the biscuit.

Granted, the engine is a year old (though the game ain't finished yet) and is starting to show its age. But I don't mean this as in it's lagging behind other games, just the fact that it's no longer so far ahead of everything else. Now we have the likes of Resi 4, Conker and Far Cry as very worthy challengers, but I still don't feel I've seen quality that surpasses the 18 HL2 videos I have on my computer.

HL2 really makes you sit up and take notice, which I haven't found so much with any of these other games (excluding Conker). Before I saw the first few trailers of HL2, I didn't download videos due to my relatively small 20gb hard drive. It was HL2 that finally convinced me that I needed to. Post rendering effects, facial expressions, animation, polish and a whole lot more just makes it that bit better than anything else I've seen.
Tue 25/05/04 at 16:35
Regular
Posts: 18,185
RARE's own games are RARE's. Characters used in a Nintendo video game are Nintendo's. So Donkey Kong is a game Nintendo authorised RARE to make... characters such as Diddy, Cranky, K-Rool, Lanky etc... appeared in the game. So now belong to Nintendo.

Krystal is an invented character in the Nintendo Starfox series. Krystal is now Nintendo.

Diddy is technically a Kong and appeared in Diddy Kong Racing... it was a RARE invented character and no Nintendo characters were used in the game. Nintendo own Diddy simply because he appeared in Donkey Kong... they don't own the characters in Diddy Kong Racing as none of those characters are actually related to a Nintendo franchise.
Tue 25/05/04 at 15:27
Regular
Posts: 9,848
Looks like she's been tied into the Starfox series, so Nintendo own her too. :-)
Tue 25/05/04 at 14:47
Regular
"thursdayton!"
Posts: 7,741
Edgy wrote:
> All franchises owned by Nintendo when Rare were making games for them
> are still owned by Nintendo.
>
> Any that Rare created are kept by themselves.
>
> For example, despite Banjo appearing in Diddy Kong Racing, he is a
> Rareware character and so is still a Rareware character.

So how come Krystal, a Rare created character is in Starfox 2?
Tue 25/05/04 at 14:07
Regular
"Smooth Operator"
Posts: 180
Mav wrote:
> IGN are completely retarded.
>
> Conker and Splinter Cell win best graphics? Idiots. Half-Life 2 was
> by far the most graphically advanced game at the show, with Resi 4 a
> close second.

Mav - I must disagree. I think HL 2looks the nuts but it's engine is easily over a year old. The engine powering Splinter Cell 3, as a newly developed engine, may take advantage of a newer version of the Pixel Shader model or other features of DX 9.0b or even DX Next. Conker is simply stunning becuase to achieve that display quality at a high frame rate is very good. Resi 4 is impressive becuase it literally wrings the cube's neck to get the results - something we want to see more of.

I personally get a a tad irritated at software houses developing titles that push hardware on further and further. It costs about £1000.00 a year to stay ont the cutting edge of PC hardware. However - we get games like Resi 4 and Conker that run on consoles that are the same machines shipped 3 years ago. What does this mean? Console developers are not lazy developers. Their code is tight, optimised and powerful. I am not tarring all PC developers ;P some do very good things with their code.

The one saving grace argument for the PC developers is that they have to develop for a very disparate installed hardware base. This means they cannot optimse as much as they would like but I feel more effort can be made.
Tue 25/05/04 at 13:55
Regular
Posts: 13,611
I've seen the video with the bull and the other one with the Terminator spoof.

In places it looks sublime but in others, a little dodgy. Still one of the best looking games of the show though, but just doesn't hold a candle to Half-Life 2.

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