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"Dear Bonus..."

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Sun 23/05/04 at 21:51
Regular
Posts: 18,185
IGN recently did their E3 awards. They are totally irrelevant (one year Blinx won an award) but the ones that are most interesting are best graphics and Technological Excellence. Well the awards are in and for best graphics it is not a surprise to see a the RARE X-box re-release of Conker's Bad Fur Day followed quickly by Splinter Cell 3 with Resident Evil 4 a single vote behind that. You remember Resident Evil 4 surly Bonus? The one with the dissapointing graphical effects?

Well it beat Doom 3 AND Halo 2 to the awards, you know the games with "better graphics". But hey maybe you just meant the lighting and shadow effects yes? Well then you'll be surprised to hear it won the "Technological Excellence" award with this small snippet of information from the IGN crew:

Capcom's latest entry into the survival horror genre not only arrives as the most ambitious Resident Evil yet from a gameplay standpoint, but it also blows the rooftops off everything else out there from a technical one. The game, which once again stars franchise hero Leon Kennedy as he explores dark and gritty locales in search of the President's daughter, features the best graphics yet seen on GameCube. Unbelievably beautiful art design mixes with a host of technical achievements, from environments and character models made using high amounts of polygons to an incredibly detailed lighting and shadow system, explosive particle effects, superb animation and more, all of which make for an end visual experience that will leave players speechless -- and scared.

Your brilliant "Doom III" did not even get a runners up medal, ROME and Half Life 2 won those!

Now shut the hell up.

:) *All in the spirit of friendly debate of course.
Thu 03/06/04 at 16:51
Regular
"Smooth Operator"
Posts: 180
Bonus wrote:
> Yes, the trees have shadows but they are static.
>
> As for Tiltawhirl's daytime comment, that's the one of the most
> stupid things I've heard here yet.
>
> Go outside now and tell me if your shadow looks like a circle
> directly under you, didn't think so, but hey.
>
> That trailer is clearly not the game running in a playable mode, and
> until those shadows are presnet in gameplay modes, I'm not going to
> accept that they are in the game. It is easy to fake shadows for
> the trailer which is clearly video footage, might be using parts of
> the actual game models etc, doesn't mean it's runnin gon the game
> engine, and there is more evidence to show that clip isn't running on
> the game engine than there is.
>
> The trees wont give off shadows if you fire your gun, or if there is
> an explosions near them, things which clearly give off light but
> aren't apparently happening in the game.
>
> It's a decent looking game, but there are many things which are being
> faked and things which would look better if the were rendered in
> real-time, not sure why you guys are having so much dificulty with
> this.
>
> Try to stop thinking of this as an attack on the game and simply as
> things which could be done better in the future on more powerful
> hardware.
>
> Still think that the GC could do the shadows properly though, I just
> got Transformers on the PS2 and even that has real time shadows :D

You know - up until the last comment I was thinking that this might end here...but nooooo, you go and chuck in that daft PS 2 comparison and bait the lot of them AGAIN. Sheesh. :D
Thu 03/06/04 at 16:17
Regular
Posts: 6,492
Yes, the trees have shadows but they are static.

As for Tiltawhirl's daytime comment, that's the one of the most stupid things I've heard here yet.

Go outside now and tell me if your shadow looks like a circle directly under you, didn't think so, but hey.

That trailer is clearly not the game running in a playable mode, and until those shadows are presnet in gameplay modes, I'm not going to accept that they are in the game. It is easy to fake shadows for the trailer which is clearly video footage, might be using parts of the actual game models etc, doesn't mean it's runnin gon the game engine, and there is more evidence to show that clip isn't running on the game engine than there is.

The trees wont give off shadows if you fire your gun, or if there is an explosions near them, things which clearly give off light but aren't apparently happening in the game.

It's a decent looking game, but there are many things which are being faked and things which would look better if the were rendered in real-time, not sure why you guys are having so much dificulty with this.

Try to stop thinking of this as an attack on the game and simply as things which could be done better in the future on more powerful hardware.

Still think that the GC could do the shadows properly though, I just got Transformers on the PS2 and even that has real time shadows :D
Thu 03/06/04 at 12:43
Regular
Posts: 21,800
Take a look at the long trailer that was released at E3 2004 and you will see the same kind of amazing lighting that was present in the original trailer from E3 2003. The playable build from this years E3 was all day time game play, you can't really expect amazing lighting as it would look stupid in that kind of setting.

The trailer's on IGN and free if you've got windows media 9.
Thu 03/06/04 at 12:25
Regular
Posts: 15,681
Just watched part 1 of the demo on IGN - I saw tree shadows in the in-game part. So there are shadows present. However, as it is overcast in that clip, the shadows aren't very strong, as you'd imagine.
Thu 03/06/04 at 11:23
Regular
Posts: 6,492
Rickoss wrote:
> Whether or not it's as technically impressive, the lighting is Resi 4
> is far more atmospheric than the original remake. Even from the first
> trailer released it's obvious.

The lighting in the first trailer released isn't present in the running demos from E3. When people are actually playing the game at E3 there are no shadows and very few of the effects which are present in that clip are in the actual game, as of yet.

If you are basing your arguments on that clip then you have been conned.
Thu 03/06/04 at 08:45
Regular
Posts: 10,437
Whether or not it's as technically impressive, the lighting is Resi 4 is far more atmospheric than the original remake. Even from the first trailer released it's obvious.
Thu 03/06/04 at 03:14
Regular
"everyone says it"
Posts: 14,738
Doom 3's development is being hindered by the fact its being released on the Xbox as well as the PC.

Interesting news really. We won't see what it shoulda been like.
Wed 02/06/04 at 22:13
Regular
Posts: 9,848
Doesn'y say crap Ricko, just says he's seen better lighting! ;-P
Wed 02/06/04 at 18:19
Regular
Posts: 10,437
Bonus wrote:
> If you would like to say why that frm the trailer what I have said is
> crap, then I'd like to hear it.

Bonus wrote:
> No lighting in Resi 4 looks as good, or atmospheric as that.
Wed 02/06/04 at 18:06
Regular
Posts: 6,492
I clearly said that they could be better.

I clearly said that it was doubtful that it was the best the Cube can do.

And I'll say it until I am blue in the face there are better looking games out there, just not on the Cube, yet.

It would be pointless to compare what can be done on the top of the range PC to what is achievable on the Cube, but to hail the Cube as some sort of graphics revolution would be wrong, better things have already been achieved.

The main point I was ever trying to make is that the Resident Evil would be a more atmospheric game with better graphics, regardless of the hardware it is on. Resident Evil with a Doom 3 lighting engine would be immense.

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