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"Bonus would like to concede that he was wrong about the Gamecube!!"

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Wed 27/06/01 at 13:45
Regular
Posts: 787
I actually thought that it would be technically better than the PS2, boy was I wrong!!!

Hands up how many Nintendo fans tried to s**g off the PS2 for only having 4Mb of embedded VRAM for the Graphics synthesiser chip. Come on now don't be shy, oh well all of you may be interested enough to here that in an official interview on Gamespot ATI's VP of engineering announced that the Gamecube only has 3Mb of embedded VRAM, and it is no where near as fast as the PS2's DRDRAM, which runs at 800mghz and allows a much higher bandwidth in and out of the chip!!

Shame on you all, now apologize to Bonus, then go read the full interview at the address below!!


http://www.gamespot.co.uk /stories/news/ 0,2160,2088313,00.html

(Remove spaces!!)
Wed 27/06/01 at 23:52
Regular
"Eff, you see, kay?"
Posts: 14,156
Dringo wrote:
> And so because of which the Gamecube is bad so little do you know!
> is this supposed to effect loading times by any chance (i know
> little about ram etc..) as Nitnendo explained as the Midi disc is so
> small the laser doesn't need to travel far making loading virtually
> unnoticable!


No matter how Ninty dress it up they are still sacrificing storage and cost AGAIN over their bloody loading times. It cost them last time and it'll cost them again.
Wed 27/06/01 at 23:23
Regular
Posts: 18,185
And so because of which the Gamecube is bad so little do you know! is this supposed to effect loading times by any chance (i know little about ram etc..) as Nitnendo explained as the Midi disc is so small the laser doesn't need to travel far making loading virtually unnoticable!
Wed 27/06/01 at 23:07
Regular
Posts: 6,492
No the GC has 3Mb dedicated memory for the ATI chip (flipper!!), and the PS2 has 4Mb memory for the Graphics Synthesiser!! But the consoles are muchmore complicated than that, this is why I said that the amount of dedicated VRAM in any of the new consoles doesn't matter!! But some Ninty fans decided to give me grief because the PS2 only had 4Mb dedicated VRAM, and apparently this was crap!!
Wed 27/06/01 at 23:05
Regular
"Rendering Women."
Posts: 566
You are saying that your in first post was therefore untrue?
Wed 27/06/01 at 23:01
Regular
Posts: 6,492
No get's it yet, do they??? The Gamecube has a secondary storage space which games developers can use for whatever they like, so if blindingly fast graphics aren't needed then they can use this!!

To properly answer Er-no's comment on the PS2, in the PS2 there are two "Vector Units" within the emotion engine, VU0 and VU1. VU0 handles all of the physics whilst VU1 compiles the image you see on the screen not the Graphics Synthesiser!!! The VU1 creates a compressed Data Sheet (or something like that) which the GS then decodes and adds the special graphical effects such as Anti-aliasing etc. So it doesn't need that much Ram. It also has a bandwidth of 42Gb\sec to store the data in rather than in RAM itself!!
Wed 27/06/01 at 22:54
Regular
Posts: 6,492
Er-no, that is wrong, the Graphics synthesiser has 4Mb DRDRAM all for it's ownsome lonesome!!
Wed 27/06/01 at 21:24
Regular
"everyone says it"
Posts: 14,738
The Gamecube may have less VRAM but did you know that the Playstation 2 uses up well over 1.5VRAM on the emotion chip within the console....

PS2.....4VRAM - 1.5VRAM: 2.5 VRAM for playing
GC......3VRAM - 0.000VRAM: 3.0VRAM for playing

ssshhhhh!
Wed 27/06/01 at 21:21
Regular
"everyone says it"
Posts: 14,738
Bonus.... um....

SO WHAT!
Wed 27/06/01 at 21:19
Regular
"You've upset me"
Posts: 21,152
FantasyMeister wrote:
*Runs away before the flames start*

*Falls over and starts being branded with th GameCube logo by RBS*

MUAH HA HA HA HA HA
Wed 27/06/01 at 21:17
Regular
"Copyright: FM Inc."
Posts: 10,338
Whether it's 3Mb or 30Mb it's still going to have kiddy games.

(heh)

*Runs away before the flames start*

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