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I remember when it came out - everybody wanted to play it - girls I knew, guys I knew, Playstation owners, ANYone with a slight interest in games, they wanted it.
Screw the Goldeneye/PD debate, this is about eulogising PD.
Seriously, it was just class. The sheer amount of stuff you could do. You could waste hours just chasing people with remote mines, making them do all kinds of crazy stuff......anything.
That villa level in multi with double Cyclones and 8 DarkSim Elvis's. So damn fun.......ANY level with ANY settings was genius, and the single player was terrific. The challenges, the weapons, the enemies, the difficulty balance, the single player - the Datadyne levels rocked.
I need to get it again, I actually never bought it, just had it very extended periods of time from a friend, who was clearly insane.
> Except that it suffered from crippling slowdown ALL THE TIME.
I loved it still.
PD's amount of options and sheer range of stuff to do has never been matched.
I liked running around Area 51 giving people lethal injections.
And that snow level rocked, it was HUGE.
I always got lost, but sniped the president(s) all the same.
I must get.
But by the end, what COULD the N64 handle without crippling slowdown?
New generation devellopers have NO excuse.
When this comes out and Conker and Kameo are discounted, it looks like I'll finally be picking up an Xbox.
Talking of which, where is Kameo nowdays? :-S
That rocked muchly, as one player goes around with laods of health, one life, and crappy guns (though they get better guns) and another is running around with crappy guys, low health, but better guns (usually) trying ot stop the other.
Counter-op mode owns all other modes in all other games.Eva.
Shame though if it was made by those people who left Rare and eventually created Free Radical who made the Timesplitters series who knows how much better it could of been.
and the little things, like scaring the shyte out of carrington in the trainig level, n-bombs and the mafia style gun up to the head were brilliant touches