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"3D games do not exist!"

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Wed 06/06/01 at 20:57
Regular
Posts: 787
You may be wondering about what is meant in the title? Well, although games are designed and perceived as 3d worlds, they are still shown on a 2d screen, and are still interacted with in only 2d... usually simply with a "jump" button to allow some 3rd dimensional freedom.

So... how do u solve this? Simple... make a Holodeck!

Ok, so it's not easy- but there is a way...

Does anyone here know Jez San? He's head of Argonauts, and in the top 100 rich list after having sold the hardware part of the company. Anyway, before he sold the company, they reveilled a new display device that escentially projected a 3d image above it! Now... if only they could get an and release it! (Although no news has been heard)

Another idea is one that the US military uses to track its tanks. It's a horizontal screen that you look down onto, but the image is in 3d! Fantastic... if only someone could make a cheap version of it!

The final idea for display devices that I have just remembered is a new type of TV... the program is filmed from several angles, and these are then converted into a signal to the TV, where they are remade... in 3d! Like the virtual boy's display, but only you don't need to look into gogles, and when finnished will be i full colour and high resolution. This idea is being developed by some top Japanese company (I think that it is Toshiba).

Now. How to interact with this world? Well, we've tried 3D gloves, and big virtual reality boxes are a bit big! But thinking about it, all controllers are the same- plastic with coloured buttons on... can no-noe think of something better? Maybe some sort of eye-tracking device that could tell how far away you were looking? Maybe not.. but something needs to be used!

Anyway, my final point. Some of you may ask "Why not play games as they are... anyway, this new 3D environment would be too hard to get lots of people to adopt, and will also alienate so many gamers." The answer is this... "Eventually in the future of gaming this idea will be faced... and conquered. It's enevitable, and this being the FOG means that it's totally relevant"

I'll see u in 50 years when we plug ourselves into games ala eXistenZ ;)

Sonic
Thu 07/06/01 at 12:33
Regular
"Eric The Half A Bee"
Posts: 5,347
Bonus wrote:
> I fail to see how a full body suit would allow you to have the same
> feeling as patting a dog, hairs and all. Then you decide to hit it
> and then it bites you, with all of the same sensuary feelings it
> can't be done and so full immersion will be a waste of time.

We've ot them... Nnow... already...

Although, like I say, they are still too primitve to establish anything more sophisticted as soft or hard walls...

but then again, back in 71, playing a game Mario64 would have seemed like SF...

The point is to trick the brain... like computer games do, TV, etc... itnto thinking something is there that isnt...

Remeber CBFD, Banjo Tooie, Goldeneye are all 1's and 0's the graphics, the gameplay, etc... none of it is real, all of it is made from the repeated use of the numbers 1 and 0... remeber, even that numbers themselves dont exist (mankind invented the idea of numbers)... its not that something is real or not real... its weather you can get fool the brain into thinking its real...

Just because you cant see how its done... doesnt mean it cant be done (especially since people, are currentl;y doing it)
Thu 07/06/01 at 12:25
Regular
Posts: 6,492
I fail to see how a full body suit would allow you to have the same feeling as patting a dog, hairs and all. Then you decide to hit it and then it bites you, with all of the same sensuary feelings it can't be done and so full immersion will be a waste of time.
Thu 07/06/01 at 12:24
Regular
"Eric The Half A Bee"
Posts: 5,347
Bonus wrote:
> What would it require then?

For smell... they've already developed (an released) artificial scent generators...

For touch... at current technology, full body suits can recreate touch...

The suit has mechanical elements buit in which expand and contract at different points and to different degrees, and are currently able to provide diferent surface felling, from hard walls to soft surfaces... it can limit movement (by retracting) and can even simulate corners

this area of VR isnt yet fully explored, and has a LONG way to go before its going to be any good, or sufficently practicle... in fact more people seem to consider it the wrong apprach entirly, suggesting that short low electrical pulses would more easily fool the body into thinkig it was touching something... however...
Thu 07/06/01 at 12:22
Regular
"---SOULJACKER---"
Posts: 5,448
Armatige Shanks wrote:


I wouldnt suggest a total immersion environ
> at any point in the short term.. or given th cheaper alternative,
> the short term either...

Maybe you should re-write that???

Sonic
Thu 07/06/01 at 12:19
Regular
Posts: 6,492
You cannot touch or smell a dog which is not there. So how??
Thu 07/06/01 at 12:18
Regular
Posts: 6,492
What would it require then?
Thu 07/06/01 at 12:17
Regular
"Eric The Half A Bee"
Posts: 5,347
Bonus wrote:
> I really don't think the full 3D immersion is the way to go, VR will
> be quite cool, but it will have to co-exist witht the current
> hardware systems, and anything else just seems inconcievable. It
> may be one thing to fool your eyes and ears, but to fool your
> touch/smell etc. would involve tampering with the brain, I'm not
> really up for that. You couldn't have yourself walking aroung
> looming at things and hearing them without being able to touch them,
> and the current crop of game on 3D projected Tvs or something, just
> wouldn't be any different than being seen on a 2D plane, so, how do
> you see this working??


I wouldnt suggest a total immersion environ at any point in the short term.. or given th cheaper alternative, the short term either...

However... creating a smell and touch sensation wont require any altering of the brain at all... what are you talking about?
Thu 07/06/01 at 12:17
Regular
"---SOULJACKER---"
Posts: 5,448
Bonus wrote:
> A hyper FOG, cool, you've got to give me a shot every now and a gain
> though.

lol... we'll see

Sonic
Thu 07/06/01 at 12:08
Regular
Posts: 6,492
A hyper FOG, cool, you've got to give me a shot every now and a gain though.
Thu 07/06/01 at 12:03
Regular
"---SOULJACKER---"
Posts: 5,448
Bonus wrote:
> And if we cannot discus the future of gaming in a FOG discussin
> forum, then where??

I did mention wthat there should be a Hyper FOG that was just for me :)

Sonic

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