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Then again Nintendo shipped 1 million whilst the Sony shipped 200,000.
Sony continue their ploy of releasing a few to build up demand.
PSP is almost certain to succeed in Japan to some degree mainly because handhelds have always been appealing in Japan. It is the west Sony might struggle somewhat because sales for handhelds are nothing compared to console sales (GBA and GBA SP sales almost always eclipse console sales in Japan).
PSP failing to break the west will mean loss of third party support, which leads to loss of sales in Japan. Although I'm sure Sony's MP3 and video player will be an attractive western feature (or not, as i believe).
PSP Vs. DS is the ultimate battle of Graphics Vs. Gameplay. Not saying the PSP will fail on the gameplay front but here we are seeing this almost "revolution" in gameplay going head to head with a fantastic graphiced machine.
Nintendo are taking a risk, gambling. Which is nice and rather different as of late. The reason it hasn't been branded with the Gameboy label is that if the DS does not continue with its high sales and flops like Nintendo's other experimental console, the virtual boy, then a true Gameboy successor can be released.
Recent American and Japanese sales reports for the DS confirms my belief that the real winner of this handheld war will be the Gameboy Advance.
> Macintosh wrote:
> So, are you saying that game developers are putting PS2 games on DVD
> discs just for the hell of it?
>
> No I'm saying that they put them on DVDs when they have lots of FMV
> and uncompressed music.
(To Macintosh)
Did you fail to read what gerrid said the first time? The reason why PS2 games are on DVD's is because of FMV sequences and so forth.
The game itself probably only takes up about 1GB of space (this is PS2 games we're talking about here - I'd estimate PSP games would take up about 500mb)
> So, are you saying that game developers are putting PS2 games on DVD
> discs just for the hell of it?
No I'm saying that they put them on DVDs when they have lots of FMV and uncompressed music.
If they're doing straight-ports of PSX games, they won't need 1.8 gigs of space, will they? Seeing as PSx games came on CDs.
Although, they will be able to put FFVII on 1 UMD thinger, instead of 4 CDs.
> The size of the disc really doesnt make a difference. Hardly any games
> would use the full 1.8GB of the disc, they'd probably only use a 10th
> of that, just like with the PS2. The only thing that really requires
> large amounts of space is uncompressed sound and video aka movies.
So, are you saying that game developers are putting PS2 games on DVD discs just for the hell of it?
It's just that I don't think people will be too happy when you can't actually fight Emerald Weapon in one go without having the PSP plugged into the wall.
> Yea, but the existing PS2 game isn't portable.
The PSP doesn't seem all that portable either, if the battery life rumours are to be believed.
But not somewhere good.
WHy would you play FFVII on a handheld?
WIth the appaling battery life that's already been shown (3 hours at the most when playing games like Ridge Racer), you're gonna have to play it loads of times, charging it up every time.
The toehr two, I guess, fine.
But 2 games.
Wow.
Yeah no-where...