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Then again Nintendo shipped 1 million whilst the Sony shipped 200,000.
Sony continue their ploy of releasing a few to build up demand.
PSP is almost certain to succeed in Japan to some degree mainly because handhelds have always been appealing in Japan. It is the west Sony might struggle somewhat because sales for handhelds are nothing compared to console sales (GBA and GBA SP sales almost always eclipse console sales in Japan).
PSP failing to break the west will mean loss of third party support, which leads to loss of sales in Japan. Although I'm sure Sony's MP3 and video player will be an attractive western feature (or not, as i believe).
PSP Vs. DS is the ultimate battle of Graphics Vs. Gameplay. Not saying the PSP will fail on the gameplay front but here we are seeing this almost "revolution" in gameplay going head to head with a fantastic graphiced machine.
Nintendo are taking a risk, gambling. Which is nice and rather different as of late. The reason it hasn't been branded with the Gameboy label is that if the DS does not continue with its high sales and flops like Nintendo's other experimental console, the virtual boy, then a true Gameboy successor can be released.
Recent American and Japanese sales reports for the DS confirms my belief that the real winner of this handheld war will be the Gameboy Advance.
You've obviously been backed into a corner and are now lashing out at something that's bound to annoy people. Thankfully, none of us are stupid enough to fall into that trap.
> gerrid wrote:
> Macintosh wrote:
> So, are you saying that game developers are putting PS2 games on DVD
> discs just for the hell of it?
>
> No I'm saying that they put them on DVDs when they have lots of FMV
> and uncompressed music.
>
> (To Macintosh)
>
> Did you fail to read what gerrid said the first time? The reason why
> PS2 games are on DVD's is because of FMV sequences and so forth.
>
> The game itself probably only takes up about 1GB of space (this is
> PS2 games we're talking about here - I'd estimate PSP games would
> take up about 500mb)
Ahh, right all the stuff that gets axed from GameCube games - due to lack of space.
And like I said, the three hour figure that was reported by new PSP owners is straight out of the box, and that was Ridge Racer also. So it's bound to be more than that after a decent charge. And also, the battery life will grow if you run it down fully then give it a full charge a few times.
As far as IGN go - well, they're a company that charge you to hear news you can get for free at lots of other sites. I wouldn't really pay attention to much of what they say.
Say five hours of gaming time per charge. How much are you going to play it in a day? I probably won't play for more than five hours away from home. And if you can play as you charge, there shouldn't be any problem at all. And there'll most probably be spare battery packs available.
How long is the DS battery life, anyway?
> It's interesting to note that IGN's favourite game on the PSP is
> "Lumines", a simple 2D puzzle game.
Since when did IGN have a worthwhile opinion?
> OK, somewhere.
> But not somewhere good.
>
> WHy would you play FFVII on a handheld?
>
> WIth the appaling battery life that's already been shown (3 hours at
> the most when playing games like Ridge Racer)
3 hours is straight out of the box, without being charged first.
And it isn't getting a revamped FFVII, it's getting another spin off called Crisis Core.
Dringo's mantra that simple games sell portable consoles is ringing in my ears.