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Come on it's not like 3D chips are new
> Macintosh wrote:
> By moving levels that are in use to Ram from the UMD disc, and/or
> using jog protection memory buffers, the problem of skipping disc
> errors will be reduced to a min. And the fact the disc is in a shell
> like device helps. Everyone knows DVD-RAM discs are not popular, but
> they are more stable than other forms of blank DVD.
>
> Hahahahahahahahahahahaha.
>
> Ahahahahahaha.
>
> Please wait while I try not to laugh at your attempt of
> "sounding clever" and computer literate.
You know I am right, what I have posted is very much like another post re Mini disc and battery life. You are just making your self look rather silly by taking the peee. I suggest you take some lessons in modern computing and media systems before your rubbish my comments.
> The reason Nintendo did not want to use the disc is because the DS is
> a reactionary product not a revolutionary product. This meant that
> Nintendo had neither the time, money or technical know how to pull it
> off.
No it wasn't.
Not exactly.
The DS has been released early I can tell you that. It may have been shown at E3 and launched as a Gameboy project with many games and many development discussions and perhaps even an analogue stick at Christmas 2005.
As it happens Nintendo decided to develop a more advanced Gameboy and release the DS early to compete with the PSP.
Top Score you are right in thinking the release date is reactionary, but the project itself has obviously been in development for years.
It took me banging it against a table with all my might for it to stop.
And that was because I accidentally pressed 'pause'.
And this was an MPman. Not your regular crap. Cost me £80 and was only 32MB. Pwnd.
Anyway, my point was that your Sony DVD player skipping has nothing to do with inadequacy in Sony's anti-skip mechanisms.
I don't think skipping would be a problem on the PSP to be honest, because I have a friend with a Sony MD player, and I spent about 10 minutes one day trying my best to make it skip, and failed. And I was shaking it really, really violently.
Unless you like to play your games while shaking your handheld as quickly and violently as possible, Sony's measures for preventing skipping are probably fine.
Again though, this is going further and further away from te topic.
> So, if the DVD player can do that, then it potentially has the ability
> to read ahead x amount of seconds so it can adjust the laser.
In theory, yes, but I believe most DVD players read at the basic speed required to play a film, so it doesn't have enough speed to read ahead far enough.
It'll happen on any DVD player.
The reason it probably won't skip if you rewind and play again is that the information is probably still in the cache in the DVD player, meaning it can play from that while the laser adjusts.