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"3d animation"

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Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
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Mon 13/12/04 at 21:41
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:
> chippxero wrote:
>
> Yeah i'll make the mechs in max then put the fur on in maya :D
>
> .. touche :)

I thought it was a good idea :)

I'm going to give that glass idea a try as my current one is just the whole pain of glass going at once and looks naff. Will have my flash website chat application finished tomorrow so i can get back to working on 3d max again.
Mon 13/12/04 at 00:24
Regular
"you've got a beard"
Posts: 7,442
chippxero wrote:
>
> Yeah i'll make the mechs in max then put the fur on in maya :D

.. touche :)
Mon 13/12/04 at 00:24
Regular
"you've got a beard"
Posts: 7,442
maybe have the bit of window you want to break as a seperate model, align it and parent it to the larger portion that you want to stay still and use one of the "exploder" modifiers to break the smaller section.
Sun 12/12/04 at 17:37
Regular
"Captain to you."
Posts: 4,609
Has anyone had experience in making a good breaking glass animation? i am workin gon this at the moment. I have a glass ball that explodes looks ok but trying to get a pain(think thats the right word) of glass to get hit by a object and for a portion of it to break and shatter but for the rest of the glass to stay there. Trying to work it out i can get a whole pain of glass to break just having problems working out how to keep bits in place.
Sat 11/12/04 at 13:36
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:
> i'm using a student version of 7 mate, i bought student 5 but missed 6
> so i'm still finding little changes that throw me every now and then,
> but 7 really is an excellent piece of kit, and for £90, you
> can't complain.

I mite pay for a version one day i figure when i am making money from it most likely. Would like to buy a full copy just my pockets are a bit empty at the mo.


> as far as hair/cloth goes, check out a plugin called FBX (i think
> Alias have just bought the rights), it's a funky little tool that
> lets you transfer between maya/max/XSI, etc..
> basically, you can model your scene in max if you're more comfortable
> with it (as i am) then whack your project into maya and use the
> superior hair/cloth tools there to finish it off :)

Yeah i'll make the mechs in max then put the fur on in maya :D

I'm having a look at the maya plugin 'Blast Code' for some of my scenes as i need glass and wall flying all over the place. Looking at a liquid plugin for max as well but can't think of it's name 'something flow 3'. looks fantastic.
Sat 11/12/04 at 13:20
Regular
"you've got a beard"
Posts: 7,442
i'm using a student version of 7 mate, i bought student 5 but missed 6 so i'm still finding little changes that throw me every now and then, but 7 really is an excellent piece of kit, and for £90, you can't complain.

as far as hair/cloth goes, check out a plugin called FBX (i think Alias have just bought the rights), it's a funky little tool that lets you transfer between maya/max/XSI, etc..
basically, you can model your scene in max if you're more comfortable with it (as i am) then whack your project into maya and use the superior hair/cloth tools there to finish it off :)
Fri 10/12/04 at 17:59
Regular
"Captain to you."
Posts: 4,609
Your bros stuff is really cool haven't had a look around all the site yet but from what i saw in the 3d stuff very nice.

Very_Metal wrote:
> bah! 2 and a half minutes.. my first project was that long! :P
> (although i don't think it was supposed to be :) )
> do you still have to do the 5000 dissertaion in year 3?

There is no limit on my dissertation but it's ment to be around 10,000 words some people hand in 20,000 words. Then the tutors complain about having to read loads of pointless text.

> and a word of advice mate, industry people are SWAMPED with
> mecha/robot/alien/space/large breasts showreels every day.. maybe do
> something a little different mate??

There goes my idea of a 'alien, mech, large breasted, space fight' :( I was going for the mech thing as i watched appleseed 2004 recently. Plus i didn't want to worry about clothing and hair too much. Not really sure what to do maybe furry mechs thats new :D

Thanks for the rigging advice could be really helpful. I am currently using max 7 was thinking about getting a student version. You got a proper licence or are you using a uni one or an 'Aquired version'

Going to have to take a break from my animation for a while as my gobal communications project is due on tuesday. We have to create a program for transmitting a live webcam and audio through a flash application. spent 8 hours today researching it all. :(
Fri 10/12/04 at 09:49
Regular
"Lisan al-Gaib"
Posts: 7,093
There are some example anims on my brothers website [URL]www.roger-bacon.co.uk[/URL]
Fri 10/12/04 at 09:27
Regular
"you've got a beard"
Posts: 7,442
bah! 2 and a half minutes.. my first project was that long! :P (although i don't think it was supposed to be :) )
do you still have to do the 5000 dissertaion in year 3?

and a word of advice mate, industry people are SWAMPED with mecha/robot/alien/space/large breasts showreels every day.. maybe do something a little different mate??

good luck with the character animation though, a word of advice: keep your rig simple! so many people in my class have fudged themselves by copying tutorials for the most ludicrous rigs imaginible and then been screwed when it won't work properly and they don't know how to fix it cos they just copied it. remember to make sure you have plenty of coffee available for the following things:

The foot rig (getting it so you can get toe bends and heel lifts is "fun" ;) )
skinning and painting the blend weights, which is espesially horrible :)
and most importantly, do what works for YOU to animate with. everyone seems to be hell-bent on using IK for the arms but i found it to be unnatural and unconvincing and just set up a rotation controller at the shoulder, elbow and wrist.. so play around and make sure you're comfortable using it quickly and easily, it'll save you so much time.

if you're not already, use Max 6 (or buy the student version of MAX 7 man, it's only £90 direct from Discreet for a 2 year lisence, great investment!) as it includes a WONDERFUL tool in teh skin modifier that alows you to spend ages getting one half of the rig skinned nicely and the simply mirror the weights to their opposite vertices, it's extremely hand and saved me about 2 and a half days work....
Thu 09/12/04 at 23:55
Regular
"Captain to you."
Posts: 4,609
I have six computers in my student house connected and set up so we can all do our renders. I haven't used them for mine yet but my mates use our computers alot for rendering. Cuts down the time alot and backburner sends the less intensive frames to the slower computers and the hardcore frames to the better ones.

My dissertation is going to take ages i think 2.30 minutes. It's going to be a mech-suit fight in a large city. Of course thats due for april and i haven't started yet. I have never animated characters before but just got all the tutorials from lynda.com they are about 6 hours each. :)

I'm looking for a bigger free website now cause after the 2 days that i have had mine i have almost filled up my whole 20mb lol. I could always re-encode my videos and make them a bit smaller. But i don't like the idea of making my animation look worse.
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