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"3d animation"

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Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
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Thu 09/12/04 at 23:38
Regular
"you've got a beard"
Posts: 7,442
chippxero wrote:
> My legal manual got eaten by my mouse as did the box and cd. But
> luckly i made a copy of the cd before it got to it as he had to stop
> as the manual filled him up.

hehe... slick :)
>
> Very_Metal What sort of animation you got going on in your new
> one? Is your render just one frame taking 3 and a half hours or is
> that so far for the 324 frames? I assume the second.

the second is correct.
this piece of character animation is of a wrestler making his way to the ring, doing all poses and things. the best bit about it was the fact that my research was basically to watch lots of wrestling.. HURRAH! :)
>
> One of my mates renders took 8 hours for a 3 second clip. Not sure
> what he put in it to do that probably to many reflection maps or
> something.

bloody hell.. that's a hell of a time.
some scenes in toy story took 8 hours per frame to render, they were getting a single frame on a cd and it worked out cheaper to build a renderfarm in australia than to ship the frames over on cd's... i'd say we're safe at the moment :)
Thu 09/12/04 at 20:08
Regular
"Captain to you."
Posts: 4,609
My legal manual got eaten by my mouse as did the box and cd. But luckly i made a copy of the cd before it got to it as he had to stop as the manual filled him up.

darkcrystal Your bro has some crazy cool skillz. Like all of them very nice effect with the kung-fu one

Very_Metal What sort of animation you got going on in your new one? Is your render just one frame taking 3 and a half hours or is that so far for the 324 frames? I assume the second.

One of my mates renders took 8 hours for a 3 second clip. Not sure what he put in it to do that probably to many reflection maps or something.
Thu 09/12/04 at 18:56
Regular
"you've got a beard"
Posts: 7,442
chippxero wrote:
> Used video post for the glows just played with the settings alot as
> didn't know what i was doing at the time.

surely that was explained in the manual of your legal and paid-for version of MAX? :P
>
> Your animation is really cool like the layout. Is the video in the tv
> yours too?

no, believe it or not i found that on the net :)
honestly, you can find SUCH rubbish... but it's all got a use :)

> How many scenes was it in total mine was about 6 but then
> yours is alot longer than mine?

um.. i can't remember mate.. technically it's only 1 scene with a lot of shots in it. anytime the camera cuts, that was a new shot.

> How long did it take to render with
> all the reflections?

again, it varies, the closer shots (flyarounds etc) take a lot longer with raytrace materials on them but i DID go a little overboard with raytracers in that animation... the opening shot of about 11 seconds took about 4 hours to render.. and that's the least texture intensive shot of the piece :D
right now i'm rendering my character piece, and the current shot is 324 frames and is taking 3 and a half hours to render at 768*576, 32bit targa frames.
Thu 09/12/04 at 16:09
Posts: 15,443
Ah RSI, the demon of intensive computer use jobs.
Thu 09/12/04 at 15:11
Regular
"tall skinny latte"
Posts: 623
Well, he got RSI from it, plus he couldn't get an animation job.
Thu 09/12/04 at 14:56
Posts: 15,443
Woah, super duper crazy highlight effects. Me likes.

And those animations are really good too, look at the facial expressions! Shame he's moved on from it.
Thu 09/12/04 at 14:48
Regular
"tall skinny latte"
Posts: 623
My brother studied computer animation. He has a website with some stills, animation and render tests, if you want to check 'em out.
http://www.humanism.me.uk/CG%20gallery.htm
Thu 09/12/04 at 00:04
Regular
"Captain to you."
Posts: 4,609
That head has been giving me jip. The ears are really hard to get right the way that i am doing it. I saw a tutorial on ears for Zbrush models that i need have a look at and apply to another face. the same sort of problem with the lips as molding it is hard.

Your right about the movement of the camera one of my uni mates suggested something along the same lines as what you said. Going to change that as it's very easy to do and will only take a few seconds plus a min or 2 for rendering.
Wed 08/12/04 at 23:59
Regular
"Captain to you."
Posts: 4,609
Used video post for the glows just played with the settings alot as didn't know what i was doing at the time.

Your animation is really cool like the layout. Is the video in the tv yours too? How many scenes was it in total mine was about 6 but then yours is alot longer than mine? How long did it take to render with all the reflections?
Wed 08/12/04 at 23:47
Regular
"you've got a beard"
Posts: 7,442
how did you do the glows? is it an animated opacity map or did you add it in video post? .. same question about the smoke coming from the keyboard.


only thing i'd say is that in the opening shot the camera stops WAY too abruptly as it reaches the screen, use the curve editor to ease the motion to a halt. and the head in the renders section? the lip's crooked and the ear is too high, other than that, it's all looking good mate!
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