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"3d animation"

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Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
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Sat 15/01/05 at 16:30
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:
> hmm, what video exporter are you using??
> i got 2 and a half minutes down to 18 megs at 400*300 resolution and
> that seemed very reasonable.

i'm using premiere pro 1.5 i have tried loads of settings. What did you use? what settings? codec?

this could really help :D
Sat 15/01/05 at 14:49
Regular
"you've got a beard"
Posts: 7,442
hmm, what video exporter are you using??
i got 2 and a half minutes down to 18 megs at 400*300 resolution and that seemed very reasonable.
Fri 14/01/05 at 19:37
Regular
"Captain to you."
Posts: 4,609
Ok all my works handed in and i have a week off, but gotta get a bit of disertation work done for next week. My film is finished and it's not too bad it's kinda a dark freaky film. But it's 178meg and i can only compress it down to 58meg before it starts look naff. only 3 minutes long :(

Does anyone have any ideas of how i could get this on the net? That way i can just link to it in my website. My website is only 20meg and i'm a student so i refuse to pay for stuff like a big website. :D
Wed 12/01/05 at 20:56
Regular
"Captain to you."
Posts: 4,609
One of the new scenes is up on my website any comments would be nice of course it's too late to change for my hand-in bu will probably refine it in the future.
Wed 12/01/05 at 01:32
Regular
"Captain to you."
Posts: 4,609
Working on my animation tonight lucky i don't sleep much. Have updated my website with this bit of news.

----------------------
From chippxero.tripod.com

Basicly my 3d animation project was put to one side for a few days as i am currently shooting a film. It's called 'Echoes' it's kinda a dark arty film or at least thats the plan.

There will be a new section in the next 3 days called 'films' it will be in there but probably in a small resolution as my space is very limited on here :(

I am rendering one of the new scenes for my 3d animation at the moment and the finished animation will be up Thursday night.

----------------------

I hope you will all give your views on the short film when it's up i will probably start a film topic in here about student films and private productions so as not to mix the 3d animation subject and films
Mon 10/01/05 at 16:57
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:
> i'll get to the adding fairly soon...
> not right now though, i'm off to crash cars on GTA.. i'm in a
> reckless driving kinda mood :)

yeah i mite go pimp some people down on CSS rather than do work
Mon 10/01/05 at 16:47
Regular
"you've got a beard"
Posts: 7,442
i'll get to the adding fairly soon...
not right now though, i'm off to crash cars on GTA.. i'm in a reckless driving kinda mood :)
Mon 10/01/05 at 11:34
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:
> any progress dude??
> any chance i can nab your max file to look at over msn or summat??
>
> to be honest i've had no real need to play with particles and stuff
> and can't be bothered to make a scene to test them.

I missed this post as i had a break from the forums for a while. Yeah add me to your list my e-mails in my profile or on my website.

I have just been using particles as most of the students here arn't using them and as most of them are not doing character animation cause they think it's too hard they just have a camera rotating around things or have letters move around. this all makes my animation look great in the eyes of the tutor :D

Yeah bit of a update, my stupid cheap uni won't buy max 7 for me so i am having to make a scene with all my animation effects in max 5 so they can see that i made the project as they can't look at my max 7 files :( this means more work for me, ok it's about 2 hours work but thats not the point it's the effort for me and lack of it by my uni.

I am working on my animation tonight or tomorrow as i have been playing way to much Counterstrike source with people off here and not getting work done. Should do a complete update to my website wednesday at some point.
Sun 02/01/05 at 19:25
Regular
"you've got a beard"
Posts: 7,442
any progress dude??
any chance i can nab your max file to look at over msn or summat??

to be honest i've had no real need to play with particles and stuff and can't be bothered to make a scene to test them.
Thu 30/12/04 at 13:43
Regular
"Captain to you."
Posts: 4,609
Very_Metal wrote:

> the basic rule with MAX is that if it has a value or a slider, you
> can animate it. it's a good way of increasing smoke density over time
> for progressing fires and things :)

shows what i know :)

Found out that it was the 'rotate' that was making it move not the wind so i am key framing that.
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