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"3d animation"

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Wed 08/12/04 at 04:21
Regular
"Captain to you."
Posts: 4,609
OMG it's 4.10am and my animation is still rendering :( i still have to put all my mocies together and add music. Then at 8.20am get up and walk in to uni for a 4 hour lecture in which a very tired me will present my animation.

It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.

My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.

My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.

If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.

Well off to finish it all. Had a rant feel abit better head hurts though.

my website [URL]http://chippxero.tripod.com[/URL]
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Tue 18/01/05 at 15:17
Regular
"Captain to you."
Posts: 4,609
nicely put

your comments are still welcome even if they are.

'oooo'....... 'arrrr'........... 'wow'
Tue 18/01/05 at 09:16
Regular
"you've got a beard"
Posts: 7,442
glorious analagy :D
Tue 18/01/05 at 01:38
Regular
"+34 Intellect"
Posts: 21,334
I can't comment on the complexity of any of it, im like your average yob at a fireworks display in that regard.
Tue 18/01/05 at 01:33
Regular
"Captain to you."
Posts: 4,609
cookie monster wrote:
> I thought the bullet time looked ace, nice job.

Thanks

Nice to see someone else posting in this thread it's pretty much been me and Very_Metal talking for most of it.
Tue 18/01/05 at 00:14
Regular
"+34 Intellect"
Posts: 21,334
I thought the bullet time looked ace, nice job.
Tue 18/01/05 at 00:07
Regular
"you've got a beard"
Posts: 7,442
it certainly looks quite interesting.
Mon 17/01/05 at 20:19
Regular
"Captain to you."
Posts: 4,609
lol you must have relised thats how it's done. It is nice and simple it's just doing it with a Parray thats a bit more complexed.
Mon 17/01/05 at 19:29
Regular
"you've got a beard"
Posts: 7,442
i just looked at that link and i'm unimpressed.
i thought bullet time was going to be really complex and involved and interesting... apparantly not :D

1) stop everything moving
2) move camera around
3) set everything moving again

dammit, in that case, i've used "bullet time" loads without realising it.
damn i'm good.
Mon 17/01/05 at 19:18
Regular
"Captain to you."
Posts: 4,609
[URL]http://www.angelfire.com/fl5/jcmiller/Bullet.htm[/URL] thats the bullet time link

Bullet time is made up of three sequences put together in a video editor although you could probably do it all in one scene. but i think it's easier doing it separate.

I tried using keyframes to pause it but Parrays don't work like that apperently :(.

You have to use a drag system to keep it held in one place but that means that you can't use a gravity modifier unless you use another drag system to stop that too. Or at least thats what i understood fom the german site.

Yeah i thought i should say thanks and acknoledge your help on the main site as otherwise i mite never have got the film down in size.
Mon 17/01/05 at 18:53
Regular
"you've got a beard"
Posts: 7,442
look awesome dude!
you've got a nice test environment, way more effort that i'd have made :)

the bullet time looks ace, can you post a link to the tutorial you used?

could you not pause a parray by keying the "explosion" values and halting it that way?

i like the smashing glass pic too.. and thanks for the acknowledgement on teh main page :)
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