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It's all been going wrong here. My 'copy' of premiere has funked up it won't let me use the mpeg 4 codec that i have to use. Now using virtual dub to put them together but this means no fading transitions :( . One of my renders failed twice which means i have to leave it out.
My presentation is a critical review of my project so far. (so far it's looking shoddy) They are going to rip me apart :( i mean yeah the smoke and the lighting rocks but cause of teh transitions i'm screwed. I was on a first for the project so far now this is going to bring me down to like a 2.1 then i just gotta hope the final version gets me another first.
My brain hurts. I have learnt that 3d animation is too unstable to leave to the night before. Theres a lesson there kidds.
If i get the time tomorrow i will post a link to my animation. It's only 30 seconds and it's for a bbc-i channel Spark. Which i happen to do student stuff for.
Well off to finish it all. Had a rant feel abit better head hurts though.
my website [URL]http://chippxero.tripod.com[/URL]
I have many many other plugins for max6 i'll make a list in a minute. can send through msn if you need any of them.
EDIT:
ShagHair
Digimation Creature Creator v1.5
Character animation technologies cat v1.1
Digimation GroundCrew
Afterburn v3.1
Cebas.FinalToon.1 0
Cebas_FinalRender_Stage_1_SP2.
Cgcharacter Absolute Character Tools Pro
Digimation - RubberTools
Digimation Rubbertools v1.51F
Digimation.-.particlestudio
Digimation.-.Seascape
Digimation.Chameleon
Digimation.clay.studio.pro
Digimation.Diffractor
Digimation.DigiPeople
Digimation.Flatten
Digimation.FractalFlow
Digimation.GroundCrew
Digimation.LumeTools
Digimation.QuickDirt.1.5.3
Digimation.Scene.Explorer
Digimation.SpeedTree.2.03
Digimation.The.Essential.Textures
Digimation.TreeFactory
Digimation.Ventriloquist
Digimation_Sandblaster
Di-o-Matic Cluster-O-Matic v1.5
DreamScape v2.1
Import Export Format Obj
integra_insight_v2.35.
Newplugins_Vehicle_Simulator_v1.5
Onyx Tree Pro V 3ds max 6
RealFlow 3ds max 6 PlugIn
Splutterfish Brazil Render System 1.2
Please note these are full versions and i would expect that you would buy the full version yourself if you liked any of them that you try.
as far as i know it's self elected so i'm gonna make a bunch of basic models, probably just spheres with limbs and shoes, but good faces (imagine Mike from Monsters Inc but with 2 eyes) and make a band out of them.
then they're gonna play the heaviest song i can find :D
metal peas are the way forward. fact.
it's basically so i can get stuck into some decent lip syncing :)
i'm shifting focus for a little while and forcing myself to do more CSS work for a site i'm helping a mate build. i wanna learn it as it's so versatile, so i figure just jumping in the deep end is the way to go :)
hows your science modelling stuff going dude?
Have a cookie
my character animation was a mere 6 points off of a first, but my crappy design folder bundled me down to a disappointing 56% (2.2)
i'm starting my year 3 folders soon i think, i'm not getting stung like that again.
plus i can't think there'd be THAT many people looking to enter that field which can only help your chances of employment.
on the other hand, i can see me passing and then having a bit of a nightmare trying to get work :S
For the molecular video that i was working on, my tutor has suggested that i should look in to working in another area as he thinks i should get a first for the project and the write up for the molecular video would limit my grade slightly. I am looking at maybe doing some advertising using 3d or to produce serveral photorealistic (or as close as i can get) scenes for comparasion with photos of the same area.
i'd say it's probably a little closer to being a water-colour effect taxture than cell shaded, but it's still pretty sweet dude.
I used falloff on the diffuse map and just edited the properties abit.
EDIT: this material is for still images only it won't work in animation the way that i have created it, and it has to be adjusted for different objects :( i am further from what i wanted than i thought. But still just needs work doing to it.