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Personally for me it's those darn 'Save the NPC' in RPG's. Virtually every time they have the most god awful AI, low stats and easily get killed by deciding against running back to my party where it's nice and safe instead opting to charge into the enemy and getting a sword through the head. I think what makes it even more annoying is that it can be solved so easily - just let the player control him/her. It's not hard
catch my drift :-)
Personally for me it's those darn 'Save the NPC' in RPG's. Virtually every time they have the most god awful AI, low stats and easily get killed by deciding against running back to my party where it's nice and safe instead opting to charge into the enemy and getting a sword through the head. I think what makes it even more annoying is that it can be solved so easily - just let the player control him/her. It's not hard