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Personally for me it's those darn 'Save the NPC' in RPG's. Virtually every time they have the most god awful AI, low stats and easily get killed by deciding against running back to my party where it's nice and safe instead opting to charge into the enemy and getting a sword through the head. I think what makes it even more annoying is that it can be solved so easily - just let the player control him/her. It's not hard
Lots of paranoia involved or maybe that's just my normal state :-D
> Also dark areas, like in the original doom, where you slowly edge in
> going 'ah crap crap crap!'. :D
you must have hated all of doom 3 then :-D
> Also dark areas, like in the original doom, where you slowly edge in
> going 'ah crap crap crap!'. :D
I was a genius. I lit the room with the fire from my plasma rifle. It added to the game, because it was like fighting alien things with strobe lighting.
> Well what I was implying was 'popular' doesn't ALWAYS mean 'good'.
>
> I was saying that just because a game is popular doesn't mean it must
> instantly be good therefore: 'popular' doen't equal/mean 'good'.
Yes!
> Same point as kawada.
No!
For some reason I get bothered by going into water in games, I think it's about the alien element that being under water provides, the fact your character can drown and the possibility that some big creature might suddenly snatch them away and eat them. :D
Also dark areas, like in the original doom, where you slowly edge in going 'ah crap crap crap!'. :D