Personally for me it's those darn 'Save the NPC' in RPG's. Virtually every time they have the most god awful AI, low stats and easily get killed by deciding against running back to my party where it's nice and safe instead opting to charge into the enemy and getting a sword through the head. I think what makes it even more annoying is that it can be solved so easily - just let the player control him/her. It's not hard
Balls to the wall sounds like a prison inspection. :'S
The tear is the closest smiley I can do to represent winceing at the thought.
* I have no idea what that means.
Two player is amazing. So many times you save each others backs from green egglets or monkeys.
I've remembered a flaw of the game though:
The graphics were so grainy on one wall, that I couldn't even tell that there was an opening for a door in one section.
Everything just goes t*ts up and you see about 5,000 baddies appear on the horizon, and all charge for you..
> I'm waiting for the Xbox version. It's going to be great. Getting
> freaked out by games is fantas**tic! Like when you face 10 oncoming
> bulls in Serious Sam!! :D
Amazing game. Perfect for that "sh*t, sh*t, sh*t!" factor.
The screaming kamikazee blokes are a brilliant addition.
> Especially crappy EA ones after you've played something good like
yup, playing Allied Assault at moment and i was in an open field walking along happily and suddenly got stopped from going any further for no reason. Stupid programming team
> Speaking of shooters
> The invisible wall problem that affects virtually every game
Especially crappy EA ones after you've played something good like RTCW.
The invisible wall problem that affects virtually every game