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"The controller and what we can do with it"

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Sat 28/04/01 at 10:21
Regular
Posts: 787
Nintendo and Sega realise it and to some extent Sony but the controller is much more important than we all think.

They add to the experience, in particular the Z button as it creates the impression that you are actually holding a gun. I'm almost tempted to point the thing at the screen and blow the brains out of a Dinosaur (in actual fact why don't Nintendo make the controller it self a light gun?).

Controllers can do so much more which people haven't even touched upon. The analogue stick for example if there are 2 like on Sony's (and Gamecube's) controllers you can use them both for arm movements. Each separate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.

Imagine a multiplayer game like this where everyone frantically trying to move the analogue stick to block and hit your friend.

It could be the same with ores on a boat. Developers are already using the analogue stick in different ways, such as Mario where you swing Bowser around by using the analogue stick like a wheel. What’s stopping developers using the analogue stick like a steering wheel?

If developers could realise that controllers could be used in different ways we may be playing a larger variety of games.

Here's to the future

Dringo
There have been no replies to this thread yet.
Sat 28/04/01 at 10:21
Regular
Posts: 18,185
Nintendo and Sega realise it and to some extent Sony but the controller is much more important than we all think.

They add to the experience, in particular the Z button as it creates the impression that you are actually holding a gun. I'm almost tempted to point the thing at the screen and blow the brains out of a Dinosaur (in actual fact why don't Nintendo make the controller it self a light gun?).

Controllers can do so much more which people haven't even touched upon. The analogue stick for example if there are 2 like on Sony's (and Gamecube's) controllers you can use them both for arm movements. Each separate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.

Imagine a multiplayer game like this where everyone frantically trying to move the analogue stick to block and hit your friend.

It could be the same with ores on a boat. Developers are already using the analogue stick in different ways, such as Mario where you swing Bowser around by using the analogue stick like a wheel. What’s stopping developers using the analogue stick like a steering wheel?

If developers could realise that controllers could be used in different ways we may be playing a larger variety of games.

Here's to the future

Dringo

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