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They add to the experience, in particular the Z button as it creates the impression that you are actually holding a gun. I'm almost tempted to point the thing at the screen and blow the brains out of a Dinosaur (in actual fact why don't Nintendo make the controller it self a light gun?).
Controllers can do so much more which people haven't even touched upon. The analogue stick for example if there are 2 like on Sony's (and Gamecube's) controllers you can use them both for arm movements. Each separate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.
Imagine a multiplayer game like this where everyone frantically trying to move the analogue stick to block and hit your friend.
It could be the same with ores on a boat. Developers are already using the analogue stick in different ways, such as Mario where you swing Bowser around by using the analogue stick like a wheel. What’s stopping developers using the analogue stick like a steering wheel?
If developers could realise that controllers could be used in different ways we may be playing a larger variety of games.
Here's to the future
Dringo
> Nintendo and Sega realise it and to some extent Sony but the
> controller is much more important than we all think.
They add to
> the experience, in particular the Z button as it creates the
> impression that you are actually holding a gun. I'm almost tempted
> to point the thing at the screen and blow the brains out of a
> Dinosaur (in actual fact why don't Nintendo make the controller it
> self a light gun?).
Controllers can do so much more which
> people haven't even touched upon. The analogue stick for example if
> there are 2 like on Sony's (and Gamecube's) controllers you can use
> them both for arm movements. Each separate analogue stick would
> represent a movement of an arm. An example could be a boxer each
> analogue stick could represent a fist on a boxer and the different
> thumps would depend on the arc of the movement you make with the
> analogue stick.
Imagine a multiplayer game like this where
> everyone frantically trying to move the analogue stick to block and
> hit your friend.
It could be the same with ores on a boat.
> Developers are already using the analogue stick in different ways,
> such as Mario where you swing Bowser around by using the analogue
> stick like a wheel. What’s stopping developers using the analogue
> stick like a steering wheel?
If developers could realise that
> controllers could be used in different ways we may be playing a
> larger variety of games.
Here's to the future
Dringo
Didn't someone post this just after Spaceworld last year?
You could hang someone with it
You could use it to play wicked games like Battle For Naboo?
You could take it apart, melt down the silicon and sell it off.
You could Dangle it from it's wire and try to hypnotise someone with it.
any ideas.
Darkness