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"The controller and what we can do with it"

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Sat 28/04/01 at 10:21
Regular
Posts: 787
Nintendo and Sega realise it and to some extent Sony but the controller is much more important than we all think.

They add to the experience, in particular the Z button as it creates the impression that you are actually holding a gun. I'm almost tempted to point the thing at the screen and blow the brains out of a Dinosaur (in actual fact why don't Nintendo make the controller it self a light gun?).

Controllers can do so much more which people haven't even touched upon. The analogue stick for example if there are 2 like on Sony's (and Gamecube's) controllers you can use them both for arm movements. Each separate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.

Imagine a multiplayer game like this where everyone frantically trying to move the analogue stick to block and hit your friend.

It could be the same with ores on a boat. Developers are already using the analogue stick in different ways, such as Mario where you swing Bowser around by using the analogue stick like a wheel. What’s stopping developers using the analogue stick like a steering wheel?

If developers could realise that controllers could be used in different ways we may be playing a larger variety of games.

Here's to the future

Dringo
Sat 28/04/01 at 23:19
Regular
"Palace 5-0 Brighton"
Posts: 2,321
He's leaving soon! :(
Sat 28/04/01 at 23:17
Regular
Posts: 15,681
Hey don't worry...

You're bound to think of something new sometime....
Sat 28/04/01 at 21:32
Regular
Posts: 18,185
So i won't win with what is in my mind my best ever topic.

Thanxs guys :(
Sat 28/04/01 at 21:15
Regular
Posts: 18,185
I wrote this post, me, now I thought it was the best post i had ever wrote.

I was badley gutted it didn't win.

So i thought if i re-wrote it, threw in a hint of comedy then I might stand a winning chance.

I was hoping no-one would notice it was a re done but as you ahve it looks as if i'll need to try again.


Dringo
Sat 28/04/01 at 14:46
Regular
Posts: 15,681
You wouldn't notice it so much if you concentrated on the games!
Sat 28/04/01 at 13:42
Regular
Posts: 6,702
Maybe, but I still don`t like it.
Sat 28/04/01 at 12:45
Posts: 0
yeh but it is pretty comfortable
Sat 28/04/01 at 12:43
Regular
Posts: 6,702
I hate the unsymmetrical feel to the N64 pad as you use the central "prong" or whatever its called. I much prefer two "handles" rather than the tri style.
Sat 28/04/01 at 12:25
Posts: 0
ok then good post. (:0
Sat 28/04/01 at 12:22
Regular
"Palace 5-0 Brighton"
Posts: 2,321
Corrections to be made...

M16 wrote:
> Dreamcast Pad: Big, chunky and not very nice to hold.

N64 PAD:
> Comfortable and the Z button were really easy to reach, and that was
> crucial for games like goldeneye.

Playstation 2 PAD: Okay, not
> different in shape to the PS1 pad, but why change it? The PS1
> controller was easy to hold and all the buttons were easy to reach,
> apart from maybe the triangle button.
Also, it has a new feature
> where it matters how hard you press it (aka Pressure
> Pad)

Gamecube PAD: Looks weird, but everything is included. I haven’t
> held one yet so I can’t say if it’s easy to hold or not, but knowing
> Nintendo it should be great!

I think game company’s are running
> out of new ways to improve joypads now days. I mean, a joypad is
> something you hold and press buttons to play games. I’m not sure
> what else can be added. We have 3D sticks, pressure pads, wireless
> controllers, and rumbling controllers…what else could they add to
> make them better?

I just added pad basically. Didn't want you to think I was on about how teh console felt to hold.

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