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They add to the experience, in particular the Z button as it creates the impression that you are actually holding a gun. I'm almost tempted to point the thing at the screen and blow the brains out of a Dinosaur (in actual fact why don't Nintendo make the controller it self a light gun?).
Controllers can do so much more which people haven't even touched upon. The analogue stick for example if there are 2 like on Sony's (and Gamecube's) controllers you can use them both for arm movements. Each separate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.
Imagine a multiplayer game like this where everyone frantically trying to move the analogue stick to block and hit your friend.
It could be the same with ores on a boat. Developers are already using the analogue stick in different ways, such as Mario where you swing Bowser around by using the analogue stick like a wheel. What’s stopping developers using the analogue stick like a steering wheel?
If developers could realise that controllers could be used in different ways we may be playing a larger variety of games.
Here's to the future
Dringo
> I will do everything in my power to return, as for original ideas i
> came up with,
Realism does exist, it does indeed lie within the
> soul but only within certain ones certain Dark souls (Didn't
> win)
The controller (this one, Didn't win)
Frustration
> (WIN)
Interactive stories (very good one as well if i do say so
> myself WIN)
Many more I don't even remmember.
If you won twice don't moan, many people have not won once.
er-no was at the verge of leaving until he finally won a couple of days later and now he has won many times and is a great part of the FOG forum
Good luck on finding free internet!
Realism does exist, it does indeed lie within the soul but only within certain ones certain Dark souls (Didn't win)
The controller (this one, Didn't win)
Frustration (WIN)
Interactive stories (very good one as well if i do say so myself WIN)
Many more I don't even remmember.
And I expect Gameaday and Filmaday will last for years!
As long as there's demand, it'll stay!
btw: Is Gameaday copyrighted to stop any other company doing the same?