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A bank robbing/general heist game. Each different level is a different set-up that requires you to infiltrate different locations, avoid/take out guards, set up electronics, lay traps and bluffs, shimmy through air vents, avoid laser beams, all in the style of Oceans Eleven.
Just imagine how cool a game like that could be. Breaking into a casino vault. Choosing five men to take part, all with different abilities eg. small chinese guy fits through vents, big knucklehad knocks out guards, dweeby guy is good with electronics, pickpocket can steal keys and paperwork, charming guy can distract people... it's a classic waiting to happen. Add several different ways to complete each break-in and you've yourself a winner. You could even break up different heists into different locations by nicking bits of equipment from elsewhere.
Nick the best bits from Splinter Cell, throw in a bit of M:I-style action (lowering yourself through air vents etc.), a few Bond-style gadgets and you've got a class-A game. Obviously the game would have to be fairly difficult, and you'd fail the first few times, but once you get to learn people's routines, find passwords and codes, disguise yourself as key employees etc. you learn each level.
Man, this game would rule. Like Splinter Cell but set in Vegas without Michael Ironside. All ideas are copyrighted to me, mofos. As far as I know, a game like this has never been created, that focuses solely on the break-in side of things, so it'd be fairly fresh and original.
And yes, I did just watch the Parole Officer.
As Azul said - few levels, but as I said earlier about your comment about learning the levels - a level could last ages, full of routes and total interaction. This is class.
Shattered.
If, as you say, it still seems like a good idea in the morning, do say so.
> using the same engine as syphon filter just get 500 players online, put
> them in a GTA sized island and let them kill each other til there is
> only one left
Surely that's just not possible. 500 people all online, all doing their own bidding at once. Not going to happen for a long, long time, if ever.
They'd go deep, last a while, but without being overly dragged out.
Perhaps for another level, there's a sort of personal thing, where one of the characters get into something (I dunno, anything), and he requests your help with getting something (like, to simply use the Parole Officer example, a videotape of something that gets them in trouble with the wife or what have you).
And I very much liked that idea earlier about the nabbing something from someone who looks nothing like Elliot Gould after he dismisses you.
> And possibly a Getaway driver, but I think adding a driving section
> would be a bit much to be honest.
I don't think a car chase could be simulated in a way cinematic enough to live up to the rest of the game, plus the fact that driving sections within games are normally terribly poor. Nightfire? Tony Hawk: Underground anyone?
Low-level bank
High-level bank
Financer's Mansion
Government building (Mission Impossible style break in)
Break buddy out of police station/jail
True Lies-esque socialite party (ballroom dancing, masqued ball etc.)
Casino
Struggling after them.
Characters so far:
Central cool guy (Clooney)
Charming guy (Pitt)
Sexy lady distraction
Tiny little guy for air vents
Hired muscle
Electronics man
Master of disguise
Pickpocket
And possibly a Getaway driver, but I think adding a driving section would be a bit much to be honest.
Gadgets and abilities so far:
It's important that if you don't choose certain equipment when you enter a level, there's other ways of doing what you want to do, only if you don't have the right stuff, it's harder and takes longer.
Skeleton key (limited to one per level) will open low level doors. These doors can be opened normally by nicking a key off a guard or finding it lying around.
Computer spikes (limited to a few per level) to hack through low level computers. Can also get round computer security by finding passwords in paperwork, listening in on conversations, going through trash etc.
Sticky cameras/hidden cameras to place around levels, to let you learn guard routes etc.
Hidden mics, so you can listen in on conversations.
Sedatives/laxatives, which can be dropped in food or drink to otherwise occupy guards.
Chloroform to knock them straight out.
Am toying with the idea of little RC cars with cameras, but haven't thought of a proper use for them yet.
Also, you'll be able to peer through keyholes and under doors whenever you like, as long as you're not surrounded by guards.
Perfect. Entrapment skyscraper thing. Stuff like that.
> Whereas a garage is just, well, y'know.
>
Yup. Not stylish whatsoever. A high-tech concept car lab? Maybe. Not a garage.
Limited locations is a problem.