The "Freeola Customer Forum" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
A bank robbing/general heist game. Each different level is a different set-up that requires you to infiltrate different locations, avoid/take out guards, set up electronics, lay traps and bluffs, shimmy through air vents, avoid laser beams, all in the style of Oceans Eleven.
Just imagine how cool a game like that could be. Breaking into a casino vault. Choosing five men to take part, all with different abilities eg. small chinese guy fits through vents, big knucklehad knocks out guards, dweeby guy is good with electronics, pickpocket can steal keys and paperwork, charming guy can distract people... it's a classic waiting to happen. Add several different ways to complete each break-in and you've yourself a winner. You could even break up different heists into different locations by nicking bits of equipment from elsewhere.
Nick the best bits from Splinter Cell, throw in a bit of M:I-style action (lowering yourself through air vents etc.), a few Bond-style gadgets and you've got a class-A game. Obviously the game would have to be fairly difficult, and you'd fail the first few times, but once you get to learn people's routines, find passwords and codes, disguise yourself as key employees etc. you learn each level.
Man, this game would rule. Like Splinter Cell but set in Vegas without Michael Ironside. All ideas are copyrighted to me, mofos. As far as I know, a game like this has never been created, that focuses solely on the break-in side of things, so it'd be fairly fresh and original.
And yes, I did just watch the Parole Officer.
I don't think I'm too bothered either
praise me
Called Bonanza Bros, look it up.
Here's a screenshot [URL]http://www.briansemu.com/sms/games/Bonanza%20Bros/Bonanza%20Bros.html[/URL]
> They'd go deep, last a while, but without being overly dragged out.
I concur, i think maybe 10 levels that would take around 1-2 hours each would be better than say 20 levels that last 0.5 - 1 hour. The depth of your disguise could be played with as well, perhaps you have to get a job in the company first, working your way through various targets. It would increase longevity, but i dont know how drawn out it would feel.
Still, ive been following the thread and its sounding great.
All sounds promising though, I can actually picture the game.
Nighty night.