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"Splitters Future Perfect"

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This thread has been linked to the game 'Timesplitters: Future Perfect'.
Thu 24/03/05 at 13:52
Regular
"thursdayton!"
Posts: 7,741
Mine came earlier, just been playing it until it crashed my Cube (which hasn't happend in about a year, but never mind).

Very weird to play this after Resi 4, I don't think you couldn't get two shooting games any more different from each other.

So far:

+ Lots of humour and little touches which made me smile
+ More Captain Ash
+ Looks and sounds alot better with alot more speech
+ The stats & character gallery are back, with some old favourites
+ Intimidatingly huge amount of Challenges etc. to do
+ Doesn't look like EA have messed around with FRD's game.

- Couple of framerate slowdowns
- Pathetically weak and short opening level (the demo level)
- I seem to be crap at Arcade league.

The opening Story Level is a let down, specially since the beginning of TSP2 threw you into the sublime Siberia level. But the next level is far better. And has Captain Ash who is hilarious :)

Oh, and in the extras section you can see the credits, which has Cortez going all Saturday Night Fever on a mirror-balled dance floor. The sign on the wall says "The Big Tipper". :D
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Sat 02/04/05 at 18:49
Regular
"8==="
Posts: 33,481
There's nothing in the detailed settings to change this?
Sat 02/04/05 at 18:49
Regular
Posts: 11,038
No, it does it for all the levels.
I think tis' supposed to.
It makes it more "teamish" if you keep starting off with the rest of your team, so that you can all go and attack at once.
Sat 02/04/05 at 18:47
Regular
"0228"
Posts: 5,953
It's the same on the VR level and the disco. haven't tried any others but if three out of three do it then I'm not too confident.
Sat 02/04/05 at 18:46
Regular
"8==="
Posts: 33,481
See if it happens on different maps.

It might be that that levels too small/it's using the capture the bag spawns for team deathmatch.
Sat 02/04/05 at 18:45
Regular
Posts: 11,038
I've knocked off exactly 1600 heads.

And I've got soemthing like 9,800 kills to 720 deaths.

Not bad.
Sat 02/04/05 at 18:40
Regular
"0228"
Posts: 5,953
No, just the two teams.

EDIT: E.g. In the Mexican Mission, the red team always respawn by the huts in the main plaza, and the blue team always respawn in the underground section. I want random respawning.
Sat 02/04/05 at 18:40
Regular
"8==="
Posts: 33,481
If you're playing it with 4 teams they might be using up all the spawn points in the level.
Sat 02/04/05 at 18:38
Regular
"0228"
Posts: 5,953
There's probably a really simple solution to this but when I play Team Deathmatch in Arcade, all of the people from the same team respawn in the same place. I don't like that. Is there a way to have completely random spawn points for team deathmatch?
Sat 02/04/05 at 18:35
Regular
"8==="
Posts: 33,481
Zeus wrote:
> killer101 wrote:
>
> Only knocked off 289 heads. :(
>
> I've knocked off 810 now, which is a Gold stat award :D

I've knocked off 300+ in just over 4 hours total play. Pretty sure I have a gold too.
Sat 02/04/05 at 18:34
Regular
"0228"
Posts: 5,953
I'm still on 24.8%.

:-(
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