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Good Points -
* Single Player is orgasmic
* Co-op is orgasmic
* AI is...yup you guessed it orgasmic
Bad Points -
* Warehouse and head jumping are back seemingly unchanged
* No cinema or Hospital
* Proxy voice in co-op doesn't seem to work as well as I'd hoped
* Assholes in VS are back, didn't get to play Spies at all last night
Spies VS Merc is yet to impress me to be honest but I'm sure that'll change when all the people I know get the game today. Last night it was a case of the same old crap people not joining your server unless they can play spies, oh and already about 50% of the optimatch games were playing Warehouse which is seriously depressing. Oh and words can't describe how large and confusing the new VS levels are, it's gonna take an age to learn these things and the fact that all the levels have totally different kinds of objectives doesn't help at all.
Co-op however is sublime. We played through the first level which took a hell of a long time, the good thing was that the AI was constantly changing their tactics and suprising you around every corner. Favourite moment so far was when my partner was getting ready to slam a door open on a guard, to his suprise the guard used exactly the same tactic on him and sent him flying across the room.
So anyway excellent game so far, it's met pretty much all of my expectations already and I've hardly even scratched the surface.
Asbolutely fantastic. The visuals are unrivalled and I like the upclose stuff and the quick kills. I like
> Ubisoft obviously haven't made it clear to the SC 'tards that inorder
> to co-operate you actually need to SPEAK.
>
> I gave up on the last one and just started zapping him infront of the
> mercs.
>
> 'Can. You. Speak. Now?'
>
> no?
>
> Ok
>
> *zap zap zap*
>
>
Heh, that happened to me in Rainbow Six on Co-op when I was waiting for a new mic. We were clearing out rooms near the start when I checked the toilets for guards. Then I tried to leave, but one of one of them blocked the door.
"We're not going to let you out unless you use your mic"
*runs around the toilet*
"We'll give your 5 seconds."
*rotates on the spot*
"5, 4, 3, 2"
*looks down on the floor*
"1. You've had your chance."
Then I get blown up into the cubicle.
I gave up on the last one and just started zapping him infront of the mercs.
'Can. You. Speak. Now?'
no?
Ok
*zap zap zap*
'how about now?'
ho-hum
*zap zap zap*
Completely pointless set of modes with the amount of idiots online.
But the single player wasn't all that.
> I love the banter between Fisher and the advisors during ops,
> especially a dig on their first version on the 2nd level.
>
> Fisher: Don't tell me. Three alarms and the mission is over?
> Lambert: Of course not. This isn't some video game Fisher.
So I asume that means the alarm system in Pandora Tomorrow is the same as Chaos Theory? If it has the same system as well, I may have to get PD too. And yes, the game is easily worth £30.
I'm only on the third level, the bank, but this is the first game I've had in a while where I feel as though I want to stick with it until it's completed. Plus it's a huge bonus having unlimited amount of saves.
(in oriental accent)
"I wove USA! Born to be wild!"