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"Supply and Demand"

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Sat 16/04/05 at 18:34
Regular
Posts: 18,185
A few mixed emotions with Nintendo at the moment:

The Good:

A: Nintendo DS sells out in Europe, 500,000 consoles shipped!
B: PSP sales are down in Japan with new DS colours defeating them, PSP only selling half its shipment in America.
C: Resident Evil 4 charts at a respectible Number 5.

The Bad:

A: Worst march ever in America for Nintendo, hardware sales and software sales down. Due to stiff competiton.
B: Resident Evil 4 would have charted higher if Nintendo had decided to supply enough games. Selling out very quickly and then not renewing the demand! Dropped to number 19 in a week and then dropped out the charts, wouldn't have happened if Nintendo supplied the demand.
C: Exact same problem with the DS, Wario Ware Touched! STILL missing from most major retailers with Mario 64 DS just coming back into stock. DS is still selling out in places. Both a good AND bad thing.

So mixed emotions.

Oh and maybe, just maybe... I was right:

[URL]http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=35046&subsectionid=1587[/URL]
Sat 16/04/05 at 22:25
Regular
"bit of a brain"
Posts: 18,933
But don't forget that it will be GC compatible, so obviously you'll still be able to play standard games with a standard joypad if you want.
Sat 16/04/05 at 22:24
Regular
"bit of a brain"
Posts: 18,933
I don't think WW or DKJB looked like piles of crap, but not having proper buttons just sounds like being different for the sake of it.

If the Revolution just plays simple one button games then Nintendo will alienate 90% of its userbase, the people who can cope with "complex" (what on earth is he on about anyway?) controls are the people who buy the most games! People who aren't interested enough in games to be able to play them aren't exactly going to go out in their droves and purchase Revolution consoles justbecause they're easy to play, are they?

And you can blame the Germans for not getting enough copies of Resi 4 - they just decided not to print many. God knows why, the game sold like hotcakes in America. Nintendo really need to take the EU market more seriously. It's not wonder they're in dead last place when it comes to sales.
Sat 16/04/05 at 21:38
Regular
"0228"
Posts: 5,953
My thoughts exactly FFF, however, this is Nintendo and they've managed to do some amazing things in the past, e.g. Wind Waker looked like a pile of crap at first as did DK: Jungle Beat but Nintendo turned them into good games. Maybe they'll surprise us and perform another Nintendo miracle. (unlikely though)

And haha, t urd is in the swear filter.
Sat 16/04/05 at 20:27
"period drama"
Posts: 19,792
I'm starting to think Ninty are really going to shoot themselves in the face next generation.

At least Iwata isn't talking about voice recognition anymore - that would have been a point-blank rocket launcher.

But there's nothing better than a controller for controlling games. That's the whole point of them, you fools. This is a shotgun blast from two feet away.

There's nothing better than pressing a button - physically doing something. Not tapping a designated area - I mean, what's the game going to say "press the strange octangonal blob near the bottom right hand corner NOW!" "too late, GAME OVER" ?

And you can't possibly tell which button you're going to press without looking at the controller - can't skip your thumb about from place to place, because there's nothing solid there to tell you which button you're on.
Rubbish.

Way to make things simpler.
Sat 16/04/05 at 20:24
Regular
"Comfortably Numb"
Posts: 5,591
JFH wrote:
> Dringo wrote:
> Oh and maybe, just maybe... I was right:
>
> [URL]http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=35046&subsectionid=1587[/URL]
>
> That would be awful. I like buttons. Also, having a new layout of
> controls for every game would become very confusing each time you
> played something different.
>
> Oh, and welcome back Dringo.

I disagree. Whenever I'm playing two games at the same time eg. Morrowind and Halo 2(Sorry to quote xbox games), it is hard to adjust to the games. I find myself throwing grenades with the intention of jumping, but this will not be the case with a completely customizable pad.
Sat 16/04/05 at 20:23
Regular
Posts: 9,848
I guess it's just a completely different type of games machine.
I can see ways it could be used for good, but it alienates most current console games.

So long as they keep it cheap so people don't have to make the choice between it and a PS3/Xbox2 then it could do well. I mean, it's the revolution for people who have played "classic" games to death, but that catagory doesn't include the mass market casual gamer.

Nintendo will have to do something REALLY special with it to pull in the punters.


Oh, and welcome back.
We missed you! :-)
Sat 16/04/05 at 20:16
Regular
Posts: 9,995
Nintendo is good. I like shooting people.
Sat 16/04/05 at 19:52
Regular
"thursdayton!"
Posts: 7,741
JFH wrote:
> That would be awful. I like buttons. Also, having a new layout of
> controls for every game would become very confusing each time you
> played something different.

Indeed, I agree.

Having to look at the controller to check the button config for every game would be annoying, a controller and it's button layout should be easy enough to use and get used to so that it can be forgotten about while playing a game.
Sat 16/04/05 at 18:57
Regular
"0228"
Posts: 5,953
"A goal of ours with Revolution is to expand the target market for games," said Iwata. "The current consoles are constantly getting more complicated and the number of buttons on joypads has been increasing steadily in recent years. Hardcore players can still manage, but for inexperienced players and beginners the degree of complexity is too big a barrier."


It certainly comes across that way. They'll lose a lot of support if that's what happens.
Sat 16/04/05 at 18:52
Regular
Posts: 21,800
Iwata better not be saying that all Nintendo games on Revolution will be simpler. If he is then he just kissed my purchase of his 'revolutionary' hardware goodbye.

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