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Quite a bit of slowdown would be there the console would be left in the dust true half life and half life blue shift are great for the dreamcast I own them both but half life 2 wouldent exactly be the best choice for DC.
What im saying is yes it was a brilliant console but now it would just not cut it in the world of today.
The Xbox is a computer. Just get yourself a laptop!
As for the Ps2, how unreliable can you get! The second your warranty runs out, the dreaded Disc Read Error appears. Ony one out of 13 ps2 owners I know have not had this sign WITHIN A YEAR OF PURCHASE.
And as for the megadrive being the best, no way mate. It may have been the beginning of Sonic, but thats almost the only thing to its name.
Same sort of thing for the dreamcast. No one wants them as much as GCs or Ps2s, so just cos it had a few class games, dosent make it the best.
And the main game on Toy Commanders was just boring.
Gcs are great for people with lots of friends. Consoles should be about the multiplayablility!
You missed out a few other minor Xbox exclusives, like PGR, PGR 2, Amped, Crimson Skies, Jet Set Radio Future... well quite a lot more.
Same goes for PS2, Final Fantasy and Gran Turismo are not small series.
And the DC didn't have a few class games, it has at least 30 AAA titles on it. More probably. In fact it had the highest ratio of fantastic games ever released. My post name drops a few of them.
I like the GC, else I wouldn't have one. But I don't think it is even the best console out at the moment let alone the best ever.
K.O.T.O.R that spells out that your ever so wrong and the megadrive had loads of games to its name over 500 exclusive to that console (There were about 1050 produced on that console over all) Comix Zone, Golden 1-3, Sonic, and loads of other great ballz to name one.
You do down the highstreet and ask an adult whats the better out of those 3 they will probobly say Megadrive or Dreamcast before the GC.
> The greatest console of all time... Dreamcast.
>
> Everything about the Dreamcast was class. It was white, which was a
> nice change from the grey and black that was becoming the norm for
> consoles at the time. It was powerful for the time using a rather
> clever graphics processor that worked rather differently from most.
> Rather than just drawing everything, it only drew what was in view.
> Simple, but very efficient.
>
> The controllers were good. Not perfect, but better than the N64. But
> what made it even better was the analogue triggers. Because of them,
> Metropolis Street Racer, one time world's best racing game, felt just
> so right. The memory cards, the Visual Memory Unit, was a
> masterpiece. It was a tiny handheld in its own right, with some games
> having mini games that could be played on it. Not only that, but
> because the screen was still visible when plugged into the
> controller, some games even used it to display information so your
> opponent couldn't see it.
>
> But who cares about the hardware, it was the games that mattered. And
> boy, did it have them. It had the ubiquitous Sonic game(s). Finally,
> 3D Sonic felt fast! He also looked brilliant at that.
>
> There were half a dozen top racing games, including Metropolis Street
> Racer, the forebearer of Project Gotham Racing. Jet Set Radio, the
> first game to popularise one of the current crazes, cell shaded
> graphics. It was just a stunning game, part platformer, part
> boarding, and it looked like a comic or cartoon.
>
> There were epic RPGs, Skies Of Arcadia, Grandia 2, Phantasy Star
> Online 1 and 2. But above all of them was the mighty Shenmue. It was
> a game where you actually lived the life of Ryu, the main
> character. You didn't just move him about the screen, you lived him.
>
> Beat 'em ups were well, well, represented. Soul Calibur, one of the
> finest beat 'em ups ever; Powerstone; Virtua Fighter 3TB; Dead Or
> Alive 2.
> What fun it was.
>
> There were arcade games as well. Crazy Taxi anyone? 18 Wheeler?
> Confidential Mission? Sports games were slightly under represented
> due to the absence of EA and their yearly FIFA clones. But Virtua
> Tennis meant that we simply didn't care.
>
> There were also first person shooters, one of the most popular genres
> in gaming. Not heavily represented, but for the few that did make it
> to the Dreamcast, they were stunning. Quake 3, online. Unreal
> Tournament, online. Headhunters. Half Life was in development,
> in fact was even completed, but sadly never released. If you look
> around you can find it on the internet. Rest assured, it was every
> inch as good as it was on the PC.
>
> Did you notice the online above? Oh yes, the Dreamcast was fully
> internet capable via its built in modem. Not perfect, but it was the
> first popular console online gaming service. It worked. It was fun.
> PSO was amazing on it. And you could even post right here on the SR
> forums from it.
>
> Then there were a few other rarities. There was Rez and there was
> Ikaruga. There was even a weird business management game set in the
> games industry called Sega Saga. (If anyone has a copy they want to
> give to me, feel free).
>
> In fact, there was simply nothing wrong with the Sega Dreamcast. It
> was the best platform available when it was released. It was not the
> most powerful after the release of the PS2, but it sure as hell still
> had the best games. Sadly, in the end, it just wasn't
> "cool" enough for the schoolkids. They want FIFA, they got
> FIFA. In the process the put the final nails in the hardware coffin
> of the greatest games company ever, and with that, deprived the world
> of Sega's genius.
>
> Get one, get the games, enjoy it. It would be the best games move
> you'll ever make.
Actually Sega was destroyed because of piracy. Sega used to publish their games themselves, so they would be the only ones harmed from piracy. That's why it is said that Nintendo are taking Sega's route, as they publish their games themselves, so if pirate copies were made for Gamecube, that would be the end of Nintendo.
And your wrong.
No the reason Sega left hardware was that they just didn't have a large enough installed user base to make money from. Piracy wasn't much of an issue with the DC at all, because it used fully proprietary discs, called GD ROMs. They held a full gigabyte, more than on a CD. Some games could be pirated and put on a CD, which the Dreamcast would read, but others were too big and couldn't go on a DVD as the Dreamcast couldn't read them.
Despite it having the same dimensions as a CD or DVD, the GD was the best optical format ever I think, as the GC does not in actuality have a proprietary format, just simply cut down DVDs.